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outliner_intern.hh « space_outliner « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2008 Blender Foundation.
 * All rights reserved.
 */

/** \file
 * \ingroup spoutliner
 */

#pragma once

#include <memory>

#include "RNA_types.h"

/* Needed for `tree_element_cast()`. */
#include "tree/tree_element.hh"

#ifdef __cplusplus
extern "C" {
#endif

/* internal exports only */

struct ARegion;
struct EditBone;
struct ID;
struct ListBase;
struct Main;
struct Object;
struct Scene;
struct TreeElement;
struct TreeStoreElem;
struct ViewLayer;
struct bContext;
struct bContextDataResult;
struct bPoseChannel;
struct wmKeyConfig;
struct wmOperatorType;

namespace blender::ed::outliner {
class AbstractTreeDisplay;
class AbstractTreeElement;
}  // namespace blender::ed::outliner

namespace outliner = blender::ed::outliner;

struct SpaceOutliner_Runtime {
  /** Object to create and manage the tree for a specific display type (View Layers, Scenes,
   * Blender File, etc.). */
  std::unique_ptr<outliner::AbstractTreeDisplay> tree_display;

  /** Pointers to tree-store elements, grouped by `(id, type, nr)`
   *  in hash-table for faster searching. */
  struct GHash *treehash;

  SpaceOutliner_Runtime() = default;
  /** Used for copying runtime data to a duplicated space. */
  SpaceOutliner_Runtime(const SpaceOutliner_Runtime &);
  ~SpaceOutliner_Runtime();
};

typedef enum TreeElementInsertType {
  TE_INSERT_BEFORE,
  TE_INSERT_AFTER,
  TE_INSERT_INTO,
} TreeElementInsertType;

typedef enum TreeTraversalAction {
  /** Continue traversal regularly, don't skip children. */
  TRAVERSE_CONTINUE = 0,
  /** Stop traversal. */
  TRAVERSE_BREAK,
  /** Continue traversal, but skip children of traversed element. */
  TRAVERSE_SKIP_CHILDS,
} TreeTraversalAction;

typedef TreeTraversalAction (*TreeTraversalFunc)(struct TreeElement *te, void *customdata);

typedef struct TreeElement {
  struct TreeElement *next, *prev, *parent;

  /**
   * The new inheritance based representation of the element (a derived type of base
   * #AbstractTreeElement) that should eventually replace #TreeElement. Step by step, data should
   * be moved to it and operations based on the type should become virtual methods of the class
   * hierarchy.
   */
  std::unique_ptr<outliner::AbstractTreeElement> abstract_element;

  ListBase subtree;
  int xs, ys;                /* Do selection. */
  TreeStoreElem *store_elem; /* Element in tree store. */
  short flag;                /* Flag for non-saved stuff. */
  short index;               /* Index for data arrays. */
  short idcode;              /* From TreeStore id. */
  short xend;                /* Width of item display, for select. */
  const char *name;
  void *directdata; /* Armature Bones, Base, ... */
} TreeElement;

typedef struct TreeElementIcon {
  struct ID *drag_id, *drag_parent;
  int icon;
} TreeElementIcon;

#define TREESTORE_ID_TYPE(_id) \
  (ELEM(GS((_id)->name), \
        ID_SCE, \
        ID_LI, \
        ID_OB, \
        ID_ME, \
        ID_CU, \
        ID_MB, \
        ID_NT, \
        ID_MA, \
        ID_TE, \
        ID_IM, \
        ID_LT, \
        ID_LA, \
        ID_CA) || \
   ELEM(GS((_id)->name), \
        ID_KE, \
        ID_WO, \
        ID_SPK, \
        ID_GR, \
        ID_AR, \
        ID_AC, \
        ID_BR, \
        ID_PA, \
        ID_GD, \
        ID_LS, \
        ID_LP, \
        ID_HA, \
        ID_PT, \
        ID_VO, \
        ID_SIM) || /* Only in 'blendfile' mode ... :/ */ \
   ELEM(GS((_id)->name), \
        ID_SCR, \
        ID_WM, \
        ID_TXT, \
        ID_VF, \
        ID_SO, \
        ID_CF, \
        ID_PAL, \
        ID_MC, \
        ID_WS, \
        ID_MSK, \
        ID_PC))

