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spreadsheet_cache.hh « space_spreadsheet « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#pragma once

#include <atomic>

#include "BLI_function_ref.hh"
#include "BLI_map.hh"
#include "BLI_vector.hh"

namespace blender::ed::spreadsheet {

/**
 * A generic cache for the spreadsheet. Different data sources can cache custom data using custom
 * keys.
 *
 * Elements are removed from the cache when they are not used during a redraw.
 */
class SpreadsheetCache {
 public:
  class Key {
   public:
    virtual ~Key() = default;

    mutable bool is_used = false;

    virtual uint64_t hash() const = 0;

    friend bool operator==(const Key &a, const Key &b)
    {
      return a.is_equal_to(b);
    }

   private:
    virtual bool is_equal_to(const Key &other) const = 0;
  };

  class Value {
   public:
    virtual ~Value() = default;
  };

 private:
  Vector<std::unique_ptr<Key>> keys_;
  Map<std::reference_wrapper<const Key>, std::unique_ptr<Value>> cache_map_;

 public:
  /* Adding or looking up a key tags it as being used, so that it won't be removed. */
  void add(std::unique_ptr<Key> key, std::unique_ptr<Value> value);
  Value *lookup(const Key &key);
  Value &lookup_or_add(std::unique_ptr<Key> key,
                       FunctionRef<std::unique_ptr<Value>()> create_value);

  void set_all_unused();
  void remove_all_unused();

  template<typename T> T &lookup_or_add(std::unique_ptr<Key> key)
  {
    return dynamic_cast<T &>(
        this->lookup_or_add(std::move(key), []() { return std::make_unique<T>(); }));
  }
};

}  // namespace blender::ed::spreadsheet