Welcome to mirror list, hosted at ThFree Co, Russian Federation.

nla_draw.c « space_nla « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 5b3c062e16d10a5f81aae9c47193c05340ac5425 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. 
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
 * All rights reserved.
 *
 * 
 * Contributor(s): Joshua Leung (major recode)
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/editors/space_nla/nla_draw.c
 *  \ingroup spnla
 */


#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <float.h>

#include "DNA_anim_types.h"
#include "DNA_node_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"

#include "BLI_blenlib.h"
#include "BLI_dlrbTree.h"
#include "BLI_utildefines.h"

#include "BKE_fcurve.h"
#include "BKE_nla.h"
#include "BKE_context.h"
#include "BKE_screen.h"

#include "ED_anim_api.h"
#include "ED_keyframes_draw.h"

#include "BIF_gl.h"
#include "BIF_glutil.h"

#include "WM_types.h"

#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"

#include "nla_private.h"
#include "nla_intern.h" /* own include */


/* *********************************************** */
/* Strips */

/* Action-Line ---------------------- */

/* get colors for drawing Action-Line 
 * NOTE: color returned includes fine-tuned alpha!
 */
void nla_action_get_color(AnimData *adt, bAction *act, float color[4])
{
	if (adt && (adt->flag & ADT_NLA_EDIT_ON)) {
		/* greenish color (same as tweaking strip) */
		UI_GetThemeColor4fv(TH_NLA_TWEAK, color);
	}
	else {
		if (act) {
			/* reddish color - same as dopesheet summary */
			UI_GetThemeColor4fv(TH_ANIM_ACTIVE, color);
		}
		else {
			/* grayish-red color */
			UI_GetThemeColor4fv(TH_ANIM_INACTIVE, color);
		}
	}
	
	/* when an NLA track is tagged "solo", action doesn't contribute, so shouldn't be as prominent */
	if (adt && (adt->flag & ADT_NLA_SOLO_TRACK))
		color[3] *= 0.15f;
}

/* draw the keyframes in the specified Action */
static void nla_action_draw_keyframes(AnimData *adt, bAction *act, View2D *v2d, float y, float ymin, float ymax)
{
	DLRBT_Tree keys;
	ActKeyColumn *ak;
	float xscale, f1, f2;
	float color[4];
	
	/* get a list of the keyframes with NLA-scaling applied */
	BLI_dlrbTree_init(&keys);
	action_to_keylist(adt, act, &keys, NULL);
	BLI_dlrbTree_linkedlist_sync(&keys);
	
	if (ELEM(NULL, act, keys.first))
		return;
	
	/* draw a darkened region behind the strips 
	 *	- get and reset the background color, this time without the alpha to stand out better 
	 *	  (amplified alpha is used instead)
	 */
	nla_action_get_color(adt, act, color);
	color[3] *= 2.5f;
	
	glColor4fv(color);
	/*  - draw a rect from the first to the last frame (no extra overlaps for now)
	 *	  that is slightly stumpier than the track background (hardcoded 2-units here)
	 */
	f1 = ((ActKeyColumn *)keys.first)->cfra;
	f2 = ((ActKeyColumn *)keys.last)->cfra;
	
	glRectf(f1, ymin + 2, f2, ymax - 2);
	
	
	/* get View2D scaling factor */
	UI_view2d_scale_get(v2d, &xscale, NULL);
	
	/* for now, color is hardcoded to be black */
	glColor3f(0.0f, 0.0f, 0.0f);
	
	/* just draw each keyframe as a simple dot (regardless of the selection status) 
	 *	- size is 3.0f which is smaller than the editable keyframes, so that there is a distinction
	 */
	for (ak = keys.first; ak; ak = ak->next)
		draw_keyframe_shape(ak->cfra, y, xscale, 3.0f, 0, ak->key_type, KEYFRAME_SHAPE_FRAME, 1.0f);
	
	/* free icons */
	BLI_dlrbTree_free(&keys);
}

/* Strip Markers ------------------------ */

/* Markers inside an action strip */
static void nla_actionclip_draw_markers(NlaStrip *strip, float yminc, float ymaxc)
{
	bAction *act = strip->act;
	TimeMarker *marker;
	
	if (ELEM(NULL, strip->act, strip->act->markers.first))
		return;
	
	for (marker = act->markers.first; marker; marker = marker->next) {
		if ((marker->frame > strip->actstart) && (marker->frame < strip->actend)) {
			float frame = nlastrip_get_frame(strip, marker->frame, NLATIME_CONVERT_MAP);
			
