Welcome to mirror list, hosted at ThFree Co, Russian Federation.

space_buttons.c « space_buttons « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2bee60557b7853bf3548559fae39c70b3366c51e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2008 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup spbuttons
 */

#include <stdio.h>
#include <string.h>

#include "MEM_guardedalloc.h"

#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"

#include "BKE_context.h"
#include "BKE_gpencil_modifier.h" /* Types for registering panels. */
#include "BKE_lib_remap.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "BKE_shader_fx.h"

#include "ED_buttons.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_view3d.h" /* To draw toolbar UI. */

#include "WM_api.h"
#include "WM_message.h"
#include "WM_types.h"

#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"

#include "UI_interface.h"
#include "UI_resources.h"

#include "buttons_intern.h" /* own include */

/* -------------------------------------------------------------------- */
/** \name Default Callbacks for Properties Space
 * \{ */

static SpaceLink *buttons_create(const ScrArea *UNUSED(area), const Scene *UNUSED(scene))
{
  ARegion *region;
  SpaceProperties *sbuts;

  sbuts = MEM_callocN(sizeof(SpaceProperties), "initbuts");
  sbuts->spacetype = SPACE_PROPERTIES;

  sbuts->mainb = sbuts->mainbuser = BCONTEXT_OBJECT;

  /* header */
  region = MEM_callocN(sizeof(ARegion), "header for buts");

  BLI_addtail(&sbuts->regionbase, region);
  region->regiontype = RGN_TYPE_HEADER;
  region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;

  /* navigation bar */
  region = MEM_callocN(sizeof(ARegion), "navigation bar for buts");

  BLI_addtail(&sbuts->regionbase, region);
  region->regiontype = RGN_TYPE_NAV_BAR;
  region->alignment = RGN_ALIGN_LEFT;

#if 0
  /* context region */
  region = MEM_callocN(sizeof(ARegion), "context region for buts");
  BLI_addtail(&sbuts->regionbase, region);
  region->regiontype = RGN_TYPE_CHANNELS;
  region->alignment = RGN_ALIGN_TOP;
#endif

  /* main region */
  region = MEM_callocN(sizeof(ARegion), "main region for buts");

  BLI_addtail(&sbuts->regionbase, region);
  region->regiontype = RGN_TYPE_WINDOW;

  return (SpaceLink *)sbuts;
}

/* not spacelink itself */
static void buttons_free(SpaceLink *sl)
{
  SpaceProperties *sbuts = (SpaceProperties *)sl;

  if (sbuts->path) {
    MEM_freeN(sbuts->path);
  }

  if (sbuts->texuser) {
    ButsContextTexture *ct = sbuts->texuser;
    BLI_freelistN(&ct->users);
    MEM_freeN(ct);
  }

  if (sbuts->runtime != NULL) {
    MEM_SAFE_FREE(sbuts->runtime->tab_search_results);
    MEM_freeN(sbuts->runtime);
  }
}

/* spacetype; init callback */
static void buttons_init(struct wmWindowManager *UNUSED(wm), ScrArea *area)
{
  SpaceProperties *sbuts = (SpaceProperties *)area->spacedata.first;

  if (sbuts->runtime == NULL) {
    sbuts->runtime = MEM_mallocN(sizeof(SpaceProperties_Runtime), __func__);
    sbuts->runtime->search_string[0] = '\0';
    sbuts->runtime->tab_search_results = BLI_BITMAP_NEW(BCONTEXT_TOT * 2, __func__);
  }
}

static SpaceLink *buttons_duplicate(SpaceLink *sl)
{
  SpaceProperties *sfile_old = (SpaceProperties *)sl;
  SpaceProperties *sbutsn = MEM_dupallocN(sl);