/* TreeElement->flag */
enum {
  TE_ACTIVE = (1 << 0),
  /* Closed items display their children as icon within the row. TE_ICONROW is for
   * these child-items that are visible but only within the row of the closed parent. */
  TE_ICONROW = (1 << 1),
  TE_LAZY_CLOSED = (1 << 2),
  TE_FREE_NAME = (1 << 3),
  TE_DRAGGING = (1 << 4),
  TE_CHILD_NOT_IN_COLLECTION = (1 << 6),
  /* Child elements of the same type in the icon-row are drawn merged as one icon.
   * This flag is set for an element that is part of these merged child icons. */
  TE_ICONROW_MERGED = (1 << 7),
  /* This element has some warning to be displayed. */
  TE_HAS_WARNING = (1 << 8),
};

/* button events */
#define OL_NAMEBUTTON 1

typedef enum {
  OL_DRAWSEL_NONE = 0,   /* inactive (regular black text) */
  OL_DRAWSEL_NORMAL = 1, /* active object (draws white text) */
  OL_DRAWSEL_ACTIVE = 2, /* active obdata (draws a circle around the icon) */
} eOLDrawState;

typedef enum {
  OL_SETSEL_NONE = 0,   /* don't change the selection state */
  OL_SETSEL_NORMAL = 1, /* select the item */
  OL_SETSEL_EXTEND = 2, /* select the item and extend (also toggles selection) */
} eOLSetState;

/* get TreeStoreElem associated with a TreeElement
 * < a: (TreeElement) tree element to find stored element for
 */
#define TREESTORE(a) ((a)->store_elem)

/* size constants */
#define OL_Y_OFFSET 2

#define OL_TOG_USER_BUTS_USERS (UI_UNIT_X * 2.0f + V2D_SCROLL_WIDTH)
#define OL_TOG_USER_BUTS_STATUS (UI_UNIT_X + V2D_SCROLL_WIDTH)

#define OL_RNA_COLX (UI_UNIT_X * 15)
#define OL_RNA_COL_SIZEX (UI_UNIT_X * 7.5f)
#define OL_RNA_COL_SPACEX (UI_UNIT_X * 2.5f)

/* The outliner display modes that support the filter system.
 * NOTE: keep it synced with `space_outliner.py`. */
#define SUPPORT_FILTER_OUTLINER(space_outliner_) \
  (ELEM((space_outliner_)->outlinevis, SO_VIEW_LAYER, SO_OVERRIDES_LIBRARY))

/* Outliner Searching --
 *
 * Are we looking for something in the outliner?
 * If so finding matches in child items makes it more useful
 *
 * - We want to flag parents to act as being open to filter child matches
 * - and also flag matches so we can highlight them
 * - Flags are stored in TreeStoreElem->flag
 * - Flag options defined in DNA_outliner_types.h
 * - SO_SEARCH_RECURSIVE defined in DNA_space_types.h
 *
 * - NOT in data-blocks view - searching all data-blocks takes way too long
 *   to be useful
 * - not searching into RNA items helps but isn't the complete solution
 */

#define SEARCHING_OUTLINER(sov) ((sov)->search_flags & SO_SEARCH_RECURSIVE)

/* is the current element open? if so we also show children */
#define TSELEM_OPEN(telm, sv) \
  (((telm)->flag & TSE_CLOSED) == 0 || \
   (SEARCHING_OUTLINER(sv) && ((telm)->flag & TSE_CHILDSEARCH)))

