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|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spbuttons
*/
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_gpencil_modifier.h" /* Types for registering panels. */
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "BKE_shader_fx.h"
#include "ED_buttons.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_view3d.h" /* To draw toolbar UI. */
#include "WM_api.h"
#include "WM_message.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "UI_resources.h"
#include "GPU_glew.h"
#include "buttons_intern.h" /* own include */
/* ******************** default callbacks for buttons space ***************** */
static SpaceLink *buttons_new(const ScrArea *UNUSED(area), const Scene *UNUSED(scene))
{
ARegion *region;
SpaceProperties *sbuts;
sbuts = MEM_callocN(sizeof(SpaceProperties), "initbuts");
sbuts->spacetype = SPACE_PROPERTIES;
sbuts->mainb = sbuts->mainbuser = BCONTEXT_OBJECT;
/* header */
region = MEM_callocN(sizeof(ARegion), "header for buts");
BLI_addtail(&sbuts->regionbase, region);
region->regiontype = RGN_TYPE_HEADER;
region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
/* navigation bar */
region = MEM_callocN(sizeof(ARegion), "navigation bar for buts");
BLI_addtail(&sbuts->regionbase, region);
region->regiontype = RGN_TYPE_NAV_BAR;
region->alignment = RGN_ALIGN_LEFT;
#if 0
/* context region */
region = MEM_callocN(sizeof(ARegion), "context region for buts");
BLI_addtail(&sbuts->regionbase, region);
region->regiontype = RGN_TYPE_CHANNELS;
region->alignment = RGN_ALIGN_TOP;
#endif
/* main region */
region = MEM_callocN(sizeof(ARegion), "main region for buts");
BLI_addtail(&sbuts->regionbase, region);
region->regiontype = RGN_TYPE_WINDOW;
return (SpaceLink *)sbuts;
}
/* not spacelink itself */
static void buttons_free(SpaceLink *sl)
{
SpaceProperties *sbuts = (SpaceProperties *)sl;
if (sbuts->path) {
MEM_freeN(sbuts->path);
}
if (sbuts->texuser) {
ButsContextTexture *ct = sbuts->texuser;
BLI_freelistN(&ct->users);
MEM_freeN(ct);
}
}
/* spacetype; init callback */
static void buttons_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(area))
{
}
static SpaceLink *buttons_duplicate(SpaceLink *sl)
{
SpaceProperties *sbutsn = MEM_dupallocN(sl);
/* clear or remove stuff from old */
sbutsn->path = NULL;
sbutsn->texuser = NULL;
return (SpaceLink *)sbutsn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_main_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, region);
keymap = WM_keymap_ensure(wm->defaultconf, "Property Editor", SPACE_PROPERTIES, 0);
WM_event_add_keymap_handler(®ion->handlers, keymap);
}
/**
* Fills an array with the tab context values for the properties editor. -1 signals a separator.
*
* \return The total number of items in the array returned.
*/
int ED_buttons_tabs_list(SpaceProperties *sbuts, int *context_tabs_array)
{
int length = 0;
if (sbuts->pathflag & (1 << BCONTEXT_TOOL)) {
context_tabs_array[length] = BCONTEXT_TOOL;
length++;
}
if (length != 0) {
context_tabs_array[length] = -1;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_RENDER)) {
context_tabs_array[length] = BCONTEXT_RENDER;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_OUTPUT)) {
context_tabs_array[length] = BCONTEXT_OUTPUT;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_VIEW_LAYER)) {
context_tabs_array[length] = BCONTEXT_VIEW_LAYER;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_SCENE)) {
context_tabs_array[length] = BCONTEXT_SCENE;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_WORLD)) {
context_tabs_array[length] = BCONTEXT_WORLD;
length++;
}
if (length != 0) {
context_tabs_array[length] = -1;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_OBJECT)) {
context_tabs_array[length] = BCONTEXT_OBJECT;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_MODIFIER)) {