  /* clear or remove stuff from old */
  sbutsn->path = NULL;
  sbutsn->texuser = NULL;
  if (sfile_old->runtime != NULL) {
    sbutsn->runtime = MEM_dupallocN(sfile_old->runtime);
    sbutsn->runtime->search_string[0] = '\0';
    sbutsn->runtime->tab_search_results = BLI_BITMAP_NEW(BCONTEXT_TOT, __func__);
  }

  return (SpaceLink *)sbutsn;
}

/* add handlers, stuff you only do once or on area/region changes */
static void buttons_main_region_init(wmWindowManager *wm, ARegion *region)
{
  wmKeyMap *keymap;

  ED_region_panels_init(wm, region);

  keymap = WM_keymap_ensure(wm->defaultconf, "Property Editor", SPACE_PROPERTIES, 0);
  WM_event_add_keymap_handler(&region->handlers, keymap);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Property Editor Layout
 * \{ */

int ED_buttons_tabs_list(SpaceProperties *sbuts, short *context_tabs_array)
{
  int length = 0;
  if (sbuts->pathflag & (1 << BCONTEXT_TOOL)) {
    context_tabs_array[length] = BCONTEXT_TOOL;
    length++;
  }
  if (length != 0) {
    context_tabs_array[length] = -1;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_RENDER)) {
    context_tabs_array[length] = BCONTEXT_RENDER;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_OUTPUT)) {
    context_tabs_array[length] = BCONTEXT_OUTPUT;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_VIEW_LAYER)) {
    context_tabs_array[length] = BCONTEXT_VIEW_LAYER;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_SCENE)) {
    context_tabs_array[length] = BCONTEXT_SCENE;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_WORLD)) {
    context_tabs_array[length] = BCONTEXT_WORLD;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_COLLECTION)) {
    if (length != 0) {
      context_tabs_array[length] = -1;
      length++;
    }
    context_tabs_array[length] = BCONTEXT_COLLECTION;
    length++;
  }
  if (length != 0) {
    context_tabs_array[length] = -1;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_OBJECT)) {
    context_tabs_array[length] = BCONTEXT_OBJECT;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_MODIFIER)) {
    context_tabs_array[length] = BCONTEXT_MODIFIER;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_SHADERFX)) {
    context_tabs_array[length] = BCONTEXT_SHADERFX;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_PARTICLE)) {
    context_tabs_array[length] = BCONTEXT_PARTICLE;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_PHYSICS)) {
    context_tabs_array[length] = BCONTEXT_PHYSICS;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_CONSTRAINT)) {
    context_tabs_array[length] = BCONTEXT_CONSTRAINT;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_DATA)) {
    context_tabs_array[length] = BCONTEXT_DATA;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_BONE)) {
    context_tabs_array[length] = BCONTEXT_BONE;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_BONE_CONSTRAINT)) {
    context_tabs_array[length] = BCONTEXT_BONE_CONSTRAINT;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_MATERIAL)) {
    context_tabs_array[length] = BCONTEXT_MATERIAL;
    length++;
  }
  if (length != 0) {
    context_tabs_array[length] = -1;
    length++;
  }
  if (sbuts->pathflag & (1 << BCONTEXT_TEXTURE)) {
    context_tabs_array[length] = BCONTEXT_TEXTURE;
    length++;
  }

  return length;
}

static const char *buttons_main_region_context_string(const short mainb)
{
  switch (mainb) {
    case BCONTEXT_SCENE:
      return "scene";
    case BCONTEXT_RENDER:
      return "render";
    case BCONTEXT_OUTPUT:
      return "output";
    case BCONTEXT_VIEW_LAYER:
      return "view_layer";
    case BCONTEXT_WORLD:
      return "world";
    case BCONTEXT_COLLECTION:
      return "collection";
    case BCONTEXT_OBJECT:
      return "object";
    case BCONTEXT_DATA:
      return "data";
    case BCONTEXT_MATERIAL:
      return "material";
    case BCONTEXT_TEXTURE:
      return "texture";
    case BCONTEXT_PARTICLE:
      return "particle";
    case BCONTEXT_PHYSICS:
      return "physics";
    case BCONTEXT_BONE:
      return "bone";
    case BCONTEXT_MODIFIER:
      return "modifier";
    case BCONTEXT_SHADERFX:
      return "shaderfx";
    case BCONTEXT_CONSTRAINT:
      return "constraint";
    case BCONTEXT_BONE_CONSTRAINT:
      return "bone_constraint";
    case BCONTEXT_TOOL:
      return "tool";
  }