/**
 * Container to avoid passing around these variables to many functions.
 * Also so we can have one place to assign these variables.
 */
typedef struct TreeViewContext {
  /* Scene level. */
  struct Scene *scene;
  struct ViewLayer *view_layer;

  /* Object level. */
  /** Avoid OBACT macro everywhere. */
  Object *obact;
  Object *ob_edit;
  /**
   * The pose object may not be the active object (when in weight paint mode).
   * Checking this in draw loops isn't efficient, so set only once. */
  Object *ob_pose;
} TreeViewContext;

typedef enum TreeItemSelectAction {
  OL_ITEM_DESELECT = 0,           /* Deselect the item */
  OL_ITEM_SELECT = (1 << 0),      /* Select the item */
  OL_ITEM_SELECT_DATA = (1 << 1), /* Select object data */
  OL_ITEM_ACTIVATE = (1 << 2),    /* Activate the item */
  OL_ITEM_EXTEND = (1 << 3),      /* Extend the current selection */
  OL_ITEM_RECURSIVE = (1 << 4),   /* Select recursively */
} TreeItemSelectAction;

/* outliner_tree.c ----------------------------------------------- */

void outliner_free_tree(ListBase *tree);
void outliner_cleanup_tree(struct SpaceOutliner *space_outliner);
/**
 * Free \a element and its sub-tree and remove its link in \a parent_subtree.
 *
 * \note Does not remove the #TreeStoreElem of \a element!
 * \param parent_subtree: Sub-tree of the parent element, so the list containing \a element.
 */
void outliner_free_tree_element(TreeElement *element, ListBase *parent_subtree);

/**
 * Main entry point for building the tree data-structure that the outliner represents.
 */
void outliner_build_tree(struct Main *mainvar,
                         struct Scene *scene,
                         struct ViewLayer *view_layer,
                         struct SpaceOutliner *space_outliner,
                         struct ARegion *region);

struct TreeElement *outliner_add_collection_recursive(SpaceOutliner *space_outliner,
                                                      struct Collection *collection,
                                                      TreeElement *ten);

bool outliner_requires_rebuild_on_select_or_active_change(
    const struct SpaceOutliner *space_outliner);
/**
 * Check if a display mode needs a full rebuild if the open/collapsed state changes.
 * Element types in these modes don't actually add children if collapsed, so the rebuild is needed.
 */
bool outliner_requires_rebuild_on_open_change(const struct SpaceOutliner *space_outliner);

typedef struct IDsSelectedData {
  struct ListBase selected_array;
} IDsSelectedData;

TreeTraversalAction outliner_find_selected_collections(struct TreeElement *te, void *customdata);
TreeTraversalAction outliner_find_selected_objects(struct TreeElement *te, void *customdata);

/* outliner_draw.c ---------------------------------------------- */

void draw_outliner(const struct bContext *C);

void outliner_tree_dimensions(struct SpaceOutliner *space_outliner, int *r_width, int *r_height);

TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te);

void outliner_collection_isolate_flag(struct Scene *scene,
                                      struct ViewLayer *view_layer,
                                      struct LayerCollection *layer_collection,
                                      struct Collection *collection,
                                      struct PropertyRNA *layer_or_collection_prop,
                                      const char *propname,
                                      bool value);

/**
 * Return the index to use based on the TreeElement ID and object type
 *
 * We use a continuum of indices until we get to the object data-blocks
 * and we then make room for the object types.
 */
int tree_element_id_type_to_index(TreeElement *te);