context_tabs_array[length] = BCONTEXT_MODIFIER;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_SHADERFX)) {
context_tabs_array[length] = BCONTEXT_SHADERFX;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_PARTICLE)) {
context_tabs_array[length] = BCONTEXT_PARTICLE;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_PHYSICS)) {
context_tabs_array[length] = BCONTEXT_PHYSICS;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_CONSTRAINT)) {
context_tabs_array[length] = BCONTEXT_CONSTRAINT;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_DATA)) {
context_tabs_array[length] = BCONTEXT_DATA;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_BONE)) {
context_tabs_array[length] = BCONTEXT_BONE;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_BONE_CONSTRAINT)) {
context_tabs_array[length] = BCONTEXT_BONE_CONSTRAINT;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_MATERIAL)) {
context_tabs_array[length] = BCONTEXT_MATERIAL;
length++;
}
if (length != 0) {
context_tabs_array[length] = -1;
length++;
}
if (sbuts->pathflag & (1 << BCONTEXT_TEXTURE)) {
context_tabs_array[length] = BCONTEXT_TEXTURE;
length++;
}
return length;
}
static void buttons_main_region_layout_properties(const bContext *C,
SpaceProperties *sbuts,
ARegion *region)
{
buttons_context_compute(C, sbuts);
const char *contexts[2] = {NULL, NULL};
switch (sbuts->mainb) {
case BCONTEXT_SCENE:
contexts[0] = "scene";
break;
case BCONTEXT_RENDER:
contexts[0] = "render";
break;
case BCONTEXT_OUTPUT:
contexts[0] = "output";
break;
case BCONTEXT_VIEW_LAYER:
contexts[0] = "view_layer";
break;
case BCONTEXT_WORLD:
contexts[0] = "world";
break;
case BCONTEXT_OBJECT:
contexts[0] = "object";
break;
case BCONTEXT_DATA:
contexts[0] = "data";
break;
case BCONTEXT_MATERIAL:
contexts[0] = "material";
break;
case BCONTEXT_TEXTURE:
contexts[0] = "texture";
break;
case BCONTEXT_PARTICLE:
contexts[0] = "particle";
break;
case BCONTEXT_PHYSICS:
contexts[0] = "physics";
break;
case BCONTEXT_BONE:
contexts[0] = "bone";
break;
case BCONTEXT_MODIFIER:
contexts[0] = "modifier";
break;
case BCONTEXT_SHADERFX:
contexts[0] = "shaderfx";
break;
case BCONTEXT_CONSTRAINT:
contexts[0] = "constraint";
break;
case BCONTEXT_BONE_CONSTRAINT:
contexts[0] = "bone_constraint";
break;
case BCONTEXT_TOOL:
contexts[0] = "tool";
break;
}
const bool vertical = true;
ED_region_panels_layout_ex(
C, region, ®ion->type->paneltypes, contexts, sbuts->mainb, vertical, NULL);
}
static void buttons_main_region_layout(const bContext *C, ARegion *region)
{
/* draw entirely, view changes should be handled here */
SpaceProperties *sbuts = CTX_wm_space_properties(C);
if (sbuts->mainb == BCONTEXT_TOOL) {
ED_view3d_buttons_region_layout_ex(C, region, "Tool");
}
else {
buttons_main_region_layout_properties(C, sbuts, region);
}
sbuts->mainbo = sbuts->mainb;
}
static void buttons_main_region_listener(wmWindow *UNUSED(win),
ScrArea *UNUSED(area),
ARegion *region,
wmNotifier *wmn,
const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
case NC_SCREEN:
if (ELEM(wmn->data, ND_LAYER)) {
ED_region_tag_redraw(region);
}
break;
}
}
static void buttons_operatortypes(void)
{
WM_operatortype_append(BUTTONS_OT_context_menu);
WM_operatortype_append(BUTTONS_OT_file_browse);
WM_operatortype_append(BUTTONS_OT_directory_browse);
}
static void buttons_keymap(struct wmKeyConfig *keyconf)
{
WM_keymap_ensure(keyconf, "Property Editor", SPACE_PROPERTIES, 0);
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_header_region_init(wmWindowManager *UNUSED(wm), ARegion *region)
{
#ifdef USE_HEADER_CONTEXT_PATH
/* Reinsert context buttons header-type at the end of the list so it's drawn last. */
HeaderType *context_ht = BLI_findstring(
®ion->type->headertypes, "BUTTONS_HT_context", offsetof(HeaderType, idname));