			/* just a simple line for now */
			// XXX: draw a triangle instead...
			fdrawline(frame, yminc + 1, frame, ymaxc - 1);
		}
	}
}

/* Markers inside a NLA-Strip */
static void nla_strip_draw_markers(NlaStrip *strip, float yminc, float ymaxc)
{
	glLineWidth(2.0);
	
	if (strip->type == NLASTRIP_TYPE_CLIP) {
		/* try not to be too conspicuous, while being visible enough when transforming */
		if (strip->flag & NLASTRIP_FLAG_SELECT)
			UI_ThemeColorShade(TH_STRIP_SELECT, -60);
		else
			UI_ThemeColorShade(TH_STRIP_SELECT, -40);
		
		setlinestyle(3);
		
		/* just draw the markers in this clip */
		nla_actionclip_draw_markers(strip, yminc, ymaxc);
		
		setlinestyle(0);
	}
	else if (strip->flag & NLASTRIP_FLAG_TEMP_META) {
		/* just a solid color, so that it is very easy to spot */
		UI_ThemeColorShade(TH_STRIP_SELECT, 20);
		
		/* draw the markers in the first level of strips only (if they are actions) */
		for (NlaStrip *nls = strip->strips.first; nls; nls = nls->next) {
			if (nls->type == NLASTRIP_TYPE_CLIP) {
				nla_actionclip_draw_markers(nls, yminc, ymaxc);
			}
		}
	}
	
	glLineWidth(1.0);
}

/* Strips (Proper) ---------------------- */

/* get colors for drawing NLA-Strips */
static void nla_strip_get_color_inside(AnimData *adt, NlaStrip *strip, float color[3])
{
	if (strip->type == NLASTRIP_TYPE_TRANSITION) {
		/* Transition Clip */
		if (strip->flag & NLASTRIP_FLAG_SELECT) {
			/* selected - use a bright blue color */
			UI_GetThemeColor3fv(TH_NLA_TRANSITION_SEL, color);
		}
		else {
			/* normal, unselected strip - use (hardly noticeable) blue tinge */
			UI_GetThemeColor3fv(TH_NLA_TRANSITION, color);
		}
	}
	else if (strip->type == NLASTRIP_TYPE_META) {
		/* Meta Clip */
		// TODO: should temporary metas get different colors too?
		if (strip->flag & NLASTRIP_FLAG_SELECT) {
			/* selected - use a bold purple color */
			UI_GetThemeColor3fv(TH_NLA_META_SEL, color);
		}
		else {
			/* normal, unselected strip - use (hardly noticeable) dark purple tinge */
			UI_GetThemeColor3fv(TH_NLA_META, color);
		}
	}
	else if (strip->type == NLASTRIP_TYPE_SOUND) {
		/* Sound Clip */
		if (strip->flag & NLASTRIP_FLAG_SELECT) {
			/* selected - use a bright teal color */
			UI_GetThemeColor3fv(TH_NLA_SOUND_SEL, color);
		}
		else {
			/* normal, unselected strip - use (hardly noticeable) teal tinge */
			UI_GetThemeColor3fv(TH_NLA_SOUND, color);
		}
	}
	else {
		/* Action Clip (default/normal type of strip) */
		if (adt && (adt->flag & ADT_NLA_EDIT_ON) && (adt->actstrip == strip)) {
			/* active strip should be drawn green when it is acting as the tweaking strip.
			 * however, this case should be skipped for when not in EditMode...
			 */
			UI_GetThemeColor3fv(TH_NLA_TWEAK, color);
		}
		else if (strip->flag & NLASTRIP_FLAG_TWEAKUSER) {
			/* alert user that this strip is also used by the tweaking track (this is set when going into
			 * 'editmode' for that strip), since the edits made here may not be what the user anticipated
			 */
			UI_GetThemeColor3fv(TH_NLA_TWEAK_DUPLI, color);
		}
		else if (strip->flag & NLASTRIP_FLAG_SELECT) {
			/* selected strip - use theme color for selected */
			UI_GetThemeColor3fv(TH_STRIP_SELECT, color);
		}
		else {
			/* normal, unselected strip - use standard strip theme color */
			UI_GetThemeColor3fv(TH_STRIP, color);
		}
	}
}

/* helper call for drawing influence/time control curves for a given NLA-strip */
static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc)
{
	const float yheight = ymaxc - yminc;
	