/* outliner_select.c -------------------------------------------- */
/**
 * Generic call for non-id data to make active in UI
 */
void tree_element_type_active_set(struct bContext *C,
                                  const TreeViewContext *tvc,
                                  TreeElement *te,
                                  TreeStoreElem *tselem,
                                  eOLSetState set,
                                  bool recursive);
/**
 * Generic call for non-id data to check the active state in UI.
 */
eOLDrawState tree_element_type_active_state_get(const struct bContext *C,
                                                const struct TreeViewContext *tvc,
                                                const TreeElement *te,
                                                const TreeStoreElem *tselem);
/**
 * Generic call for ID data check or make/check active in UI.
 */
void tree_element_activate(struct bContext *C,
                           const TreeViewContext *tvc,
                           TreeElement *te,
                           eOLSetState set,
                           bool handle_all_types);
eOLDrawState tree_element_active_state_get(const TreeViewContext *tvc,
                                           const TreeElement *te,
                                           const TreeStoreElem *tselem);

struct bPoseChannel *outliner_find_parent_bone(TreeElement *te, TreeElement **r_bone_te);

/**
 * Select the item using the set flags.
 */
void outliner_item_select(struct bContext *C,
                          struct SpaceOutliner *space_outliner,
                          struct TreeElement *te,
                          short select_flag);

/**
 * Find if x coordinate is over an icon or name.
 */
bool outliner_item_is_co_over_name_icons(const TreeElement *te, float view_co_x);
bool outliner_item_is_co_over_icon(const TreeElement *te, float view_co_x);
/**
 * Find if x coordinate is over element name.
 */
bool outliner_item_is_co_over_name(const TreeElement *te, float view_co_x);
/**
 * Find if x coordinate is over element disclosure toggle.
 */
bool outliner_item_is_co_within_close_toggle(const TreeElement *te, float view_co_x);
bool outliner_is_co_within_mode_column(SpaceOutliner *space_outliner, const float view_mval[2]);

/**
 * Toggle the item's interaction mode if supported.
 */
void outliner_item_mode_toggle(struct bContext *C,
                               TreeViewContext *tvc,
                               TreeElement *te,
                               bool do_extend);

/* outliner_edit.c ---------------------------------------------- */
typedef void (*outliner_operation_fn)(struct bContext *C,
                                      struct ReportList *,
                                      struct Scene *scene,
                                      struct TreeElement *,
                                      struct TreeStoreElem *,
                                      TreeStoreElem *,
                                      void *);

/**
 * \param recurse_selected: Set to false for operations which are already
 * recursively operating on their children.
 */
void outliner_do_object_operation_ex(struct bContext *C,
                                     struct ReportList *reports,
                                     struct Scene *scene,
                                     struct SpaceOutliner *space_outliner,
                                     struct ListBase *lb,
                                     outliner_operation_fn operation_fn,
                                     void *user_data,
                                     bool recurse_selected);
void outliner_do_object_operation(struct bContext *C,
                                  struct ReportList *reports,
                                  struct Scene *scene,
                                  struct SpaceOutliner *space_outliner,
                                  struct ListBase *lb,
                                  outliner_operation_fn operation_fn);

int outliner_flag_is_any_test(ListBase *lb, short flag, int curlevel);
/**
 * Set or unset \a flag for all outliner elements in \a lb and sub-trees.
 * \return if any flag was modified.
 */
bool outliner_flag_set(ListBase *lb, short flag, short set);
bool outliner_flag_flip(ListBase *lb, short flag);

void item_rename_fn(struct bContext *C,
                    struct ReportList *reports,
                    struct Scene *scene,
                    TreeElement *te,
                    struct TreeStoreElem *tsep,
                    struct TreeStoreElem *tselem,
                    void *user_data);
void lib_relocate_fn(struct bContext *C,
                     struct ReportList *reports,
                     struct Scene *scene,
                     struct TreeElement *te,
                     struct TreeStoreElem *tsep,
                     struct TreeStoreElem *tselem,
                     void *user_data);
void lib_reload_fn(struct bContext *C,
                   struct ReportList *reports,
                   struct Scene *scene,
                   struct TreeElement *te,
                   struct TreeStoreElem *tsep,
                   struct TreeStoreElem *tselem,
                   void *user_data);

void id_delete_fn(struct bContext *C,
                  struct ReportList *reports,
                  struct Scene *scene,
                  struct TreeElement *te,
                  struct TreeStoreElem *tsep,
                  struct TreeStoreElem *tselem,
                  void *user_data);
void id_remap_fn(struct bContext *C,
                 struct ReportList *reports,
                 struct Scene *scene,
                 struct TreeElement *te,
                 struct TreeStoreElem *tsep,
                 struct TreeStoreElem *tselem,
                 void *user_data);

