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|
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
/** \file
* \ingroup spview3d
*
* 3D view manipulation/operators.
*/
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_world_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_camera.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "DEG_depsgraph_query.h"
#include "WM_api.h"
#include "WM_message.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_transform_snap_object_context.h"
#include "view3d_intern.h" /* own include */
/* test for unlocked camera view in quad view */
static bool view3d_camera_user_poll(bContext *C)
{
View3D *v3d;
ARegion *region;
if (ED_view3d_context_user_region(C, &v3d, ®ion)) {
RegionView3D *rv3d = region->regiondata;
if ((rv3d->persp == RV3D_CAMOB) && !(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM)) {
return 1;
}
}
return 0;
}
static bool view3d_lock_poll(bContext *C)
{
View3D *v3d = CTX_wm_view3d(C);
if (v3d) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d) {
return ED_view3d_offset_lock_check(v3d, rv3d);
}
}
return false;
}
/* -------------------------------------------------------------------- */
/** \name View Lock Clear Operator
* \{ */
static int view_lock_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
if (v3d) {
ED_view3d_lock_clear(v3d);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void VIEW3D_OT_view_lock_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "View Lock Clear";
ot->description = "Clear all view locking";
ot->idname = "VIEW3D_OT_view_lock_clear";
/* api callbacks */
ot->exec = view_lock_clear_exec;
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Lock to Active Operator
* \{ */
static int view_lock_to_active_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
Object *obact = CTX_data_active_object(C);
if (v3d) {
ED_view3d_lock_clear(v3d);
v3d->ob_center = obact; /* can be NULL */
if (obact && obact->type == OB_ARMATURE) {
if (obact->mode & OB_MODE_POSE) {
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Object *obact_eval = DEG_get_evaluated_object(depsgraph, obact);
bPoseChannel *pcham_act = BKE_pose_channel_active_if_layer_visible(obact_eval);
if (pcham_act) {
BLI_strncpy(v3d->ob_center_bone, pcham_act->name, sizeof(v3d->ob_center_bone));
}
}
else {
EditBone *ebone_act = ((bArmature *)obact->data)->act_edbone;
if (ebone_act) {
BLI_strncpy(v3d->ob_center_bone, ebone_act->name, sizeof(v3d->ob_center_bone));
}
}
}
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void VIEW3D_OT_view_lock_to_active(wmOperatorType *ot)
{
/* identifiers */
ot->name = "View Lock to Active";
ot->description = "Lock the view to the active object/bone";
ot->idname = "VIEW3D_OT_view_lock_to_active";
/* api callbacks */
ot->exec = view_lock_to_active_exec;
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Frame Camera Bounds Operator
* \{ */
static int view3d_center_camera_exec(bContext *C, wmOperator *UNUSED(op))
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
float xfac, yfac;
float size[2];
View3D *v3d;
ARegion *region;
RegionView3D *rv3d;
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d, ®ion);
rv3d = region->regiondata;
rv3d->camdx = rv3d->camdy = 0.0f;
ED_view3d_calc_camera_border_size(scene, depsgraph, region, v3d, rv3d, size);
/* 4px is just a little room from the edge of the area */
xfac = (float)region->winx / (float)(size[0] + 4);
yfac = (float)region->winy / (float)(size[1] + 4);
rv3d->camzoom = BKE_screen_view3d_zoom_from_fac(min_ff(xfac, yfac));
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_center_camera(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Frame Camera Bounds";
ot->description = "Center the camera view, resizing the view to fit its bounds";
ot->idname = "VIEW3D_OT_view_center_camera";
/* api callbacks */
ot->exec = view3d_center_camera_exec;
