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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spoutliner
*/
#include "DNA_space_types.h"
#include "BLI_listbase.h"
#include "BLI_listbase_wrapper.hh"
#include "BLI_mempool.h"
#include "BKE_main.h"
#include "../outliner_intern.hh"
#include "common.hh"
#include "tree_display.hh"
#include "tree_element.hh"
namespace blender::ed::outliner {
template<typename T> using List = ListBaseWrapper<T>;
TreeDisplayScenes::TreeDisplayScenes(SpaceOutliner &space_outliner)
: AbstractTreeDisplay(space_outliner)
{
}
ListBase TreeDisplayScenes::buildTree(const TreeSourceData &source_data)
{
/* On first view we open scenes. */
const int show_opened = !space_outliner_.treestore ||
!BLI_mempool_len(space_outliner_.treestore);
ListBase tree = {nullptr};
for (ID *id : List<ID>(source_data.bmain->scenes)) {
Scene *scene = reinterpret_cast<Scene *>(id);
TreeElement *te = outliner_add_element(
&space_outliner_, &tree, scene, nullptr, TSE_SOME_ID, 0);
TreeStoreElem *tselem = TREESTORE(te);
/* New scene elements open by default */
if ((scene == source_data.scene && show_opened) || !tselem->used) {
tselem->flag &= ~TSE_CLOSED;
}
outliner_make_object_parent_hierarchy(&te->subtree);
}
return tree;
}
} // namespace blender::ed::outliner
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