/**
 * To retrieve coordinates with redrawing the entire tree.
 */
void outliner_set_coordinates(struct ARegion *region, struct SpaceOutliner *space_outliner);

/**
 * Open or close a tree element, optionally toggling all children recursively.
 */
void outliner_item_openclose(struct SpaceOutliner *space_outliner,
                             TreeElement *te,
                             bool open,
                             bool toggle_all);

/* outliner_dragdrop.c */

/**
 * Region drop-box definition.
 */
void outliner_dropboxes(void);

void OUTLINER_OT_item_drag_drop(struct wmOperatorType *ot);
void OUTLINER_OT_parent_drop(struct wmOperatorType *ot);
void OUTLINER_OT_parent_clear(struct wmOperatorType *ot);
void OUTLINER_OT_scene_drop(struct wmOperatorType *ot);
void OUTLINER_OT_material_drop(struct wmOperatorType *ot);
void OUTLINER_OT_datastack_drop(struct wmOperatorType *ot);
void OUTLINER_OT_collection_drop(struct wmOperatorType *ot);

/* ...................................................... */

void OUTLINER_OT_highlight_update(struct wmOperatorType *ot);

void OUTLINER_OT_item_activate(struct wmOperatorType *ot);
void OUTLINER_OT_item_openclose(struct wmOperatorType *ot);
void OUTLINER_OT_item_rename(struct wmOperatorType *ot);
void OUTLINER_OT_lib_relocate(struct wmOperatorType *ot);
void OUTLINER_OT_lib_reload(struct wmOperatorType *ot);

void OUTLINER_OT_id_delete(struct wmOperatorType *ot);

void OUTLINER_OT_show_one_level(struct wmOperatorType *ot);
void OUTLINER_OT_show_active(struct wmOperatorType *ot);
void OUTLINER_OT_show_hierarchy(struct wmOperatorType *ot);

void OUTLINER_OT_select_box(struct wmOperatorType *ot);
void OUTLINER_OT_select_walk(struct wmOperatorType *ot);

void OUTLINER_OT_select_all(struct wmOperatorType *ot);
void OUTLINER_OT_expanded_toggle(struct wmOperatorType *ot);

void OUTLINER_OT_scroll_page(struct wmOperatorType *ot);

void OUTLINER_OT_keyingset_add_selected(struct wmOperatorType *ot);
void OUTLINER_OT_keyingset_remove_selected(struct wmOperatorType *ot);

void OUTLINER_OT_drivers_add_selected(struct wmOperatorType *ot);
void OUTLINER_OT_drivers_delete_selected(struct wmOperatorType *ot);

void OUTLINER_OT_orphans_purge(struct wmOperatorType *ot);

/* outliner_tools.c ---------------------------------------------- */

void merged_element_search_menu_invoke(struct bContext *C,
                                       TreeElement *parent_te,
                                       TreeElement *activate_te);

/* Menu only! Calls other operators */

void OUTLINER_OT_operation(struct wmOperatorType *ot);
void OUTLINER_OT_scene_operation(struct wmOperatorType *ot);
void OUTLINER_OT_object_operation(struct wmOperatorType *ot);
void OUTLINER_OT_lib_operation(struct wmOperatorType *ot);
void OUTLINER_OT_id_operation(struct wmOperatorType *ot);
void OUTLINER_OT_id_remap(struct wmOperatorType *ot);
void OUTLINER_OT_id_copy(struct wmOperatorType *ot);
void OUTLINER_OT_id_paste(struct wmOperatorType *ot);
void OUTLINER_OT_data_operation(struct wmOperatorType *ot);
void OUTLINER_OT_animdata_operation(struct wmOperatorType *ot);
void OUTLINER_OT_action_set(struct wmOperatorType *ot);
void OUTLINER_OT_constraint_operation(struct wmOperatorType *ot);
void OUTLINER_OT_modifier_operation(struct wmOperatorType *ot);
void OUTLINER_OT_delete(struct wmOperatorType *ot);

