1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
|
/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BKE_global.h"
#include "BKE_screen.h"
#include "ED_area.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_markers.h"
#include "time_intern.h"
/* ************************ main time area region *********************** */
/* draws a current frame indicator for the TimeLine */
static void time_draw_cfra_time(const bContext *C, SpaceTime *stime, ARegion *ar)
{
Scene *scene= C->scene;
float vec[2];
vec[0]= scene->r.cfra*scene->r.framelen;
UI_ThemeColor(TH_CFRAME); // no theme, should be global color once...
glLineWidth(3.0);
glBegin(GL_LINES);
vec[1]= ar->v2d.cur.ymin;
glVertex2fv(vec);
vec[1]= ar->v2d.cur.ymax;
glVertex2fv(vec);
glEnd();
glLineWidth(1.0);
}
static void time_draw_sfra_efra(const bContext *C, SpaceTime *stime, ARegion *ar)
{
View2D *v2d= UI_view2d_fromcontext(C);
/* draw darkened area outside of active timeline
* frame range used is preview range or scene range */
UI_ThemeColorShade(TH_BACK, -25);
if (PSFRA < PEFRA) {
glRectf(v2d->cur.xmin, v2d->cur.ymin, PSFRA, v2d->cur.ymax);
glRectf(PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
else {
glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
UI_ThemeColorShade(TH_BACK, -60);
/* thin lines where the actual frames are */
fdrawline(PSFRA, v2d->cur.ymin, PSFRA, v2d->cur.ymax);
fdrawline(PEFRA, v2d->cur.ymin, PEFRA, v2d->cur.ymax);
}
static void time_main_area_init(const bContext *C, ARegion *ar)
{
/* add handlers, stuff you only do once or on area/region changes */
}
static void time_main_area_refresh(const bContext *C, ARegion *ar)
{
/* refresh to match contextual changes */
}
static void time_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, windowsize changes should be handled here */
SpaceTime *stime= C->area->spacedata.first;
View2D *v2d= &ar->v2d;
View2DGrid *grid;
View2DScrollers *scrollers;
float col[3];
int unit, winx, winy;
// XXX this should become stored in regions too...
winx= ar->winrct.xmax - ar->winrct.xmin + 1;
winy= ar->winrct.ymax - ar->winrct.ymin + 1;
UI_view2d_size_update(v2d, winx, winy);
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);
/* start and end frame */
time_draw_sfra_efra(C, stime, ar);
/* grid */
unit= (stime->flag & TIME_DRAWFRAMES)? V2D_UNIT_FRAMES: V2D_UNIT_SECONDS;
grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, winx, winy);
UI_view2d_grid_draw(C, v2d, grid, (V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS));
UI_view2d_grid_free(grid);
/* current frame */
time_draw_cfra_time(C, stime, ar);
/* markers */
UI_view2d_view_orthoSpecial(C, v2d, 1);
draw_markers_time(C, 0);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
scrollers= UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
static void time_main_area_listener(ARegion *ar, wmNotifier *wmn)
{
/* draw entirely, windowsize changes should be handled here */
}
/* ************************ header time area region *********************** */
static void time_header_area_draw(const bContext *C, ARegion *ar)
{
float col[3];
/* clear */
UI_GetThemeColor3fv(TH_HEADER, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
uiTestRegion(C);
}
static void time_header_area_free(ARegion *ar)
{
uiFreeBlocks(&ar->uiblocks);
}
/* ******************** default callbacks for time space ***************** */
static SpaceLink *time_new(void)
{
SpaceTime *stime;
stime= MEM_callocN(sizeof(SpaceTime), "inittime");
stime->spacetype= SPACE_TIME;
stime->blockscale= 0.7;
stime->redraws= TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN;
// XXX move to region!
stime->v2d.tot.xmin= -4.0;
stime->v2d.tot.ymin= 0.0;
stime->v2d.tot.xmax= (float)EFRA + 4.0;
//stime->v2d.tot.ymax= (float)stime->winy;
stime->v2d.cur= stime->v2d.tot;
stime->v2d.min[0]= 1.0;
//stime->v2d.min[1]= (float)stime->winy;
stime->v2d.max[0]= 32000.0;
//stime->v2d.max[1]= (float)stime->winy;
stime->v2d.minzoom= 0.1f;
stime->v2d.maxzoom= 10.0;
stime->v2d.scroll= 0;
stime->v2d.keepaspect= 0;
stime->v2d.keepzoom= 0;
stime->v2d.keeptot= 0;
stime->flag |= TIME_DRAWFRAMES;
return (SpaceLink*)stime;
}
/* not spacelink itself */
static void time_free(SpaceLink *sl)
{
}
/* spacetype; init callback */
static void time_init(wmWindowManager *wm, ScrArea *sa)
{
ARegion *ar;
/* link area to SpaceXXX struct */
/* add handlers to area */
/* define how many regions, the order and types */
/* add types to regions */
for(ar= sa->regionbase.first; ar; ar= ar->next) {
if(ar->regiontype == RGN_TYPE_WINDOW) {
static ARegionType mainart={NULL, NULL, NULL, NULL, NULL};
mainart.init= time_main_area_init;
mainart.refresh= time_main_area_refresh;
mainart.draw= time_main_area_draw;
mainart.listener= time_main_area_listener;
ar->type= &mainart;
/* XXX the windowmanager may not be the best place to keep these
* keymaps, and this function callback may not be the best one
* to add the keymap handler, also will need to take care of
* area type changes, etc, basically space callbacks need to
* be looked at further */
WM_event_remove_keymap_handler(&ar->handlers, &wm->timekeymap);
WM_event_add_keymap_handler(&ar->handlers, &wm->timekeymap);
WM_event_add_keymap_handler(&ar->handlers, &wm->view2dkeymap); // XXX this should be added automatically!
}
else if(ar->regiontype == RGN_TYPE_HEADER) {
static ARegionType headerart={NULL, NULL, NULL, NULL, NULL};
headerart.draw= time_header_area_draw;
headerart.free= time_header_area_free;
ar->type= &headerart;
WM_event_add_keymap_handler(&ar->handlers, &wm->uikeymap);
WM_event_add_keymap_handler(&ar->handlers, &wm->view2dkeymap); // XXX this should be added automatically!
}
else {
static ARegionType art={NULL, NULL, NULL, NULL, NULL};
/* for time being; register 1 type */
ar->type= &art;
}
}
}
/* spacetype; context changed */
static void time_refresh(bContext *C, ScrArea *sa)
{
}
static SpaceLink *time_duplicate(SpaceLink *sl)
{
SpaceTime *stime= (SpaceTime *)sl;
SpaceTime *stimen= MEM_dupallocN(stime);
return (SpaceLink *)stimen;
}
/* only called once, from screen/spacetypes.c */
void ED_spacetype_time(void)
{
static SpaceType st;
st.spaceid= SPACE_TIME;
st.new= time_new;
st.free= time_free;
st.init= time_init;
st.refresh= time_refresh;
st.duplicate= time_duplicate;
st.operatortypes= time_operatortypes;
st.keymap= time_keymap;
BKE_spacetype_register(&st);
}
|