ot->poll = view3d_camera_user_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Lock Center Operator
* \{ */
static int view3d_center_lock_exec(bContext *C, wmOperator *UNUSED(op))
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
zero_v2(rv3d->ofs_lock);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_center_lock(wmOperatorType *ot)
{
/* identifiers */
ot->name = "View Lock Center";
ot->description = "Center the view lock offset";
ot->idname = "VIEW3D_OT_view_center_lock";
/* api callbacks */
ot->exec = view3d_center_lock_exec;
ot->poll = view3d_lock_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Set Render Border Operator
* \{ */
static int render_border_exec(bContext *C, wmOperator *op)
{
View3D *v3d = CTX_wm_view3d(C);
ARegion *region = CTX_wm_region(C);
RegionView3D *rv3d = ED_view3d_context_rv3d(C);
Scene *scene = CTX_data_scene(C);
rcti rect;
rctf vb, border;
/* get box select values using rna */
WM_operator_properties_border_to_rcti(op, &rect);
/* calculate range */
if (rv3d->persp == RV3D_CAMOB) {
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &vb, false);
}
else {
vb.xmin = 0;
vb.ymin = 0;
vb.xmax = region->winx;
vb.ymax = region->winy;
}
border.xmin = ((float)rect.xmin - vb.xmin) / BLI_rctf_size_x(&vb);
border.ymin = ((float)rect.ymin - vb.ymin) / BLI_rctf_size_y(&vb);
border.xmax = ((float)rect.xmax - vb.xmin) / BLI_rctf_size_x(&vb);
border.ymax = ((float)rect.ymax - vb.ymin) / BLI_rctf_size_y(&vb);
/* actually set border */
CLAMP(border.xmin, 0.0f, 1.0f);
CLAMP(border.ymin, 0.0f, 1.0f);
CLAMP(border.xmax, 0.0f, 1.0f);
CLAMP(border.ymax, 0.0f, 1.0f);
if (rv3d->persp == RV3D_CAMOB) {
scene->r.border = border;
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
}
else {
v3d->render_border = border;
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
}
/* drawing a border outside the camera view switches off border rendering */
if ((border.xmin == border.xmax || border.ymin == border.ymax)) {
if (rv3d->persp == RV3D_CAMOB) {
scene->r.mode &= ~R_BORDER;
}
else {
v3d->flag2 &= ~V3D_RENDER_BORDER;
}
}
else {
if (rv3d->persp == RV3D_CAMOB) {
scene->r.mode |= R_BORDER;
}
else {
v3d->flag2 |= V3D_RENDER_BORDER;
}
}
if (rv3d->persp == RV3D_CAMOB) {
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_render_border(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set Render Region";
ot->description = "Set the boundaries of the border render and enable border render";
ot->idname = "VIEW3D_OT_render_border";
/* api callbacks */
ot->invoke = WM_gesture_box_invoke;
ot->exec = render_border_exec;
ot->modal = WM_gesture_box_modal;
ot->cancel = WM_gesture_box_cancel;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
WM_operator_properties_border(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Clear Render Border Operator
* \{ */
static int clear_render_border_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ED_view3d_context_rv3d(C);
Scene *scene = CTX_data_scene(C);
rctf *border = NULL;
if (rv3d->persp == RV3D_CAMOB) {
scene->r.mode &= ~R_BORDER;
border = &scene->r.border;
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
}
else {
v3d->flag2 &= ~V3D_RENDER_BORDER;
border = &v3d->render_border;
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
}
border->xmin = 0.0f;
border->ymin = 0.0f;
border->xmax = 1.0f;
border->ymax = 1.0f;
if (rv3d->persp == RV3D_CAMOB) {
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_clear_render_border(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Render Region";
ot->description = "Clear the boundaries of the border render and disable border render";
ot->idname = "VIEW3D_OT_clear_render_border";
/* api callbacks */
ot->exec = clear_render_border_exec;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Set Camera Zoom 1:1 Operator
*
* Sets the view to 1:1 camera/render-pixel.
