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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spoutliner
*/
#include "DNA_listBase.h"
#include "../outliner_intern.h"
#include "tree_element_anim_data.hh"
#include "tree_element_driver_base.hh"
#include "tree_element_nla.hh"
#include "tree_element.h"
#include "tree_element.hh"
namespace blender::ed::outliner {
static AbstractTreeElement *tree_element_create(int type, TreeElement &legacy_te, void *idv)
{
/* Would be nice to get rid of void * here, can we somehow expect the right type right away?
* Perfect forwarding maybe, once the API is C++ only? */
ID &id = *static_cast<ID *>(idv);
switch (type) {
case TSE_ANIM_DATA:
return new TreeElementAnimData(legacy_te, id);
case TSE_DRIVER_BASE:
return new TreeElementDriverBase(legacy_te, *static_cast<AnimData *>(idv));
case TSE_NLA:
return new TreeElementNLA(legacy_te, *static_cast<AnimData *>(idv));
case TSE_NLA_TRACK:
return new TreeElementNLATrack(legacy_te, *static_cast<NlaTrack *>(idv));
case TSE_NLA_ACTION:
return new TreeElementNLAAction(legacy_te);
default:
break;
}
return nullptr;
}
static void tree_element_free(AbstractTreeElement **tree_element)
{
delete *tree_element;
*tree_element = nullptr;
}
static void tree_element_expand(AbstractTreeElement &tree_element, SpaceOutliner &space_outliner)
{
tree_element.expand(space_outliner);
}
} // namespace blender::ed::outliner
namespace outliner = blender::ed::outliner;
TreeElementType *outliner_tree_element_type_create(int type, TreeElement *legacy_te, void *idv)
{
outliner::AbstractTreeElement *element = outliner::tree_element_create(type, *legacy_te, idv);
return reinterpret_cast<TreeElementType *>(element);
}
void outliner_tree_element_type_expand(TreeElementType *type, SpaceOutliner *space_outliner)
{
outliner::tree_element_expand(reinterpret_cast<outliner::AbstractTreeElement &>(*type),
*space_outliner);
}
void outliner_tree_element_type_free(TreeElementType **type)
{
outliner::tree_element_free(reinterpret_cast<outliner::AbstractTreeElement **>(type));
}
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