  /* All the cases should be handled. */
  BLI_assert(false);
  return "";
}

static void buttons_main_region_layout_properties(const bContext *C,
                                                  SpaceProperties *sbuts,
                                                  ARegion *region)
{
  buttons_context_compute(C, sbuts);

  const char *contexts[2] = {buttons_main_region_context_string(sbuts->mainb), NULL};

  ED_region_panels_layout_ex(C, region, &region->type->paneltypes, contexts, NULL);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Property Search Access API
 * \{ */

const char *ED_buttons_search_string_get(SpaceProperties *sbuts)
{
  return sbuts->runtime->search_string;
}

int ED_buttons_search_string_length(struct SpaceProperties *sbuts)
{
  return BLI_strnlen(sbuts->runtime->search_string, sizeof(sbuts->runtime->search_string));
}

void ED_buttons_search_string_set(SpaceProperties *sbuts, const char *value)
{
  BLI_strncpy(sbuts->runtime->search_string, value, sizeof(sbuts->runtime->search_string));
}

bool ED_buttons_tab_has_search_result(SpaceProperties *sbuts, const int index)
{
  return BLI_BITMAP_TEST(sbuts->runtime->tab_search_results, index);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name "Off Screen" Layout Generation for Property Search
 * \{ */

static bool property_search_for_context(const bContext *C, ARegion *region, SpaceProperties *sbuts)
{
  const char *contexts[2] = {buttons_main_region_context_string(sbuts->mainb), NULL};

  if (sbuts->mainb == BCONTEXT_TOOL) {
    return false;
  }

  buttons_context_compute(C, sbuts);
  return ED_region_property_search(C, region, &region->type->paneltypes, contexts, NULL);
}

static void property_search_move_to_next_tab_with_results(SpaceProperties *sbuts,
                                                          const short *context_tabs_array,
                                                          const int tabs_len)
{
  /* As long as all-tab search in the tool is disabled in the tool context, don't move from it. */
  if (sbuts->mainb == BCONTEXT_TOOL) {
    return;
  }

  int current_tab_index = 0;
  for (int i = 0; i < tabs_len; i++) {
    if (sbuts->mainb == context_tabs_array[i]) {
      current_tab_index = i;
      break;
    }
  }

  /* Try the tabs after the current tab. */
  for (int i = current_tab_index; i < tabs_len; i++) {
    if (BLI_BITMAP_TEST(sbuts->runtime->tab_search_results, i)) {
      sbuts->mainbuser = context_tabs_array[i];
      return;
    }
  }

  /* Try the tabs before the current tab. */
  for (int i = 0; i < current_tab_index; i++) {
    if (BLI_BITMAP_TEST(sbuts->runtime->tab_search_results, i)) {
      sbuts->mainbuser = context_tabs_array[i];
      return;
    }
  }
}

static void property_search_all_tabs(const bContext *C,
                                     SpaceProperties *sbuts,
                                     ARegion *region_original,
                                     const short *context_tabs_array,
                                     const int tabs_len)
{
  /* Use local copies of the area and duplicate the region as a mainly-paranoid protection
   * against changing any of the space / region data while running the search. */
  ScrArea *area_original = CTX_wm_area(C);
  ScrArea area_copy = *area_original;
  ARegion *region_copy = BKE_area_region_copy(area_copy.type, region_original);
  /* Set the region visible field. Otherwise some layout code thinks we're drawing in a popup.
   * This likely isn't necessary, but it's nice to emulate a "real" region where possible. */
  region_copy->visible = true;
  CTX_wm_area_set((bContext *)C, &area_copy);
  CTX_wm_region_set((bContext *)C, region_copy);

