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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_outliner/outliner_intern.h
* \ingroup spoutliner
*/
#ifndef __OUTLINER_INTERN_H__
#define __OUTLINER_INTERN_H__
#include "RNA_types.h"
/* internal exports only */
struct wmWindowManager;
struct wmOperatorType;
struct TreeStoreElem;
struct bContext;
struct Scene;
struct ARegion;
struct ID;
struct Object;
typedef struct TreeElement {
struct TreeElement *next, *prev, *parent;
ListBase subtree;
int xs, ys; // do selection
TreeStoreElem *store_elem; // element in tree store
short flag; // flag for non-saved stuff
short index; // index for data arrays
short idcode; // from TreeStore id
short xend; // width of item display, for select
const char *name;
void *directdata; // Armature Bones, Base, Sequence, Strip...
PointerRNA rnaptr; // RNA Pointer
} TreeElement;
/* TreeElement->flag */
#define TE_ACTIVE 1
#define TE_ICONROW 2
#define TE_LAZY_CLOSED 4
#define TE_FREE_NAME 8
/* TreeStoreElem types */
#define TSE_NLA 1
#define TSE_NLA_ACTION 2
#define TSE_DEFGROUP_BASE 3
#define TSE_DEFGROUP 4
#define TSE_BONE 5
#define TSE_EBONE 6
#define TSE_CONSTRAINT_BASE 7
#define TSE_CONSTRAINT 8
#define TSE_MODIFIER_BASE 9
#define TSE_MODIFIER 10
#define TSE_LINKED_OB 11
// #define TSE_SCRIPT_BASE 12 // UNUSED
#define TSE_POSE_BASE 13
#define TSE_POSE_CHANNEL 14
#define TSE_ANIM_DATA 15
#define TSE_DRIVER_BASE 16
#define TSE_DRIVER 17
#define TSE_PROXY 18
#define TSE_R_LAYER_BASE 19
#define TSE_R_LAYER 20
#define TSE_R_PASS 21
#define TSE_LINKED_MAT 22
/* NOTE, is used for light group */
#define TSE_LINKED_LAMP 23
#define TSE_POSEGRP_BASE 24
#define TSE_POSEGRP 25
#define TSE_SEQUENCE 26
#define TSE_SEQ_STRIP 27
#define TSE_SEQUENCE_DUP 28
#define TSE_LINKED_PSYS 29
#define TSE_RNA_STRUCT 30
#define TSE_RNA_PROPERTY 31
#define TSE_RNA_ARRAY_ELEM 32
#define TSE_NLA_TRACK 33
#define TSE_KEYMAP 34
#define TSE_KEYMAP_ITEM 35
#define TSE_ID_BASE 36
#define TSE_GP_LAYER 37
/* button events */
#define OL_NAMEBUTTON 1
typedef enum {
OL_DRAWSEL_NONE = 0, /* inactive (regular black text) */
OL_DRAWSEL_NORMAL = 1, /* active object (draws white text) */
OL_DRAWSEL_ACTIVE = 2, /* active obdata (draws a circle around the icon) */
} eOLDrawState;
typedef enum {
OL_SETSEL_NONE = 0, /* don't change the selection state */
OL_SETSEL_NORMAL = 1, /* select the item */
OL_SETSEL_EXTEND = 2, /* select the item and extend (also toggles selection) */
} eOLSetState;
/* get TreeStoreElem associated with a TreeElement
* < a: (TreeElement) tree element to find stored element for
*/
#define TREESTORE(a) ((a)->store_elem)
/* size constants */
#define OL_Y_OFFSET 2
#define OL_TOG_RESTRICT_VIEWX (UI_UNIT_X * 3.0f)
#define OL_TOG_RESTRICT_SELECTX (UI_UNIT_X * 2.0f)
#define OL_TOG_RESTRICT_RENDERX UI_UNIT_X
#define OL_TOGW OL_TOG_RESTRICT_VIEWX
#define OL_RNA_COLX (UI_UNIT_X * 15)
#define OL_RNA_COL_SIZEX (UI_UNIT_X * 7.5f)
#define OL_RNA_COL_SPACEX (UI_UNIT_X * 2.5f)
/* Outliner Searching --
*
* Are we looking for something in the outliner?
