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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spoutliner
*/
#pragma once
#include "tree_element.hh"
namespace blender::ed::outliner {
class TreeElementID : public AbstractTreeElement {
protected:
ID &id_;
public:
TreeElementID(TreeElement &legacy_te, ID &id);
static TreeElementID *createFromID(TreeElement &legacy_te, ID &id);
void postExpand(SpaceOutliner &) const override;
bool expandPoll(const SpaceOutliner &) const override;
/**
* Expanding not implemented for all types yet. Once it is, this can be set to true or
* `AbstractTreeElement::expandValid()` can be removed altogether.
*/
bool isExpandValid() const override
{
return false;
}
protected:
/* ID types with animation data can use this. */
void expand_animation_data(SpaceOutliner &, const AnimData *) const;
private:
void expand_library_overrides(SpaceOutliner &) const;
};
class TreeElementIDLibrary final : public TreeElementID {
public:
TreeElementIDLibrary(TreeElement &legacy_te, Library &library);
bool isExpandValid() const override;
};
class TreeElementIDScene final : public TreeElementID {
Scene &scene_;
public:
TreeElementIDScene(TreeElement &legacy_te, Scene &scene);
void expand(SpaceOutliner &) const override;
bool isExpandValid() const override;
private:
void expandViewLayers(SpaceOutliner &) const;
void expandWorld(SpaceOutliner &) const;
void expandCollections(SpaceOutliner &) const;
void expandObjects(SpaceOutliner &) const;
};
} // namespace blender::ed::outliner
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