  SpaceProperties sbuts_copy = *sbuts;
  sbuts_copy.path = NULL;
  sbuts_copy.texuser = NULL;
  sbuts_copy.runtime = MEM_dupallocN(sbuts->runtime);
  sbuts_copy.runtime->tab_search_results = NULL;
  BLI_listbase_clear(&area_copy.spacedata);
  BLI_addtail(&area_copy.spacedata, &sbuts_copy);

  /* Loop through the tabs added to the properties editor. */
  for (int i = 0; i < tabs_len; i++) {
    /* -1 corresponds to a spacer. */
    if (context_tabs_array[i] == -1) {
      continue;
    }

    /* Handle search for the current tab in the normal layout pass. */
    if (context_tabs_array[i] == sbuts->mainb) {
      continue;
    }

    sbuts_copy.mainb = sbuts_copy.mainbo = sbuts_copy.mainbuser = context_tabs_array[i];

    /* Actually do the search and store the result in the bitmap. */
    BLI_BITMAP_SET(sbuts->runtime->tab_search_results,
                   i,
                   property_search_for_context(C, region_copy, &sbuts_copy));

    UI_blocklist_free(C, region_copy);
  }

  BKE_area_region_free(area_copy.type, region_copy);
  MEM_freeN(region_copy);
  buttons_free((SpaceLink *)&sbuts_copy);

  CTX_wm_area_set((bContext *)C, area_original);
  CTX_wm_region_set((bContext *)C, region_original);
}

/**
 * Handle property search for the layout pass, including finding which tabs have
 * search results and switching if the current tab doesn't have a result.
 */
static void buttons_main_region_property_search(const bContext *C,
                                                SpaceProperties *sbuts,
                                                ARegion *region)
{
  /* Theoretical maximum of every context shown with a spacer between every tab. */
  short context_tabs_array[BCONTEXT_TOT * 2];
  int tabs_len = ED_buttons_tabs_list(sbuts, context_tabs_array);

  property_search_all_tabs(C, sbuts, region, context_tabs_array, tabs_len);

  /* Check whether the current tab has a search match. */
  bool current_tab_has_search_match = false;
  LISTBASE_FOREACH (Panel *, panel, &region->panels) {
    if (UI_panel_is_active(panel) && UI_panel_matches_search_filter(panel)) {
      current_tab_has_search_match = true;
    }
  }

  /* Find which index in the list the current tab corresponds to. */
  int current_tab_index = -1;
  for (int i = 0; i < tabs_len; i++) {
    if (context_tabs_array[i] == sbuts->mainb) {
      current_tab_index = i;
    }
  }
  BLI_assert(current_tab_index != -1);

  /* Update the tab search match flag for the current tab. */
  BLI_BITMAP_SET(
      sbuts->runtime->tab_search_results, current_tab_index, current_tab_has_search_match);

  /* Move to the next tab with a result */
  if (!current_tab_has_search_match) {
    if (region->flag & RGN_FLAG_SEARCH_FILTER_UPDATE) {
      property_search_move_to_next_tab_with_results(sbuts, context_tabs_array, tabs_len);
    }
  }
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Main Region Layout and Listener
 * \{ */

static void buttons_main_region_layout(const bContext *C, ARegion *region)
{
  /* draw entirely, view changes should be handled here */
  SpaceProperties *sbuts = CTX_wm_space_properties(C);

  if (sbuts->mainb == BCONTEXT_TOOL) {
    ED_view3d_buttons_region_layout_ex(C, region, "Tool");
  }
  else {
    buttons_main_region_layout_properties(C, sbuts, region);
  }

  if (region->flag & RGN_FLAG_SEARCH_FILTER_ACTIVE) {
    buttons_main_region_property_search(C, sbuts, region);
  }

  sbuts->mainbo = sbuts->mainb;
}

static void buttons_main_region_listener(const wmRegionListenerParams *params)
{
  ARegion *region = params->region;
  const wmNotifier *wmn = params->notifier;