/* ---------------------------------------------------------------- */

/* outliner_ops.c */
void outliner_operatortypes(void);
void outliner_keymap(struct wmKeyConfig *keyconf);

/* outliner_collections.c */

bool outliner_is_collection_tree_element(const TreeElement *te);
struct Collection *outliner_collection_from_tree_element(const TreeElement *te);
void outliner_collection_delete(struct bContext *C,
                                struct Main *bmain,
                                struct Scene *scene,
                                struct ReportList *reports,
                                bool hierarchy);

void OUTLINER_OT_collection_new(struct wmOperatorType *ot);
void OUTLINER_OT_collection_duplicate_linked(struct wmOperatorType *ot);
void OUTLINER_OT_collection_duplicate(struct wmOperatorType *ot);
void OUTLINER_OT_collection_hierarchy_delete(struct wmOperatorType *ot);
void OUTLINER_OT_collection_objects_select(struct wmOperatorType *ot);
void OUTLINER_OT_collection_objects_deselect(struct wmOperatorType *ot);
void OUTLINER_OT_collection_link(struct wmOperatorType *ot);
void OUTLINER_OT_collection_instance(struct wmOperatorType *ot);
void OUTLINER_OT_collection_exclude_set(struct wmOperatorType *ot);
void OUTLINER_OT_collection_exclude_clear(struct wmOperatorType *ot);
void OUTLINER_OT_collection_holdout_set(struct wmOperatorType *ot);
void OUTLINER_OT_collection_holdout_clear(struct wmOperatorType *ot);
void OUTLINER_OT_collection_indirect_only_set(struct wmOperatorType *ot);
void OUTLINER_OT_collection_indirect_only_clear(struct wmOperatorType *ot);

void OUTLINER_OT_collection_isolate(struct wmOperatorType *ot);
void OUTLINER_OT_collection_show(struct wmOperatorType *ot);
void OUTLINER_OT_collection_hide(struct wmOperatorType *ot);
void OUTLINER_OT_collection_show_inside(struct wmOperatorType *ot);
void OUTLINER_OT_collection_hide_inside(struct wmOperatorType *ot);
void OUTLINER_OT_collection_enable(struct wmOperatorType *ot);
void OUTLINER_OT_collection_disable(struct wmOperatorType *ot);
void OUTLINER_OT_collection_enable_render(struct wmOperatorType *ot);
void OUTLINER_OT_collection_disable_render(struct wmOperatorType *ot);
void OUTLINER_OT_hide(struct wmOperatorType *ot);
void OUTLINER_OT_unhide_all(struct wmOperatorType *ot);

void OUTLINER_OT_collection_color_tag_set(struct wmOperatorType *ot);

/* outliner_utils.c ---------------------------------------------- */

void outliner_viewcontext_init(const struct bContext *C, TreeViewContext *tvc);