* \{ */
static void view3d_set_1_to_1_viewborder(Scene *scene,
Depsgraph *depsgraph,
ARegion *region,
View3D *v3d)
{
RegionView3D *rv3d = region->regiondata;
float size[2];
int im_width = (scene->r.size * scene->r.xsch) / 100;
ED_view3d_calc_camera_border_size(scene, depsgraph, region, v3d, rv3d, size);
rv3d->camzoom = BKE_screen_view3d_zoom_from_fac((float)im_width / size[0]);
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
}
static int view3d_zoom_1_to_1_camera_exec(bContext *C, wmOperator *UNUSED(op))
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d;
ARegion *region;
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d, ®ion);
view3d_set_1_to_1_viewborder(scene, depsgraph, region, v3d);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_zoom_camera_1_to_1(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Zoom Camera 1:1";
ot->description = "Match the camera to 1:1 to the render output";
ot->idname = "VIEW3D_OT_zoom_camera_1_to_1";
/* api callbacks */
ot->exec = view3d_zoom_1_to_1_camera_exec;
ot->poll = view3d_camera_user_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Toggle Perspective/Orthographic Operator
* \{ */
static int viewpersportho_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d_dummy;
ARegion *region;
RegionView3D *rv3d;
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d_dummy, ®ion);
rv3d = region->regiondata;
/* Could add a separate lock flag for locking persp. */
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) == 0) {
if (rv3d->persp != RV3D_ORTHO) {
rv3d->persp = RV3D_ORTHO;
}
else {
rv3d->persp = RV3D_PERSP;
}
ED_region_tag_redraw(region);
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_persportho(wmOperatorType *ot)
{
/* identifiers */
ot->name = "View Perspective/Orthographic";
ot->description = "Switch the current view from perspective/orthographic projection";
ot->idname = "VIEW3D_OT_view_persportho";
/* api callbacks */
ot->exec = viewpersportho_exec;
ot->poll = ED_operator_rv3d_user_region_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Navigate Operator
*
* Wraps walk/fly modes.
* \{ */
static int view3d_navigate_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
eViewNavigation_Method mode = U.navigation_mode;
switch (mode) {
case VIEW_NAVIGATION_FLY:
WM_operator_name_call(C, "VIEW3D_OT_fly", WM_OP_INVOKE_DEFAULT, NULL, event);
break;
case VIEW_NAVIGATION_WALK:
default:
WM_operator_name_call(C, "VIEW3D_OT_walk", WM_OP_INVOKE_DEFAULT, NULL, event);
break;
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_navigate(wmOperatorType *ot)
{
/* identifiers */
ot->name = "View Navigation (Walk/Fly)";
ot->description =
"Interactively navigate around the scene (uses the mode (walk/fly) preference)";
ot->idname = "VIEW3D_OT_navigate";
/* api callbacks */
ot->invoke = view3d_navigate_invoke;
ot->poll = ED_operator_view3d_active;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Background Image Add Operator
* \{ */
static Camera *background_image_camera_from_context(bContext *C)
{
/* Needed to support drag-and-drop & camera buttons context. */
View3D *v3d = CTX_wm_view3d(C);
if (v3d != NULL) {
if (v3d->camera && v3d->camera->data && v3d->camera->type == OB_CAMERA) {
return v3d->camera->data;
}
return NULL;
}
return CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data;
}
static int background_image_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Camera *cam = background_image_camera_from_context(C);
BKE_camera_background_image_new(cam);
return OPERATOR_FINISHED;
}
static int background_image_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Camera *cam = background_image_camera_from_context(C);
Image *ima;
CameraBGImage *bgpic;
ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
/* may be NULL, continue anyway */
bgpic = BKE_camera_background_image_new(cam);
bgpic->ima = ima;
cam->flag |= CAM_SHOW_BG_IMAGE;
WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam);
DEG_id_tag_update(&cam->id, ID_RECALC_COPY_ON_WRITE);
return OPERATOR_FINISHED;
}
static bool background_image_add_poll(bContext *C)
{
return background_image_camera_from_context(C) != NULL;
}
void VIEW3D_OT_background_image_add(wmOperatorType *ot)
{
/* identifiers */
/* NOTE: having key shortcut here is bad practice,
* but for now keep because this displays when dragging an image over the 3D viewport */
ot->name = "Add Background Image";
ot->description = "Add a new background image";
ot->idname = "VIEW3D_OT_background_image_add";
/* api callbacks */
ot->invoke = background_image_add_invoke;
ot->exec = background_image_add_exec;
ot->poll = background_image_add_poll;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
WM_operator_properties_id_lookup(ot, true);
WM_operator_properties_filesel(ot,
FILE_TYPE_FOLDER | FILE_TYPE_IMAGE | FILE_TYPE_MOVIE,
FILE_SPECIAL,
FILE_OPENFILE,
WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH,
FILE_DEFAULTDISPLAY,
FILE_SORT_DEFAULT);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Background Image Remove Operator
* \{ */
static int background_image_remove_exec(bContext *C, wmOperator *op)
{
Camera *cam = CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data;
const int index = RNA_int_get(op->ptr, "index");
CameraBGImage *bgpic_rem = BLI_findlink(&cam->bg_images, index);
if (bgpic_rem) {
if (ID_IS_OVERRIDE_LIBRARY(cam) &&
(bgpic_rem->flag & CAM_BGIMG_FLAG_OVERRIDE_LIBRARY_LOCAL) == 0) {
BKE_reportf(op->reports,
RPT_WARNING,
"Cannot remove background image %d from camera '%s', as it is from the linked "
"reference data",
index,
cam->id.name + 2);
return OPERATOR_CANCELLED;
}
id_us_min((ID *)bgpic_rem->ima);
id_us_min((ID *)bgpic_rem->clip);
BKE_camera_background_image_remove(cam, bgpic_rem);
WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam);
DEG_id_tag_update(&cam->id, ID_RECALC_COPY_ON_WRITE);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void VIEW3D_OT_background_image_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove Background Image";
ot->description = "Remove a background image from the 3D view";
ot->idname = "VIEW3D_OT_background_image_remove";
/* api callbacks */
ot->exec = background_image_remove_exec;
ot->poll = ED_operator_camera_poll;
/* flags */
ot->flag = 0;
/* properties */
RNA_def_int(
ot->srna, "index", 0, 0, INT_MAX, "Index", "Background image index to remove", 0, INT_MAX);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Drop World Operator
* \{ */
static int drop_world_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
World *world = (World *)WM_operator_properties_id_lookup_from_name_or_session_uuid(
bmain, op->ptr, ID_WO);
if (world == NULL) {
return OPERATOR_CANCELLED;
}
id_us_min((ID *)scene->world);
id_us_plus(&world->id);
scene->world = world;
DEG_id_tag_update(&scene->id, 0);
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_SCENE | ND_WORLD, scene);
return OPERATOR_FINISHED;
}
static bool drop_world_poll(bContext *C)
{
return ED_operator_scene_editable(C);
}
void VIEW3D_OT_drop_world(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Drop World";
ot->description = "Drop a world into the scene";
ot->idname = "VIEW3D_OT_drop_world";
/* api callbacks */
ot->exec = drop_world_exec;
ot->poll = drop_world_poll;
/* flags */
ot->flag = OPTYPE_UNDO | OPTYPE_INTERNAL;
/* properties */
WM_operator_properties_id_lookup(ot, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Clipping Planes Operator
*
* Draw border or toggle off.