  /* context changes */
  switch (wmn->category) {
    case NC_SCREEN:
      if (ELEM(wmn->data, ND_LAYER)) {
        ED_region_tag_redraw(region);
      }
      break;
  }
}

static void buttons_operatortypes(void)
{
  WM_operatortype_append(BUTTONS_OT_start_filter);
  WM_operatortype_append(BUTTONS_OT_clear_filter);
  WM_operatortype_append(BUTTONS_OT_toggle_pin);
  WM_operatortype_append(BUTTONS_OT_context_menu);
  WM_operatortype_append(BUTTONS_OT_file_browse);
  WM_operatortype_append(BUTTONS_OT_directory_browse);
}

static void buttons_keymap(struct wmKeyConfig *keyconf)
{
  WM_keymap_ensure(keyconf, "Property Editor", SPACE_PROPERTIES, 0);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Header Region Callbacks
 * \{ */

/* add handlers, stuff you only do once or on area/region changes */
static void buttons_header_region_init(wmWindowManager *UNUSED(wm), ARegion *region)
{
  ED_region_header_init(region);
}

static void buttons_header_region_draw(const bContext *C, ARegion *region)
{
  SpaceProperties *sbuts = CTX_wm_space_properties(C);

  /* Needed for RNA to get the good values! */
  buttons_context_compute(C, sbuts);

  ED_region_header(C, region);
}

static void buttons_header_region_message_subscribe(const wmRegionMessageSubscribeParams *params)
{
  struct wmMsgBus *mbus = params->message_bus;
  ScrArea *area = params->area;
  ARegion *region = params->region;
  SpaceProperties *sbuts = area->spacedata.first;

  wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
      .owner = region,
      .user_data = region,
      .notify = ED_region_do_msg_notify_tag_redraw,
  };

  /* Don't check for SpaceProperties.mainb here, we may toggle between view-layers
   * where one has no active object, so that available contexts changes. */
  WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);

  if (!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_OUTPUT, BCONTEXT_SCENE, BCONTEXT_WORLD)) {
    WM_msg_subscribe_rna_anon_prop(mbus, ViewLayer, name, &msg_sub_value_region_tag_redraw);
  }

  if (sbuts->mainb == BCONTEXT_TOOL) {
    WM_msg_subscribe_rna_anon_prop(mbus, WorkSpace, tools, &msg_sub_value_region_tag_redraw);
  }
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Navigation Region Callbacks
 * \{ */

static void buttons_navigation_bar_region_init(wmWindowManager *wm, ARegion *region)
{
  region->flag |= RGN_FLAG_PREFSIZE_OR_HIDDEN;

  ED_region_panels_init(wm, region);
  region->v2d.keepzoom |= V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y;
}

static void buttons_navigation_bar_region_draw(const bContext *C, ARegion *region)
{
  LISTBASE_FOREACH (PanelType *, pt, &region->type->paneltypes) {
    pt->flag |= PANEL_TYPE_LAYOUT_VERT_BAR;
  }

  ED_region_panels_layout(C, region);
  /* ED_region_panels_layout adds vertical scrollbars, we don't want them. */
  region->v2d.scroll &= ~V2D_SCROLL_VERTICAL;
  ED_region_panels_draw(C, region);
}

static void buttons_navigation_bar_region_message_subscribe(
    const wmRegionMessageSubscribeParams *params)
{
  struct wmMsgBus *mbus = params->message_bus;
  ARegion *region = params->region;

  wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
      .owner = region,
      .user_data = region,
      .notify = ED_region_do_msg_notify_tag_redraw,
  };

  WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);
}

/* draw a certain button set only if properties area is currently
 * showing that button set, to reduce unnecessary drawing. */
static void buttons_area_redraw(ScrArea *area, short buttons)
{
  SpaceProperties *sbuts = area->spacedata.first;

  /* if the area's current button set is equal to the one to redraw */
  if (sbuts->mainb == buttons) {
    ED_area_tag_redraw(area);
  }
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Area-Level Code
 * \{ */

