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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_index_range.hh"
#include "BLI_listbase.h"
#include "BLI_map.hh"
#include "BLI_rect.h"
#include "BLI_set.hh"
#include "BLI_string_ref.hh"
#include "BLI_string_search.h"
#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "BKE_context.h"
#include "BKE_object.h"
#include "RNA_access.h"
#include "RNA_enum_types.h"
#include "ED_screen.h"
#include "ED_undo.h"
#include "BLT_translation.h"
#include "UI_interface.h"
#include "UI_interface.hh"
#include "UI_resources.h"
#include "NOD_geometry_nodes_eval_log.hh"
#include "node_intern.hh"
namespace geo_log = blender::nodes::geometry_nodes_eval_log;
using geo_log::GeometryAttributeInfo;
namespace blender::ed::space_node {
struct AttributeSearchData {
const bNodeTree *tree;
const bNode *node;
bNodeSocket *socket;
};
/* This class must not have a destructor, since it is used by buttons and freed with #MEM_freeN. */
BLI_STATIC_ASSERT(std::is_trivially_destructible_v<AttributeSearchData>, "");
static void attribute_search_update_fn(
const bContext *C, void *arg, const char *str, uiSearchItems *items, const bool is_first)
{
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
return;
}
AttributeSearchData *data = static_cast<AttributeSearchData *>(arg);
SpaceNode *snode = CTX_wm_space_node(C);
const geo_log::NodeLog *node_log = geo_log::ModifierLog::find_node_by_node_editor_context(
*snode, *data->node);
if (node_log == nullptr) {
return;
}
blender::Vector<const GeometryAttributeInfo *> infos = node_log->lookup_available_attributes();
blender::ui::attribute_search_add_items(str, true, infos, items, is_first);
}
static void attribute_search_exec_fn(bContext *C, void *data_v, void *item_v)
{
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
return;
}
if (item_v == nullptr) {
return;
}
AttributeSearchData *data = static_cast<AttributeSearchData *>(data_v);
GeometryAttributeInfo *item = (GeometryAttributeInfo *)item_v;
bNodeSocket &socket = *data->socket;
bNodeSocketValueString *value = static_cast<bNodeSocketValueString *>(socket.default_value);
BLI_strncpy(value->value, item->name.c_str(), MAX_NAME);
ED_undo_push(C, "Assign Attribute Name");
}
void node_geometry_add_attribute_search_button(const bContext &UNUSED(C),
const bNodeTree &node_tree,
const bNode &node,
PointerRNA &socket_ptr,
uiLayout &layout)
{
uiBlock *block = uiLayoutGetBlock(&layout);
uiBut *but = uiDefIconTextButR(block,
UI_BTYPE_SEARCH_MENU,
0,
ICON_NONE,
"",
0,
0,
10 * UI_UNIT_X, /* Dummy value, replaced by layout system. */
UI_UNIT_Y,
&socket_ptr,
"default_value",
0,
0.0f,
0.0f,
0.0f,
0.0f,
"");
AttributeSearchData *data = MEM_new<AttributeSearchData>(
__func__, AttributeSearchData{&node_tree, &node, (bNodeSocket *)socket_ptr.data});
UI_but_func_search_set_results_are_suggestions(but, true);
UI_but_func_search_set_sep_string(but, UI_MENU_ARROW_SEP);
UI_but_func_search_set(but,
nullptr,
attribute_search_update_fn,
static_cast<void *>(data),
true,
nullptr,
attribute_search_exec_fn,
nullptr);
}
} // namespace blender::ed::space_node
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