1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spoutliner
*/
#include "DNA_space_types.h"
#include "BLI_listbase.h"
#include "BLI_listbase_wrapper.hh"
#include "BLI_mempool.h"
#include "BKE_main.h"
#include "../outliner_intern.hh"
#include "common.hh"
#include "tree_display.hh"
#include "tree_element.hh"
namespace blender::ed::outliner {
template<typename T> using List = ListBaseWrapper<T>;
TreeDisplayScenes::TreeDisplayScenes(SpaceOutliner &space_outliner)
: AbstractTreeDisplay(space_outliner)
{
}
ListBase TreeDisplayScenes::buildTree(const TreeSourceData &source_data)
{
/* On first view we open scenes. */
const int show_opened = !space_outliner_.treestore ||
!BLI_mempool_len(space_outliner_.treestore);
ListBase tree = {nullptr};
for (ID *id : List<ID>(source_data.bmain->scenes)) {
Scene *scene = reinterpret_cast<Scene *>(id);
TreeElement *te = outliner_add_element(
&space_outliner_, &tree, scene, nullptr, TSE_SOME_ID, 0);
TreeStoreElem *tselem = TREESTORE(te);
/* New scene elements open by default */
if ((scene == source_data.scene && show_opened) || !tselem->used) {
tselem->flag &= ~TSE_CLOSED;
}
outliner_make_object_parent_hierarchy(&te->subtree);
}
return tree;
}
} // namespace blender::ed::outliner
|