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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_NODE_INTERN_H
#define ED_NODE_INTERN_H
/* internal exports only */
struct ARegion;
struct View2D;
struct bContext;
struct wmWindowManager;
/* defines */
#define NODE_SELECT_MOUSE 1
/* border select defines XXX these seem to be hardcode values still in border select invoke, check */
#define NODE_EXTEND 1
#define NODE_EXCLUSIVE 3
/* node_header.c */
void node_header_buttons(const bContext *C, ARegion *ar);
/* node_draw.c */
void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d);
/* node_ops.c */
void node_operatortypes(void);
void node_keymap(wmWindowManager *wm);
/* node_select.c */
void NODE_OT_select(struct wmOperatorType *ot);
void NODE_OT_extend_select(struct wmOperatorType *ot);
void NODE_OT_toggle_visibility(struct wmOperatorType *ot);
void NODE_OT_fit_all(struct wmOperatorType *ot);
void NODE_OT_border_select(struct wmOperatorType *ot);
void NODE_OT_delete_selection(struct wmOperatorType *ot);
/* drawnode.c */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link);
void node_draw_link_bezier(View2D *v2d, float vec[][3], int th_col1, int th_col2, int do_shaded);
void draw_nodespace_back_pix(ScrArea *sa, SpaceNode *snode);
/* node_edit.c */
bNode *next_node(bNodeTree *ntree);
bNode *node_add_node(SpaceNode *snode, int type, float locx, float locy);
void snode_set_context(SpaceNode *snode, Scene *scene);
void scale_node(SpaceNode *snode, bNode *node);
void snode_make_group_editable(SpaceNode *snode, bNode *gnode);
void snode_home(ScrArea *sa, ARegion *ar, SpaceNode *snode);
void node_set_active(SpaceNode *snode, bNode *node);
void node_deselectall(SpaceNode *snode, int swap);
void node_shader_default(Material *ma);
void node_composit_default(Scene *sce);
void node_texture_default(Tex *tx);
// XXXXXX
// XXX from BSE_node.h
#define HIDDEN_RAD 15.0f
#define BASIS_RAD 8.0f
#define NODE_DYS 10
#define NODE_DY 20
#define NODE_SOCKSIZE 5
// XXX button events (butspace)
enum {
B_NOP = 0,
B_REDR = 1,
B_NODE_USEMAT,
B_NODE_USESCENE,
B_NODE_USETEX,
B_TEXBROWSE,
B_TEXALONE,
B_TEXLOCAL,
B_TEXDELETE,
B_TEXPRV,
B_AUTOTEXNAME,
B_KEEPDATA,
B_NODE_EXEC,
B_MATPRV,
B_NODE_LOADIMAGE,
B_NODE_SETIMAGE,
} eActHeader_ButEvents;
#endif /* ED_NODE_INTERN_H */
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