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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_collections/collections_edit.c
* \ingroup spcollections
*/
#include <stdio.h>
#include "BKE_context.h"
#include "DNA_layer_types.h"
#include "DNA_screen_types.h"
#include "UI_table.h"
#include "collections_intern.h"
void collections_table_create(SceneLayer *layer, uiTable **r_table)
{
*r_table = UI_table_vertical_flow_create();
UI_table_column_add(*r_table, "collection_name", "Collection", collections_draw_cell);
for (LayerCollection *collection = layer->layer_collections.first; collection; collection = collection->next) {
UI_table_row_add(*r_table, collection);
}
}
void collections_table_free(uiTable *table)
{
UI_table_free(table);
}
void collections_table_item_add(uiTable *table, LayerCollection *collection)
{
UI_table_row_add(table, collection);
}
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