1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spoutliner
*/
#include "DNA_anim_types.h"
#include "DNA_listBase.h"
#include "DNA_space_types.h"
#include "UI_resources.h"
#include "BLT_translation.h"
#include "tree_element_anim_data.hh"
#include "tree_element_collection.hh"
#include "tree_element_driver.hh"
#include "tree_element_gpencil_layer.hh"
#include "tree_element_id.hh"
#include "tree_element_nla.hh"
#include "tree_element_overrides.hh"
#include "tree_element_rna.hh"
#include "tree_element_scene_objects.hh"
#include "tree_element_seq.hh"
#include "tree_element_view_layer.hh"
#include "../outliner_intern.hh"
#include "tree_element.hh"
namespace blender::ed::outliner {
std::unique_ptr<AbstractTreeElement> AbstractTreeElement::createFromType(const int type,
TreeElement &legacy_te,
void *idv)
{
if (idv == nullptr) {
return nullptr;
}
/*
* The following calls make an implicit assumption about what data was passed to the `idv`
* argument of #outliner_add_element(). The old code does this already, here we just centralize
* it as much as possible for now. Would be nice to entirely get rid of that, no more `void *`.
*
* Once #outliner_add_element() is sufficiently simplified, it should be replaced by a C++ call.
* It could take the derived type as template parameter (e.g. #TreeElementAnimData) and use C++
* perfect forwarding to pass any data to the type's constructor.
* If general Outliner code wants to access the data, they can query that through the derived
* element type then. There's no need for `void *` anymore then.
*/
switch (type) {
case TSE_SOME_ID:
return TreeElementID::createFromID(legacy_te, *static_cast<ID *>(idv));
case TSE_ANIM_DATA:
return std::make_unique<TreeElementAnimData>(legacy_te,
*static_cast<IdAdtTemplate *>(idv)->adt);
case TSE_DRIVER_BASE:
return std::make_unique<TreeElementDriverBase>(legacy_te, *static_cast<AnimData *>(idv));
case TSE_NLA:
return std::make_unique<TreeElementNLA>(legacy_te, *static_cast<AnimData *>(idv));
case TSE_NLA_TRACK:
return std::make_unique<TreeElementNLATrack>(legacy_te, *static_cast<NlaTrack *>(idv));
case TSE_NLA_ACTION:
return std::make_unique<TreeElementNLAAction>(legacy_te, *static_cast<bAction *>(idv));
case TSE_GP_LAYER:
return std::make_unique<TreeElementGPencilLayer>(legacy_te, *static_cast<bGPDlayer *>(idv));
case TSE_R_LAYER_BASE:
return std::make_unique<TreeElementViewLayerBase>(legacy_te, *static_cast<Scene *>(idv));
case TSE_SCENE_COLLECTION_BASE:
return std::make_unique<TreeElementCollectionBase>(legacy_te, *static_cast<Scene *>(idv));
case TSE_SCENE_OBJECTS_BASE:
return std::make_unique<TreeElementSceneObjectsBase>(legacy_te, *static_cast<Scene *>(idv));
case TSE_LIBRARY_OVERRIDE_BASE:
return std::make_unique<TreeElementOverridesBase>(legacy_te, *static_cast<ID *>(idv));
case TSE_LIBRARY_OVERRIDE:
return std::make_unique<TreeElementOverridesProperty>(
legacy_te, *static_cast<TreeElementOverridesData *>(idv));
case TSE_RNA_STRUCT:
return std::make_unique<TreeElementRNAStruct>(legacy_te, *static_cast<PointerRNA *>(idv));
case TSE_RNA_PROPERTY:
return std::make_unique<TreeElementRNAProperty>(
legacy_te, *static_cast<PointerRNA *>(idv), legacy_te.index);
case TSE_RNA_ARRAY_ELEM:
return std::make_unique<TreeElementRNAArrayElement>(
legacy_te, *static_cast<PointerRNA *>(idv), legacy_te.index);
case TSE_SEQUENCE:
return std::make_unique<TreeElementSequence>(legacy_te, *static_cast<Sequence *>(idv));
case TSE_SEQ_STRIP:
return std::make_unique<TreeElementSequenceStrip>(legacy_te, *static_cast<Strip *>(idv));
case TSE_SEQUENCE_DUP:
return std::make_unique<TreeElementSequenceStripDuplicate>(legacy_te,
*static_cast<Sequence *>(idv));
default:
break;
}
return nullptr;
}
StringRefNull AbstractTreeElement::getWarning() const
{
return "";
}
void AbstractTreeElement::uncollapse_by_default(TreeElement *legacy_te)
{
if (!TREESTORE(legacy_te)->used) {
TREESTORE(legacy_te)->flag &= ~TSE_CLOSED;
}
}
void tree_element_expand(const AbstractTreeElement &tree_element, SpaceOutliner &space_outliner)
{
/* Most types can just expand. IDs optionally expand (hence the poll) and do additional, common
* expanding. Could be done nicer, we could request a small "expander" helper object from the
* element type, that the IDs have a more advanced implementation for. */
if (!tree_element.expandPoll(space_outliner)) {
return;
}
tree_element.expand(space_outliner);
}
} // namespace blender::ed::outliner
|