* If so finding matches in child items makes it more useful
*
* - We want to flag parents to act as being open to filter child matches
* - and also flag matches so we can highlight them
* - Flags are stored in TreeStoreElem->flag
* - Flag options defined in DNA_outliner_types.h
* - SO_SEARCH_RECURSIVE defined in DNA_space_types.h
*
* - NOT in datablocks view - searching all datablocks takes way too long
* to be useful
* - not searching into RNA items helps but isn't the complete solution
*/
#define SEARCHING_OUTLINER(sov) (sov->search_flags & SO_SEARCH_RECURSIVE)
/* is the currrent element open? if so we also show children */
#define TSELEM_OPEN(telm, sv) ( (telm->flag & TSE_CLOSED) == 0 || (SEARCHING_OUTLINER(sv) && (telm->flag & TSE_CHILDSEARCH)) )
/* outliner_tree.c ----------------------------------------------- */
void outliner_free_tree(ListBase *lb);
void outliner_cleanup_tree(struct SpaceOops *soops);
TreeElement *outliner_find_tse(struct SpaceOops *soops, TreeStoreElem *tse);
TreeElement *outliner_find_id(struct SpaceOops *soops, ListBase *lb, struct ID *id);
struct ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode);
void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct SpaceOops *soops);
/* outliner_draw.c ---------------------------------------------- */
void draw_outliner(const struct bContext *C);
void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag);
/* outliner_select.c -------------------------------------------- */
eOLDrawState tree_element_type_active(
struct bContext *C, struct Scene *scene, struct SpaceOops *soops,
TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive);
eOLDrawState tree_element_active(struct bContext *C, struct Scene *scene, SpaceOops *soops,
TreeElement *te, const eOLSetState set, const bool handle_all_types);
int outliner_item_do_activate(struct bContext *C, int x, int y, bool extend, bool recursive);
/* outliner_edit.c ---------------------------------------------- */
void outliner_do_object_operation(struct bContext *C, struct Scene *scene, struct SpaceOops *soops, struct ListBase *lb,
void (*operation_cb)(struct bContext *C, struct Scene *scene, struct TreeElement *, struct TreeStoreElem *, TreeStoreElem *));
int common_restrict_check(struct bContext *C, struct Object *ob);
int outliner_has_one_flag(struct SpaceOops *soops, ListBase *lb, short flag, const int curlevel);
void outliner_set_flag(struct SpaceOops *soops, ListBase *lb, short flag, short set);
void object_toggle_visibility_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
void object_toggle_selectability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
void object_toggle_renderability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
void group_toggle_visibility_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
void group_toggle_selectability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
void group_toggle_renderability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
void item_rename_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
TreeElement *outliner_dropzone_find(const struct SpaceOops *soops, const float fmval[2], const bool children);
/* ...................................................... */
void OUTLINER_OT_item_activate(struct wmOperatorType *ot);
void OUTLINER_OT_item_openclose(struct wmOperatorType *ot);
void OUTLINER_OT_item_rename(struct wmOperatorType *ot);
void OUTLINER_OT_show_one_level(struct wmOperatorType *ot);
void OUTLINER_OT_show_active(struct wmOperatorType *ot);
void OUTLINER_OT_show_hierarchy(struct wmOperatorType *ot);
void OUTLINER_OT_select_border(struct wmOperatorType *ot);
void OUTLINER_OT_selected_toggle(struct wmOperatorType *ot);
void OUTLINER_OT_expanded_toggle(struct wmOperatorType *ot);
void OUTLINER_OT_scroll_page(struct wmOperatorType *ot);
void OUTLINER_OT_renderability_toggle(struct wmOperatorType *ot);
void OUTLINER_OT_selectability_toggle(struct wmOperatorType *ot);
void OUTLINER_OT_visibility_toggle(struct wmOperatorType *ot);
void OUTLINER_OT_keyingset_add_selected(struct wmOperatorType *ot);
void OUTLINER_OT_keyingset_remove_selected(struct wmOperatorType *ot);
void OUTLINER_OT_drivers_add_selected(struct wmOperatorType *ot);
void OUTLINER_OT_drivers_delete_selected(struct wmOperatorType *ot);
void OUTLINER_OT_parent_drop(struct wmOperatorType *ot);
void OUTLINER_OT_parent_clear(struct wmOperatorType *ot);
void OUTLINER_OT_scene_drop(struct wmOperatorType *ot);
void OUTLINER_OT_material_drop(struct wmOperatorType *ot);
void OUTLINER_OT_group_link(struct wmOperatorType *ot);
/* outliner_tools.c ---------------------------------------------- */
void OUTLINER_OT_operation(struct wmOperatorType *ot);
void OUTLINER_OT_object_operation(struct wmOperatorType *ot);
void OUTLINER_OT_group_operation(struct wmOperatorType *ot);
void OUTLINER_OT_id_operation(struct wmOperatorType *ot);
void OUTLINER_OT_data_operation(struct wmOperatorType *ot);
void OUTLINER_OT_animdata_operation(struct wmOperatorType *ot);
void OUTLINER_OT_action_set(struct wmOperatorType *ot);
/* ---------------------------------------------------------------- */
/* outliner_ops.c */
void outliner_operatortypes(void);
void outliner_keymap(struct wmKeyConfig *keyconf);
#endif /* __OUTLINER_INTERN_H__ */
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