	/* drawing color is simply a light-gray */
	// TODO: is this color suitable?
	// XXX nasty hacked color for now... which looks quite bad too...
	glColor3f(0.7f, 0.7f, 0.7f);
	
	/* draw with AA'd line */
	glEnable(GL_LINE_SMOOTH);
	glEnable(GL_BLEND);
	
	/* influence -------------------------- */
	if (strip->flag & NLASTRIP_FLAG_USR_INFLUENCE) {
		FCurve *fcu = list_find_fcurve(&strip->fcurves, "influence", 0);
		float cfra;
		
		/* plot the curve (over the strip's main region) */
		glBegin(GL_LINE_STRIP);
		/* sample at 1 frame intervals, and draw
		 *	- min y-val is yminc, max is y-maxc, so clamp in those regions
		 */
		for (cfra = strip->start; cfra <= strip->end; cfra += 1.0f) {
			float y = evaluate_fcurve(fcu, cfra);    // assume this to be in 0-1 range
			glVertex2f(cfra, ((y * yheight) + yminc));
		}
		glEnd(); // GL_LINE_STRIP
	}
	else {
		/* use blend in/out values only if both aren't zero */
		if ((IS_EQF(strip->blendin, 0.0f) && IS_EQF(strip->blendout, 0.0f)) == 0) {
			glBegin(GL_LINE_STRIP);
			/* start of strip - if no blendin, start straight at 1, otherwise from 0 to 1 over blendin frames */
			if (IS_EQF(strip->blendin, 0.0f) == 0) {
				glVertex2f(strip->start,                    yminc);
				glVertex2f(strip->start + strip->blendin,   ymaxc);
			}
			else
				glVertex2f(strip->start, ymaxc);
					
			/* end of strip */
			if (IS_EQF(strip->blendout, 0.0f) == 0) {
				glVertex2f(strip->end - strip->blendout,    ymaxc);
				glVertex2f(strip->end,                      yminc);
			}
			else
				glVertex2f(strip->end, ymaxc);
			glEnd(); // GL_LINE_STRIP
		}
	}
	
	/* time -------------------------- */
	// XXX do we want to draw this curve? in a different color too?
	
	/* turn off AA'd lines */
	glDisable(GL_LINE_SMOOTH);
	glDisable(GL_BLEND);
}

/* main call for drawing a single NLA-strip */
static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float yminc, float ymaxc)
{
	const bool non_solo = ((adt && (adt->flag & ADT_NLA_SOLO_TRACK)) && (nlt->flag & NLATRACK_SOLO) == 0);
	float color[3];
	
	/* get color of strip */
	nla_strip_get_color_inside(adt, strip, color);
	
	/* draw extrapolation info first (as backdrop)
	 *	- but this should only be drawn if track has some contribution
	 */
	if ((strip->extendmode != NLASTRIP_EXTEND_NOTHING) && (non_solo == 0)) {
		/* enable transparency... */
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glEnable(GL_BLEND);
		
		switch (strip->extendmode) {
			/* since this does both sides, only do the 'before' side, and leave the rest to the next case */
			case NLASTRIP_EXTEND_HOLD: 
				/* only need to draw here if there's no strip before since 
				 * it only applies in such a situation 
				 */
				if (strip->prev == NULL) {
					/* set the drawing color to the color of the strip, but with very faint alpha */
					glColor4f(color[0], color[1], color[2], 0.15f);
					
					/* draw the rect to the edge of the screen */
					glBegin(GL_QUADS);
					glVertex2f(v2d->cur.xmin, yminc);
					glVertex2f(v2d->cur.xmin, ymaxc);
					glVertex2f(strip->start, ymaxc);
					glVertex2f(strip->start, yminc);
					glEnd();
				}
				/* fall-through */

			/* this only draws after the strip */
			case NLASTRIP_EXTEND_HOLD_FORWARD: 
				/* only need to try and draw if the next strip doesn't occur immediately after */
				if ((strip->next == NULL) || (IS_EQF(strip->next->start, strip->end) == 0)) {
					/* set the drawing color to the color of the strip, but this time less faint */
					glColor4f(color[0], color[1], color[2], 0.3f);
					