BLI_remlink(®ion->type->headertypes, context_ht);
BLI_addtail(®ion->type->headertypes, context_ht);
#endif
ED_region_header_init(region);
}
static void buttons_header_region_draw(const bContext *C, ARegion *region)
{
SpaceProperties *sbuts = CTX_wm_space_properties(C);
/* Needed for RNA to get the good values! */
buttons_context_compute(C, sbuts);
ED_region_header(C, region);
}
static void buttons_header_region_message_subscribe(const bContext *UNUSED(C),
WorkSpace *UNUSED(workspace),
Scene *UNUSED(scene),
bScreen *UNUSED(screen),
ScrArea *area,
ARegion *region,
struct wmMsgBus *mbus)
{
SpaceProperties *sbuts = area->spacedata.first;
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = region,
.user_data = region,
.notify = ED_region_do_msg_notify_tag_redraw,
};
/* Don't check for SpaceProperties.mainb here, we may toggle between view-layers
* where one has no active object, so that available contexts changes. */
WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);
if (!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_OUTPUT, BCONTEXT_SCENE, BCONTEXT_WORLD)) {
WM_msg_subscribe_rna_anon_prop(mbus, ViewLayer, name, &msg_sub_value_region_tag_redraw);
}
if (sbuts->mainb == BCONTEXT_TOOL) {
WM_msg_subscribe_rna_anon_prop(mbus, WorkSpace, tools, &msg_sub_value_region_tag_redraw);
}
#ifdef USE_HEADER_CONTEXT_PATH
WM_msg_subscribe_rna_anon_prop(mbus, SpaceProperties, context, &msg_sub_value_region_tag_redraw);
#endif
}
static void buttons_navigation_bar_region_init(wmWindowManager *wm, ARegion *region)
{
region->flag |= RGN_FLAG_PREFSIZE_OR_HIDDEN;
ED_region_panels_init(wm, region);
region->v2d.keepzoom |= V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y;
}
static void buttons_navigation_bar_region_draw(const bContext *C, ARegion *region)
{
LISTBASE_FOREACH (PanelType *, pt, ®ion->type->paneltypes) {
pt->flag |= PNL_LAYOUT_VERT_BAR;
}
ED_region_panels_layout(C, region);
/* ED_region_panels_layout adds vertical scrollbars, we don't want them. */
region->v2d.scroll &= ~V2D_SCROLL_VERTICAL;
ED_region_panels_draw(C, region);
}
static void buttons_navigation_bar_region_message_subscribe(const bContext *UNUSED(C),
WorkSpace *UNUSED(workspace),
Scene *UNUSED(scene),
bScreen *UNUSED(screen),
ScrArea *UNUSED(area),
ARegion *region,
struct wmMsgBus *mbus)
{
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = region,
.user_data = region,
.notify = ED_region_do_msg_notify_tag_redraw,
};
WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);
}
/* draw a certain button set only if properties area is currently
* showing that button set, to reduce unnecessary drawing. */
static void buttons_area_redraw(ScrArea *area, short buttons)
{
SpaceProperties *sbuts = area->spacedata.first;
/* if the area's current button set is equal to the one to redraw */
if (sbuts->mainb == buttons) {
ED_area_tag_redraw(area);
}
}
/* reused! */
static void buttons_area_listener(wmWindow *UNUSED(win),
ScrArea *area,
wmNotifier *wmn,
Scene *UNUSED(scene))
{
SpaceProperties *sbuts = area->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_SCENE:
switch (wmn->data) {
case ND_RENDER_OPTIONS:
buttons_area_redraw(area, BCONTEXT_RENDER);
buttons_area_redraw(area, BCONTEXT_OUTPUT);
buttons_area_redraw(area, BCONTEXT_VIEW_LAYER);
break;
case ND_WORLD:
buttons_area_redraw(area, BCONTEXT_WORLD);
sbuts->preview = 1;
break;
case ND_FRAME:
/* any buttons area can have animated properties so redraw all */
ED_area_tag_redraw(area);
sbuts->preview = 1;
break;
case ND_OB_ACTIVE:
ED_area_tag_redraw(area);
sbuts->preview = 1;
break;
case ND_KEYINGSET:
buttons_area_redraw(area, BCONTEXT_SCENE);
break;
case ND_RENDER_RESULT:
break;
case ND_MODE:
case ND_LAYER:
default:
ED_area_tag_redraw(area);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_TRANSFORM:
buttons_area_redraw(area, BCONTEXT_OBJECT);