/* reused! */
static void buttons_area_listener(const wmSpaceTypeListenerParams *params)
{
  ScrArea *area = params->area;
  const wmNotifier *wmn = params->notifier;
  SpaceProperties *sbuts = area->spacedata.first;

  /* context changes */
  switch (wmn->category) {
    case NC_SCENE:
      switch (wmn->data) {
        case ND_RENDER_OPTIONS:
          buttons_area_redraw(area, BCONTEXT_RENDER);
          buttons_area_redraw(area, BCONTEXT_OUTPUT);
          buttons_area_redraw(area, BCONTEXT_VIEW_LAYER);
          break;
        case ND_WORLD:
          buttons_area_redraw(area, BCONTEXT_WORLD);
          sbuts->preview = 1;
          break;
        case ND_FRAME:
          /* any buttons area can have animated properties so redraw all */
          ED_area_tag_redraw(area);
          sbuts->preview = 1;
          break;
        case ND_OB_ACTIVE:
          ED_area_tag_redraw(area);
          sbuts->preview = 1;
          break;
        case ND_KEYINGSET:
          buttons_area_redraw(area, BCONTEXT_SCENE);
          break;
        case ND_RENDER_RESULT:
          break;
        case ND_MODE:
        case ND_LAYER:
        default:
          ED_area_tag_redraw(area);
          break;
      }
      break;
    case NC_OBJECT:
      switch (wmn->data) {
        case ND_TRANSFORM:
          buttons_area_redraw(area, BCONTEXT_OBJECT);
          buttons_area_redraw(area, BCONTEXT_DATA); /* autotexpace flag */
          break;
        case ND_POSE:
        case ND_BONE_ACTIVE:
        case ND_BONE_SELECT:
          buttons_area_redraw(area, BCONTEXT_BONE);
          buttons_area_redraw(area, BCONTEXT_BONE_CONSTRAINT);
          buttons_area_redraw(area, BCONTEXT_DATA);
          break;
        case ND_MODIFIER:
          if (wmn->action == NA_RENAME) {
            ED_area_tag_redraw(area);
          }
          else {
            buttons_area_redraw(area, BCONTEXT_MODIFIER);
          }
          buttons_area_redraw(area, BCONTEXT_PHYSICS);
          break;
        case ND_CONSTRAINT:
          buttons_area_redraw(area, BCONTEXT_CONSTRAINT);
          buttons_area_redraw(area, BCONTEXT_BONE_CONSTRAINT);
          break;
        case ND_SHADERFX:
          buttons_area_redraw(area, BCONTEXT_SHADERFX);
          break;
        case ND_PARTICLE:
          if (wmn->action == NA_EDITED) {
            buttons_area_redraw(area, BCONTEXT_PARTICLE);
          }
          sbuts->preview = 1;
          break;
        case ND_DRAW:
          buttons_area_redraw(area, BCONTEXT_OBJECT);
          buttons_area_redraw(area, BCONTEXT_DATA);
          buttons_area_redraw(area, BCONTEXT_PHYSICS);
          /* Needed to refresh context path when changing active particle system index. */
          buttons_area_redraw(area, BCONTEXT_PARTICLE);
          break;
        case ND_DRAW_ANIMVIZ:
          buttons_area_redraw(area, BCONTEXT_OBJECT);
          break;
        default:
          /* Not all object RNA props have a ND_ notifier (yet) */
          ED_area_tag_redraw(area);
          break;
      }
      break;
    case NC_GEOM:
      switch (wmn->data) {
        case ND_SELECT:
        case ND_DATA:
        case ND_VERTEX_GROUP:
          ED_area_tag_redraw(area);
          break;
      }
      break;
    case NC_MATERIAL:
      ED_area_tag_redraw(area);
      switch (wmn->data) {
        case ND_SHADING:
        case ND_SHADING_DRAW:
        case ND_SHADING_LINKS:
        case ND_SHADING_PREVIEW:
        case ND_NODES:
          /* currently works by redraws... if preview is set, it (re)starts job */
          sbuts->preview = 1;
          break;
      }
      break;
    case NC_WORLD:
      buttons_area_redraw(area, BCONTEXT_WORLD);
      sbuts->preview = 1;
      break;
    case NC_LAMP:
      buttons_area_redraw(area, BCONTEXT_DATA);
      sbuts->preview = 1;
      break;
    case NC_GROUP:
      buttons_area_redraw(area, BCONTEXT_OBJECT);
      break;
    case NC_BRUSH:
      buttons_area_redraw(area, BCONTEXT_TEXTURE);
      buttons_area_redraw(area, BCONTEXT_TOOL);
      sbuts->preview = 1;
      break;
    case NC_TEXTURE:
    case NC_IMAGE:
      if (wmn->action != NA_PAINTING) {
        ED_area_tag_redraw(area);
        sbuts->preview = 1;
      }
      break;
    case NC_WORKSPACE:
      buttons_area_redraw(area, BCONTEXT_TOOL);
      break;
    case NC_SPACE:
      if (wmn->data == ND_SPACE_PROPERTIES) {
        ED_area_tag_redraw(area);
      }
      else if (wmn->data == ND_SPACE_CHANGED) {
        ED_area_tag_redraw(area);
        sbuts->preview = 1;
      }
      break;
    case NC_ID:
      if (wmn->action == NA_RENAME) {
        ED_area_tag_redraw(area);
      }
      break;
    case NC_ANIMATION:
      switch (wmn->data) {
        case ND_NLA_ACTCHANGE:
          ED_area_tag_redraw(area);
          break;
        case ND_KEYFRAME:
          if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED)) {
            ED_area_tag_redraw(area);
          }
          break;
      }
      break;
    case NC_GPENCIL:
      switch (wmn->data) {
        case ND_DATA:
          if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED, NA_SELECTED)) {
            ED_area_tag_redraw(area);
          }
          break;
      }
      break;
    case NC_NODE:
      if (wmn->action == NA_SELECTED) {
        ED_area_tag_redraw(area);
        /* new active node, update texture preview */
        if (sbuts->mainb == BCONTEXT_TEXTURE) {
          sbuts->preview = 1;
        }
      }
      break;
    /* Listener for preview render, when doing an global undo. */
    case NC_WM:
      if (wmn->data == ND_UNDO) {
        ED_area_tag_redraw(area);
        sbuts->preview = 1;
      }
      break;
    case NC_SCREEN:
      if (wmn->data == ND_LAYOUTSET) {
        ED_area_tag_redraw(area);
        sbuts->preview = 1;
      }
      break;
#ifdef WITH_FREESTYLE
    case NC_LINESTYLE:
      ED_area_tag_redraw(area);
      sbuts->preview = 1;
      break;
#endif
  }