/**
 * Try to find an item under y-coordinate \a view_co_y (view-space).
 * \note Recursive
 */
TreeElement *outliner_find_item_at_y(const SpaceOutliner *space_outliner,
                                     const ListBase *tree,
                                     float view_co_y);
/**
 * Collapsed items can show their children as click-able icons. This function tries to find
 * such an icon that represents the child item at x-coordinate \a view_co_x (view-space).
 *
 * \return a hovered child item or \a parent_te (if no hovered child found).
 */
TreeElement *outliner_find_item_at_x_in_row(const SpaceOutliner *space_outliner,
                                            TreeElement *parent_te,
                                            float view_co_x,
                                            bool *r_is_merged_icon,
                                            bool *r_is_over_icon);
/**
 * `tse` is not in the tree-store, we use its contents to find a match.
 */
TreeElement *outliner_find_tse(struct SpaceOutliner *space_outliner, const TreeStoreElem *tse);
/**
 * Find specific item from the trees-tore.
 */
TreeElement *outliner_find_tree_element(ListBase *lb, const TreeStoreElem *store_elem);
/**
 * Find parent element of te.
 */
TreeElement *outliner_find_parent_element(ListBase *lb,
                                          TreeElement *parent_te,
                                          const TreeElement *child_te);
/**
 * Find tree-store that refers to given ID.
 */
TreeElement *outliner_find_id(struct SpaceOutliner *space_outliner,
                              ListBase *lb,
                              const struct ID *id);
TreeElement *outliner_find_posechannel(ListBase *lb, const struct bPoseChannel *pchan);
TreeElement *outliner_find_editbone(ListBase *lb, const struct EditBone *ebone);
TreeElement *outliner_search_back_te(TreeElement *te, short idcode);
struct ID *outliner_search_back(TreeElement *te, short idcode);
/**
 * Iterate over all tree elements (pre-order traversal), executing \a func callback for
 * each tree element matching the optional filters.
 *
 * \param filter_te_flag: If not 0, only TreeElements with this flag will be visited.
 * \param filter_tselem_flag: Same as \a filter_te_flag, but for the TreeStoreElem.
 * \param func: Custom callback to execute for each visited item.
 */
bool outliner_tree_traverse(const SpaceOutliner *space_outliner,
                            ListBase *tree,
                            int filter_te_flag,
                            int filter_tselem_flag,
                            TreeTraversalFunc func,
                            void *customdata);
float outliner_restrict_columns_width(const struct SpaceOutliner *space_outliner);
/**
 * Find first tree element in tree with matching tree-store flag.
 */
TreeElement *outliner_find_element_with_flag(const ListBase *lb, short flag);
/**
 * Find if element is visible in the outliner tree.
 */
bool outliner_is_element_visible(const TreeElement *te);
/**
 * Scroll view vertically while keeping within total bounds.
 */
void outliner_scroll_view(struct SpaceOutliner *space_outliner,
                          struct ARegion *region,
                          int delta_y);
/**
 * The outliner should generally use #ED_region_tag_redraw_no_rebuild() to avoid unnecessary tree
 * rebuilds. If elements are open or closed, we may still have to rebuild.
 * Upon changing the open/closed state, call this to avoid rebuilds if possible.
 */
void outliner_tag_redraw_avoid_rebuild_on_open_change(const struct SpaceOutliner *space_outliner,
                                                      struct ARegion *region);

/* outliner_sync.c ---------------------------------------------- */

/**
 * If outliner is dirty sync selection from view layer and sequencer.
 */
void outliner_sync_selection(const struct bContext *C, struct SpaceOutliner *space_outliner);

/* outliner_context.c ------------------------------------------- */

int outliner_context(const struct bContext *C,
                     const char *member,
                     struct bContextDataResult *result);

#ifdef __cplusplus
}
#endif

namespace blender::ed::outliner {

/**
 * Helper to safely "cast" a #TreeElement to its new C++ #AbstractTreeElement, if possible.
 * \return nullptr if the tree-element doesn't match the requested type \a TreeElementT or the
 *         element doesn't hold a C++ #AbstractTreeElement pendant yet.
 */
template<typename TreeElementT> TreeElementT *tree_element_cast(const TreeElement *te)
{
  static_assert(std::is_base_of_v<AbstractTreeElement, TreeElementT>,
                "Requested tree-element type must be an AbstractTreeElement");
  return dynamic_cast<TreeElementT *>(te->abstract_element.get());
}

}  // namespace blender::ed::outliner