buttons_area_redraw(area, BCONTEXT_DATA); /* autotexpace flag */
break;
case ND_POSE:
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
buttons_area_redraw(area, BCONTEXT_BONE);
buttons_area_redraw(area, BCONTEXT_BONE_CONSTRAINT);
buttons_area_redraw(area, BCONTEXT_DATA);
break;
case ND_MODIFIER:
if (wmn->action == NA_RENAME) {
ED_area_tag_redraw(area);
}
else {
buttons_area_redraw(area, BCONTEXT_MODIFIER);
}
buttons_area_redraw(area, BCONTEXT_PHYSICS);
break;
case ND_CONSTRAINT:
buttons_area_redraw(area, BCONTEXT_CONSTRAINT);
buttons_area_redraw(area, BCONTEXT_BONE_CONSTRAINT);
break;
case ND_SHADERFX:
buttons_area_redraw(area, BCONTEXT_SHADERFX);
break;
case ND_PARTICLE:
if (wmn->action == NA_EDITED) {
buttons_area_redraw(area, BCONTEXT_PARTICLE);
}
sbuts->preview = 1;
break;
case ND_DRAW:
buttons_area_redraw(area, BCONTEXT_OBJECT);
buttons_area_redraw(area, BCONTEXT_DATA);
buttons_area_redraw(area, BCONTEXT_PHYSICS);
/* Needed to refresh context path when changing active particle system index. */
buttons_area_redraw(area, BCONTEXT_PARTICLE);
break;
default:
/* Not all object RNA props have a ND_ notifier (yet) */
ED_area_tag_redraw(area);
break;
}
break;
case NC_GEOM:
switch (wmn->data) {
case ND_SELECT:
case ND_DATA:
case ND_VERTEX_GROUP:
ED_area_tag_redraw(area);
break;
}
break;
case NC_MATERIAL:
ED_area_tag_redraw(area);
switch (wmn->data) {
case ND_SHADING:
case ND_SHADING_DRAW:
case ND_SHADING_LINKS:
case ND_SHADING_PREVIEW:
case ND_NODES:
/* currently works by redraws... if preview is set, it (re)starts job */
sbuts->preview = 1;
break;
}
break;
case NC_WORLD:
buttons_area_redraw(area, BCONTEXT_WORLD);
sbuts->preview = 1;
break;
case NC_LAMP:
buttons_area_redraw(area, BCONTEXT_DATA);
sbuts->preview = 1;
break;
case NC_GROUP:
buttons_area_redraw(area, BCONTEXT_OBJECT);
break;
case NC_BRUSH:
buttons_area_redraw(area, BCONTEXT_TEXTURE);
buttons_area_redraw(area, BCONTEXT_TOOL);
sbuts->preview = 1;
break;
case NC_TEXTURE:
case NC_IMAGE:
if (wmn->action != NA_PAINTING) {
ED_area_tag_redraw(area);
sbuts->preview = 1;
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_PROPERTIES) {
ED_area_tag_redraw(area);
}
break;
case NC_ID:
if (wmn->action == NA_RENAME) {
ED_area_tag_redraw(area);
}
break;
case NC_ANIMATION:
switch (wmn->data) {
case ND_KEYFRAME:
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED)) {
ED_area_tag_redraw(area);
}
break;
}
break;
case NC_GPENCIL:
switch (wmn->data) {
case ND_DATA:
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED, NA_SELECTED)) {
ED_area_tag_redraw(area);
}
break;
}
break;
case NC_NODE:
if (wmn->action == NA_SELECTED) {
ED_area_tag_redraw(area);
/* new active node, update texture preview */
if (sbuts->mainb == BCONTEXT_TEXTURE) {
sbuts->preview = 1;
}
}
break;
/* Listener for preview render, when doing an global undo. */
case NC_WM:
if (wmn->data == ND_UNDO) {
ED_area_tag_redraw(area);
sbuts->preview = 1;
}
break;
#ifdef WITH_FREESTYLE
case NC_LINESTYLE:
ED_area_tag_redraw(area);
sbuts->preview = 1;
break;
#endif
}
if (wmn->data == ND_KEYS) {
ED_area_tag_redraw(area);
}
}
static void buttons_id_remap(ScrArea *UNUSED(area), SpaceLink *slink, ID *old_id, ID *new_id)
{
SpaceProperties *sbuts = (SpaceProperties *)slink;
if (sbuts->pinid == old_id) {
sbuts->pinid = new_id;
if (new_id == NULL) {
sbuts->flag &= ~SB_PIN_CONTEXT;
}
}
if (sbuts->path) {
ButsContextPath *path = sbuts->path;
int i;
for (i = 0; i < path->len; i++) {
if (path->ptr[i].owner_id == old_id) {
break;
}
}
if (i == path->len) {
/* pass */
}
else if (new_id == NULL) {
if (i == 0) {
MEM_SAFE_FREE(sbuts->path);
}
else {
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
path->len = i;
}
}
else {
RNA_id_pointer_create(new_id, &path->ptr[i]);
/* There is no easy way to check/make path downwards valid, just nullify it.