  if (wmn->data == ND_KEYS) {
    ED_area_tag_redraw(area);
  }
}

static void buttons_id_remap(ScrArea *UNUSED(area),
                             SpaceLink *slink,
                             const struct IDRemapper *mappings)
{
  SpaceProperties *sbuts = (SpaceProperties *)slink;

  if (BKE_id_remapper_apply(mappings, &sbuts->pinid, ID_REMAP_APPLY_DEFAULT) ==
      ID_REMAP_RESULT_SOURCE_UNASSIGNED) {
    sbuts->flag &= ~SB_PIN_CONTEXT;
  }

  if (sbuts->path) {
    ButsContextPath *path = sbuts->path;
    for (int i = 0; i < path->len; i++) {
      switch (BKE_id_remapper_apply(mappings, &path->ptr[i].owner_id, ID_REMAP_APPLY_DEFAULT)) {
        case ID_REMAP_RESULT_SOURCE_UNASSIGNED: {
          path->len = i;
          if (i != 0) {
            /* If the first item in the path is cleared, the whole path is cleared, so no need to
             * clear further items here, see also at the end of this block. */
            memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
          }
          break;
        }
        case ID_REMAP_RESULT_SOURCE_REMAPPED: {
          RNA_id_pointer_create(path->ptr[i].owner_id, &path->ptr[i]);
          /* There is no easy way to check/make path downwards valid, just nullify it.
           * Next redraw will rebuild this anyway. */
          i++;
          memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
          path->len = i;
          break;
        }