					/* draw the rect to the next strip or the edge of the screen */
					glBegin(GL_QUADS);
					glVertex2f(strip->end, yminc);
					glVertex2f(strip->end, ymaxc);
						
					if (strip->next) {
						glVertex2f(strip->next->start, ymaxc);
						glVertex2f(strip->next->start, yminc);
					}
					else {
						glVertex2f(v2d->cur.xmax, ymaxc);
						glVertex2f(v2d->cur.xmax, yminc);
					}
					glEnd();
				}
				break;
		}
		
		glDisable(GL_BLEND);
	}
	
	
	/* draw 'inside' of strip itself */
	if (non_solo == 0) {
		/* strip is in normal track */
		glColor3fv(color);
		UI_draw_roundbox_corner_set(UI_CNR_ALL); /* all corners rounded */
		
		UI_draw_roundbox_shade_x(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1);
	}
	else {
		/* strip is in disabled track - make less visible */
		glColor4f(color[0], color[1], color[2], 0.1f);
		
		glEnable(GL_BLEND);
		glRectf(strip->start, yminc, strip->end, ymaxc);
		glDisable(GL_BLEND);
	}
	
	
	/* draw strip's control 'curves'
	 *	- only if user hasn't hidden them...
	 */
	if ((snla->flag & SNLA_NOSTRIPCURVES) == 0)
		nla_draw_strip_curves(strip, yminc, ymaxc);
	
	
	/* draw markings indicating locations of local markers (useful for lining up different actions) */
	if ((snla->flag & SNLA_NOLOCALMARKERS) == 0)
		nla_strip_draw_markers(strip, yminc, ymaxc);
	
	/* draw strip outline 
	 *	- color used here is to indicate active vs non-active
	 */
	if (strip->flag & NLASTRIP_FLAG_ACTIVE) {
		/* strip should appear 'sunken', so draw a light border around it */
		glColor3f(0.9f, 1.0f, 0.9f); // FIXME: hardcoded temp-hack colors
	}
	else {
		/* strip should appear to stand out, so draw a dark border around it */
		glColor3f(0.0f, 0.0f, 0.0f);
	}
	
	/* - line style: dotted for muted */
	if ((nlt->flag & NLATRACK_MUTED) || (strip->flag & NLASTRIP_FLAG_MUTED))
		setlinestyle(4);
		
	/* draw outline */
	UI_draw_roundbox_shade_x(GL_LINE_LOOP, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1);
	
	/* if action-clip strip, draw lines delimiting repeats too (in the same color as outline) */
	if ((strip->type == NLASTRIP_TYPE_CLIP) && IS_EQF(strip->repeat, 1.0f) == 0) {
		float repeatLen = (strip->actend - strip->actstart) * strip->scale;
		int i;
		
		/* only draw lines for whole-numbered repeats, starting from the first full-repeat
		 * up to the last full repeat (but not if it lies on the end of the strip)
		 */
		for (i = 1; i < strip->repeat; i++) {
			float repeatPos = strip->start + (repeatLen * i);
			
			/* don't draw if line would end up on or after the end of the strip */
			if (repeatPos < strip->end)
				fdrawline(repeatPos, yminc + 4, repeatPos, ymaxc - 4);
		}
	}
	/* or if meta-strip, draw lines delimiting extents of sub-strips (in same color as outline, if more than 1 exists) */
	else if ((strip->type == NLASTRIP_TYPE_META) && (strip->strips.first != strip->strips.last)) {
		NlaStrip *cs;
		float y = (ymaxc - yminc) / 2.0f + yminc;
		
		/* only draw first-level of child-strips, but don't draw any lines on the endpoints */
		for (cs = strip->strips.first; cs; cs = cs->next) {
			/* draw start-line if not same as end of previous (and only if not the first strip) 
			 *	- on upper half of strip
			 */
			if ((cs->prev) && IS_EQF(cs->prev->end, cs->start) == 0)
				fdrawline(cs->start, y, cs->start, ymaxc);
				
			/* draw end-line if not the last strip
			 *	- on lower half of strip
			 */
			if (cs->next) 
				fdrawline(cs->end, yminc, cs->end, y);
		}
	}
	
	/* reset linestyle */
	setlinestyle(0);
} 

/* add the relevant text to the cache of text-strings to draw in pixelspace */
static void nla_draw_strip_text(
        AnimData *adt, NlaTrack *nlt, NlaStrip *strip, int index, View2D *v2d,
        float xminc, float xmaxc, float yminc, float ymaxc)
{
	const bool non_solo = ((adt && (adt->flag & ADT_NLA_SOLO_TRACK)) && (nlt->flag & NLATRACK_SOLO) == 0);
	char str[256];
	size_t str_len;
	char col[4];
	rctf rect;
	
