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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spoutliner
*/
#include "DNA_listBase.h"
#include "../outliner_intern.h"
#include "tree_display.h"
#include "tree_element_id_scene.hh"
namespace blender::ed::outliner {
TreeElementIDScene::TreeElementIDScene(TreeElement &legacy_te, Scene &scene)
: TreeElementID(legacy_te, scene.id), scene_(scene)
{
}
bool TreeElementIDScene::isExpandValid() const
{
return true;
}
void TreeElementIDScene::expand(SpaceOutliner &space_outliner) const
{
expandViewLayers(space_outliner);
expandWorld(space_outliner);
expandCollections(space_outliner);
expandObjects(space_outliner);
expand_animation_data(space_outliner, scene_.adt);
}
void TreeElementIDScene::expandViewLayers(SpaceOutliner &space_outliner) const
{
outliner_add_element(
&space_outliner, &legacy_te_.subtree, &scene_, &legacy_te_, TSE_R_LAYER_BASE, 0);
}
void TreeElementIDScene::expandWorld(SpaceOutliner &space_outliner) const
{
outliner_add_element(
&space_outliner, &legacy_te_.subtree, scene_.world, &legacy_te_, TSE_SOME_ID, 0);
}
void TreeElementIDScene::expandCollections(SpaceOutliner &space_outliner) const
{
outliner_add_element(
&space_outliner, &legacy_te_.subtree, &scene_, &legacy_te_, TSE_SCENE_COLLECTION_BASE, 0);
}
void TreeElementIDScene::expandObjects(SpaceOutliner &space_outliner) const
{
outliner_add_element(
&space_outliner, &legacy_te_.subtree, &scene_, &legacy_te_, TSE_SCENE_OBJECTS_BASE, 0);
}
} // namespace blender::ed::outliner
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