        case ID_REMAP_RESULT_SOURCE_NOT_MAPPABLE:
        case ID_REMAP_RESULT_SOURCE_UNAVAILABLE: {
          /* Nothing to do. */
          break;
        }
      }
    }
    if (path->len == 0) {
      MEM_SAFE_FREE(sbuts->path);
    }
  }

  if (sbuts->texuser) {
    ButsContextTexture *ct = sbuts->texuser;
    BKE_id_remapper_apply(mappings, (ID **)&ct->texture, ID_REMAP_APPLY_DEFAULT);
    BLI_freelistN(&ct->users);
    ct->user = NULL;
  }
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Space Type Initialization
 * \{ */

void ED_spacetype_buttons(void)
{
  SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype buttons");
  ARegionType *art;

  st->spaceid = SPACE_PROPERTIES;
  strncpy(st->name, "Buttons", BKE_ST_MAXNAME);

  st->create = buttons_create;
  st->free = buttons_free;
  st->init = buttons_init;
  st->duplicate = buttons_duplicate;
  st->operatortypes = buttons_operatortypes;
  st->keymap = buttons_keymap;
  st->listener = buttons_area_listener;
  st->context = buttons_context;
  st->id_remap = buttons_id_remap;

  /* regions: main window */
  art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
  art->regionid = RGN_TYPE_WINDOW;
  art->init = buttons_main_region_init;
  art->layout = buttons_main_region_layout;
  art->draw = ED_region_panels_draw;
  art->listener = buttons_main_region_listener;
  art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
  buttons_context_register(art);
  BLI_addhead(&st->regiontypes, art);

  /* Register the panel types from modifiers. The actual panels are built per modifier rather
   * than per modifier type. */
  for (ModifierType i = 0; i < NUM_MODIFIER_TYPES; i++) {
    const ModifierTypeInfo *mti = BKE_modifier_get_info(i);
    if (mti != NULL && mti->panelRegister != NULL) {
      mti->panelRegister(art);
    }
  }
  for (int i = 0; i < NUM_GREASEPENCIL_MODIFIER_TYPES; i++) {
    const GpencilModifierTypeInfo *mti = BKE_gpencil_modifier_get_info(i);
    if (mti != NULL && mti->panelRegister != NULL) {
      mti->panelRegister(art);
    }
  }
  for (int i = 0; i < NUM_SHADER_FX_TYPES; i++) {
    if (i == eShaderFxType_Light_deprecated) {
      continue;
    }
    const ShaderFxTypeInfo *fxti = BKE_shaderfx_get_info(i);
    if (fxti != NULL && fxti->panelRegister != NULL) {
      fxti->panelRegister(art);
    }
  }

  /* regions: header */
  art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
  art->regionid = RGN_TYPE_HEADER;
  art->prefsizey = HEADERY;
  art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;

  art->init = buttons_header_region_init;
  art->draw = buttons_header_region_draw;
  art->message_subscribe = buttons_header_region_message_subscribe;
  BLI_addhead(&st->regiontypes, art);

  /* regions: navigation bar */
  art = MEM_callocN(sizeof(ARegionType), "spacetype nav buttons region");
  art->regionid = RGN_TYPE_NAV_BAR;
  art->prefsizex = AREAMINX;
  art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES | ED_KEYMAP_NAVBAR;
  art->init = buttons_navigation_bar_region_init;
  art->draw = buttons_navigation_bar_region_draw;
  art->message_subscribe = buttons_navigation_bar_region_message_subscribe;
  BLI_addhead(&st->regiontypes, art);

  BKE_spacetype_register(st);
}

/** \} */