	/* just print the name and the range */
	if (strip->flag & NLASTRIP_FLAG_TEMP_META) {
		str_len = BLI_snprintf_rlen(str, sizeof(str), "%d) Temp-Meta", index);
	}
	else {
		str_len = BLI_strncpy_rlen(str, strip->name, sizeof(str));
	}
	
	/* set text color - if colors (see above) are light, draw black text, otherwise draw white */
	if (strip->flag & (NLASTRIP_FLAG_ACTIVE | NLASTRIP_FLAG_SELECT | NLASTRIP_FLAG_TWEAKUSER)) {
		col[0] = col[1] = col[2] = 0;
	}
	else {
		col[0] = col[1] = col[2] = 255;
	}
	
	/* text opacity depends on whether if there's a solo'd track, this isn't it */
	if (non_solo == 0)
		col[3] = 255;
	else
		col[3] = 128;

	/* set bounding-box for text 
	 *	- padding of 2 'units' on either side
	 */
	// TODO: make this centered?
	rect.xmin = xminc;
	rect.ymin = yminc;
	rect.xmax = xmaxc;
	rect.ymax = ymaxc;
	
	/* add this string to the cache of texts to draw */
	UI_view2d_text_cache_add_rectf(v2d, &rect, str, str_len, col);
}

/* add frame extents to cache of text-strings to draw in pixelspace
 * for now, only used when transforming strips
 */
static void nla_draw_strip_frames_text(NlaTrack *UNUSED(nlt), NlaStrip *strip, View2D *v2d, float UNUSED(yminc), float ymaxc)
{
	const float ytol = 1.0f; /* small offset to vertical positioning of text, for legibility */
	const char col[4] = {220, 220, 220, 255}; /* light gray */
	char numstr[32];
	size_t numstr_len;
	
	
	/* Always draw times above the strip, whereas sequencer drew below + above.
	 * However, we should be fine having everything on top, since these tend to be 
	 * quite spaced out. 
	 *	- 1 dp is compromise between lack of precision (ints only, as per sequencer)
	 *	  while also preserving some accuracy, since we do use floats
	 */
	/* start frame */
	numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.1f", strip->start);
	UI_view2d_text_cache_add(v2d, strip->start - 1.0f, ymaxc + ytol, numstr, numstr_len, col);
	
	/* end frame */
	numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.1f", strip->end);
	UI_view2d_text_cache_add(v2d, strip->end, ymaxc + ytol, numstr, numstr_len, col);
}

/* ---------------------- */

void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	View2D *v2d = &ar->v2d;
	float y = 0.0f;
	size_t items;
	int height;
	const float pixelx = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
	const float text_margin_x = (8 * UI_DPI_FAC) * pixelx;
	
	/* build list of channels to draw */
	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
	items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* Update max-extent of channels here (taking into account scrollers):
	 *  - this is done to allow the channel list to be scrollable, but must be done here
	 *    to avoid regenerating the list again and/or also because channels list is drawn first
	 *	- offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for 
	 *	  start of list offset, and the second is as a correction for the scrollers.
	 */
	height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2));
	/* don't use totrect set, as the width stays the same 
	 * (NOTE: this is ok here, the configuration is pretty straightforward) 
	 */
	v2d->tot.ymin = (float)(-height);
	
	/* loop through channels, and set up drawing depending on their type  */
	y = (float)(-NLACHANNEL_HEIGHT(snla));
	
	for (ale = anim_data.first; ale; ale = ale->next) {
		const float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla));
		const float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla));
		
		/* check if visible */
		if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
		    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
		{
			/* data to draw depends on the type of channel */
			switch (ale->type) {
				case ANIMTYPE_NLATRACK:
				{
					AnimData *adt = ale->adt;
					NlaTrack *nlt = (NlaTrack *)ale->data;
					NlaStrip *strip;
					int index;
					
					/* draw each strip in the track (if visible) */
					for (strip = nlt->strips.first, index = 1; strip; strip = strip->next, index++) {
						if (BKE_nlastrip_within_bounds(strip, v2d->cur.xmin, v2d->cur.xmax)) {
							const float xminc = strip->start + text_margin_x;
							const float xmaxc = strip->end + text_margin_x;

							/* draw the visualization of the strip */
							nla_draw_strip(snla, adt, nlt, strip, v2d, yminc, ymaxc);
							
							/* add the text for this strip to the cache */
							if (xminc < xmaxc) {
								nla_draw_strip_text(adt, nlt, strip, index, v2d, xminc, xmaxc, yminc, ymaxc);
							}
							
