1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_OUTLINER_INTERN_H
#define ED_OUTLINER_INTERN_H
#include "RNA_types.h"
/* internal exports only */
struct wmWindowManager;
struct wmOperatorType;
struct TreeStoreElem;
struct bContext;
struct Scene;
struct ARegion;
typedef struct TreeElement {
struct TreeElement *next, *prev, *parent;
ListBase subtree;
float xs, ys; // do selection
int store_index; // offset in tree store
short flag, index; // flag for non-saved stuff, index for data arrays
short idcode; // from TreeStore id
short xend; // width of item display, for select
char *name;
void *directdata; // Armature Bones, Base, Sequence, Strip...
PointerRNA rnaptr; // RNA Pointer
} TreeElement;
/* TreeElement->flag */
#define TE_ACTIVE 1
#define TE_ICONROW 2
#define TE_LAZY_CLOSED 4
#define TE_FREE_NAME 8
/* TreeStoreElem types */
#define TSE_NLA 1
#define TSE_NLA_ACTION 2
#define TSE_DEFGROUP_BASE 3
#define TSE_DEFGROUP 4
#define TSE_BONE 5
#define TSE_EBONE 6
#define TSE_CONSTRAINT_BASE 7
#define TSE_CONSTRAINT 8
#define TSE_MODIFIER_BASE 9
#define TSE_MODIFIER 10
#define TSE_LINKED_OB 11
#define TSE_SCRIPT_BASE 12
#define TSE_POSE_BASE 13
#define TSE_POSE_CHANNEL 14
#define TSE_PROXY 18
#define TSE_R_LAYER_BASE 19
#define TSE_R_LAYER 20
#define TSE_R_PASS 21
#define TSE_LINKED_MAT 22
/* NOTE, is used for light group */
#define TSE_LINKED_LAMP 23
#define TSE_POSEGRP_BASE 24
#define TSE_POSEGRP 25
#define TSE_SEQUENCE 26
#define TSE_SEQ_STRIP 27
#define TSE_SEQUENCE_DUP 28
#define TSE_LINKED_PSYS 29
#define TSE_RNA_STRUCT 30
#define TSE_RNA_PROPERTY 31
#define TSE_RNA_ARRAY_ELEM 32
/* outliner search flags */
#define OL_FIND 0
#define OL_FIND_CASE 1
#define OL_FIND_COMPLETE 2
#define OL_FIND_COMPLETE_CASE 3
/* button events */
#define OL_NAMEBUTTON 1
/* outliner_ops.c */
void outliner_operatortypes(void);
void outliner_keymap(struct wmWindowManager *wm);
/* outliner_header.c */
void outliner_header_buttons(const struct bContext *C, struct ARegion *ar);
/* outliner.c */
void outliner_free_tree(struct ListBase *lb);
void outliner_operation_menu(struct Scene *scene, struct ARegion *ar, struct SpaceOops *soops);
void outliner_select(struct ARegion *ar, struct SpaceOops *so);
void draw_outliner(const struct bContext *C);
void OUTLINER_OT_activate_click(struct wmOperatorType *ot);
#if 0
extern void outliner_mouse_event(Scene *scene, ARegion *ar, SpaceOops *soops, short event);
extern void outliner_toggle_visible(SpaceOops *soops);
extern void outliner_show_active(ARegion *ar, SpaceOops *soops);
extern void outliner_show_hierarchy(Scene *scene, SpaceOops *soops);
extern void outliner_one_level(SpaceOops *soops, int add);
extern void outliner_select(Scene *scene, SpaceOops *soops);
extern void outliner_toggle_selected(Scene *scene, SpaceOops *soops);
extern void outliner_toggle_visibility(Scene *scene, SpaceOops *soops);
extern void outliner_toggle_selectability(Scene *scene, SpaceOops *soops);
extern void outliner_toggle_renderability(Scene *scene, SpaceOops *soops);
extern void outliner_del(Scene *scene, SpaceOops *soops);
extern void outliner_page_up_down(Scene *scene, ARegion *ar, SpaceOops *soops, int up);
extern void outliner_find_panel(Scene *scene, ARegion *ar, SpaceOops *soops, int again, int flags);
#endif
#endif /* ED_OUTLINER_INTERN_H */
|