* Next redraw will rebuild this anyway. */
i++;
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
path->len = i;
}
}
if (sbuts->texuser) {
ButsContextTexture *ct = sbuts->texuser;
if ((ID *)ct->texture == old_id) {
ct->texture = (Tex *)new_id;
}
BLI_freelistN(&ct->users);
ct->user = NULL;
}
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_buttons(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype buttons");
ARegionType *art;
st->spaceid = SPACE_PROPERTIES;
strncpy(st->name, "Buttons", BKE_ST_MAXNAME);
st->new = buttons_new;
st->free = buttons_free;
st->init = buttons_init;
st->duplicate = buttons_duplicate;
st->operatortypes = buttons_operatortypes;
st->keymap = buttons_keymap;
st->listener = buttons_area_listener;
st->context = buttons_context;
st->id_remap = buttons_id_remap;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_WINDOW;
art->init = buttons_main_region_init;
art->layout = buttons_main_region_layout;
art->draw = ED_region_panels_draw;
art->listener = buttons_main_region_listener;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
#ifndef USE_HEADER_CONTEXT_PATH
buttons_context_register(art);
#endif
BLI_addhead(&st->regiontypes, art);
/* Register the panel types from modifiers. The actual panels are built per modifier rather than
* per modifier type. */
for (ModifierType i = 0; i < NUM_MODIFIER_TYPES; i++) {
const ModifierTypeInfo *mti = BKE_modifier_get_info(i);
if (mti != NULL && mti->panelRegister != NULL) {
mti->panelRegister(art);
}
}
for (int i = 0; i < NUM_GREASEPENCIL_MODIFIER_TYPES; i++) {
const GpencilModifierTypeInfo *mti = BKE_gpencil_modifier_get_info(i);
if (mti != NULL && mti->panelRegister != NULL) {
mti->panelRegister(art);
}
}
for (int i = 0; i < NUM_SHADER_FX_TYPES; i++) {
if (i == eShaderFxType_Light_deprecated) {
continue;
}
const ShaderFxTypeInfo *fxti = BKE_shaderfx_get_info(i);
if (fxti != NULL && fxti->panelRegister != NULL) {
fxti->panelRegister(art);
}
}
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->init = buttons_header_region_init;
art->draw = buttons_header_region_draw;
art->message_subscribe = buttons_header_region_message_subscribe;
#ifdef USE_HEADER_CONTEXT_PATH
buttons_context_register(art);
#endif
BLI_addhead(&st->regiontypes, art);
/* regions: navigation bar */
art = MEM_callocN(sizeof(ARegionType), "spacetype nav buttons region");
art->regionid = RGN_TYPE_NAV_BAR;
art->prefsizex = AREAMINX - 3; /* XXX Works and looks best,
* should we update AREAMINX accordingly? */
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES | ED_KEYMAP_NAVBAR;
art->init = buttons_navigation_bar_region_init;
art->draw = buttons_navigation_bar_region_draw;
art->message_subscribe = buttons_navigation_bar_region_message_subscribe;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}
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