							/* if transforming strips (only real reason for temp-metas currently), 
							 * add to the cache the frame numbers of the strip's extents
							 */
							if (strip->flag & NLASTRIP_FLAG_TEMP_META)
								nla_draw_strip_frames_text(nlt, strip, v2d, yminc, ymaxc);
						}
					}
					break;
				}
				case ANIMTYPE_NLAACTION:
				{
					AnimData *adt = ale->adt;
					float color[4];
					
					/* just draw a semi-shaded rect spanning the width of the viewable area if there's data,
					 * and a second darker rect within which we draw keyframe indicator dots if there's data
					 */
					glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
					glEnable(GL_BLEND);
						
					/* get colors for drawing */
					nla_action_get_color(adt, ale->data, color);
					glColor4fv(color);
					
					/* draw slightly shifted up for greater separation from standard channels,
					 * but also slightly shorter for some more contrast when viewing the strips
					 */
					glRectf(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
					
					/* draw keyframes in the action */
					nla_action_draw_keyframes(adt, ale->data, v2d, y, yminc + NLACHANNEL_SKIP, ymaxc - NLACHANNEL_SKIP);
					
					/* draw 'embossed' lines above and below the strip for effect */
					/* white base-lines */
					glLineWidth(2.0f);
					glColor4f(1.0f, 1.0f, 1.0f, 0.3);
					fdrawline(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, yminc + NLACHANNEL_SKIP);
					fdrawline(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
					
					/* black top-lines */
					glLineWidth(1.0f);
					glColor3f(0.0f, 0.0f, 0.0f);
					fdrawline(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, yminc + NLACHANNEL_SKIP);
					fdrawline(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
					
					glDisable(GL_BLEND);
					break;
				}
			}
		}
		
		/* adjust y-position for next one */
		y -= NLACHANNEL_STEP(snla);
	}
	
	/* free tempolary channels */
	ANIM_animdata_freelist(&anim_data);
}

/* *********************************************** */
/* Channel List */

void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	SpaceNla *snla = (SpaceNla *)ac->sl;
	View2D *v2d = &ar->v2d;
	float y = 0.0f;
	size_t items;
	int height;
	
	/* build list of channels to draw */
	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
	items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* Update max-extent of channels here (taking into account scrollers):
	 *  - this is done to allow the channel list to be scrollable, but must be done here
	 *    to avoid regenerating the list again and/or also because channels list is drawn first
	 *	- offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for 
	 *	  start of list offset, and the second is as a correction for the scrollers.
	 */
	height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2));
	/* don't use totrect set, as the width stays the same 
	 * (NOTE: this is ok here, the configuration is pretty straightforward) 
	 */
	v2d->tot.ymin = (float)(-height);
	/* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */
	UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY);
	
	/* draw channels */
	{   /* first pass: just the standard GL-drawing for backdrop + text */
		size_t channel_index = 0;
		
		y = (float)(-NLACHANNEL_HEIGHT(snla));
		
		for (ale = anim_data.first; ale; ale = ale->next) {
			float yminc = (float)(y -  NLACHANNEL_HEIGHT_HALF(snla));
			float ymaxc = (float)(y +  NLACHANNEL_HEIGHT_HALF(snla));
			
			/* check if visible */
			if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
			    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
			{
				/* draw all channels using standard channel-drawing API */
				ANIM_channel_draw(ac, ale, yminc, ymaxc, channel_index);
			}
			
			/* adjust y-position for next one */
			y -= NLACHANNEL_STEP(snla);
			channel_index++;
		}
	}
	{   /* second pass: UI widgets */
		uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
		size_t channel_index = 0;
		
		y = (float)(-NLACHANNEL_HEIGHT(snla));
		
		/* set blending again, as may not be set in previous step */
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glEnable(GL_BLEND);
		
		/* loop through channels, and set up drawing depending on their type  */
		for (ale = anim_data.first; ale; ale = ale->next) {
			const float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla));
			const float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla));
			
			/* check if visible */
			if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
			    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
			{
				/* draw all channels using standard channel-drawing API */
				ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index);
			}
			
			/* adjust y-position for next one */
			y -= NLACHANNEL_STEP(snla);
			channel_index++;
		}
		
		UI_block_end(C, block);
		UI_block_draw(C, block);
		
		glDisable(GL_BLEND);
	}
	
	/* free temporary channels */
	ANIM_animdata_freelist(&anim_data);
}

/* *********************************************** */