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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*
*
* Contributor(s): Joshua Leung (major recode)
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_nla_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_rand.h"
#include "BKE_animsys.h"
#include "BKE_nla.h"
#include "BKE_context.h"
#include "BKE_report.h"
#include "BKE_screen.h"
#include "ED_anim_api.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_markers.h"
#include "nla_intern.h" // own include
/* ************************** registration - operator types **********************************/
void nla_operatortypes(void)
{
//WM_operatortype_append();
}
/* ************************** registration - keymaps **********************************/
static void nla_keymap_channels (wmWindowManager *wm, ListBase *keymap)
{
//wmKeymapItem *kmi;
/* transform system */
//transform_keymap_for_space(wm, keymap, SPACE_NLA);
}
static void nla_keymap_main (wmWindowManager *wm, ListBase *keymap)
{
//wmKeymapItem *kmi;
/* transform system */
//transform_keymap_for_space(wm, keymap, SPACE_NLA);
}
/* --------------- */
void nla_keymap(wmWindowManager *wm)
{
ListBase *keymap;
/* channels */
/* Channels are not directly handled by the NLA Editor module, but are inherited from the Animation module.
* Most of the relevant operations, keymaps, drawing, etc. can therefore all be found in that module instead, as there
* are many similarities with the other Animation Editors.
*
* However, those operations which involve clicking on channels and/or the placement of them in the view are implemented here instead
*/
keymap= WM_keymap_listbase(wm, "NLA_Channels", SPACE_NLA, 0);
nla_keymap_channels(wm, keymap);
/* data */
keymap= WM_keymap_listbase(wm, "NLA_Data", SPACE_NLA, 0);
nla_keymap_main(wm, keymap);
}
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