* \{ */
static void calc_local_clipping(float clip_local[6][4],
const BoundBox *clipbb,
const float mat[4][4])
{
BoundBox clipbb_local;
float imat[4][4];
invert_m4_m4(imat, mat);
for (int i = 0; i < 8; i++) {
mul_v3_m4v3(clipbb_local.vec[i], imat, clipbb->vec[i]);
}
ED_view3d_clipping_calc_from_boundbox(clip_local, &clipbb_local, is_negative_m4(mat));
}
void ED_view3d_clipping_local(RegionView3D *rv3d, const float mat[4][4])
{
if (rv3d->rflag & RV3D_CLIPPING) {
calc_local_clipping(rv3d->clip_local, rv3d->clipbb, mat);
}
}
static int view3d_clipping_exec(bContext *C, wmOperator *op)
{
ARegion *region = CTX_wm_region(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
rcti rect;
WM_operator_properties_border_to_rcti(op, &rect);
rv3d->rflag |= RV3D_CLIPPING;
rv3d->clipbb = MEM_callocN(sizeof(BoundBox), "clipbb");
/* NULL object because we don't want it in object space */
ED_view3d_clipping_calc(rv3d->clipbb, rv3d->clip, region, NULL, &rect);
return OPERATOR_FINISHED;
}
static int view3d_clipping_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
ARegion *region = CTX_wm_region(C);
if (rv3d->rflag & RV3D_CLIPPING) {
rv3d->rflag &= ~RV3D_CLIPPING;
ED_region_tag_redraw(region);
MEM_SAFE_FREE(rv3d->clipbb);
return OPERATOR_FINISHED;
}
return WM_gesture_box_invoke(C, op, event);
}
void VIEW3D_OT_clip_border(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clipping Region";
ot->description = "Set the view clipping region";
ot->idname = "VIEW3D_OT_clip_border";
/* api callbacks */
ot->invoke = view3d_clipping_invoke;
ot->exec = view3d_clipping_exec;
ot->modal = WM_gesture_box_modal;
ot->cancel = WM_gesture_box_cancel;
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = 0;
/* properties */
WM_operator_properties_border(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Set Cursor Operator
* \{ */
/* cursor position in vec, result in vec, mval in region coords */
void ED_view3d_cursor3d_position(bContext *C,
const int mval[2],
const bool use_depth,
float cursor_co[3])
{
ARegion *region = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = region->regiondata;
bool flip;
bool depth_used = false;
/* normally the caller should ensure this,
* but this is called from areas that aren't already dealing with the viewport */
if (rv3d == NULL) {
return;
}
ED_view3d_calc_zfac_ex(rv3d, cursor_co, &flip);
/* Reset the depth based on the view offset (we _know_ the offset is in front of us). */
if (flip) {
negate_v3_v3(cursor_co, rv3d->ofs);
/* re initialize, no need to check flip again */
ED_view3d_calc_zfac(rv3d, cursor_co);
}
if (use_depth) { /* maybe this should be accessed some other way */
struct Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
view3d_operator_needs_opengl(C);
if (ED_view3d_autodist(depsgraph, region, v3d, mval, cursor_co, true, NULL)) {
depth_used = true;
}
}
if (depth_used == false) {
float depth_pt[3];
copy_v3_v3(depth_pt, cursor_co);
ED_view3d_win_to_3d_int(v3d, region, depth_pt, mval, cursor_co);
}
}
void ED_view3d_cursor3d_position_rotation(bContext *C,
const int mval[2],
const bool use_depth,
enum eV3DCursorOrient orientation,
float cursor_co[3],
float cursor_quat[4])
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ARegion *region = CTX_wm_region(C);
RegionView3D *rv3d = region->regiondata;
/* XXX, caller should check. */
if (rv3d == NULL) {
return;
}
ED_view3d_cursor3d_position(C, mval, use_depth, cursor_co);
if (orientation == V3D_CURSOR_ORIENT_NONE) {
/* pass */
}
else if (orientation == V3D_CURSOR_ORIENT_VIEW) {
copy_qt_qt(cursor_quat, rv3d->viewquat);
cursor_quat[0] *= -1.0f;
}
else if (orientation == V3D_CURSOR_ORIENT_XFORM) {
float mat[3][3];
ED_transform_calc_orientation_from_type(C, mat);
mat3_to_quat(cursor_quat, mat);
}
else if (orientation == V3D_CURSOR_ORIENT_GEOM) {
copy_qt_qt(cursor_quat, rv3d->viewquat);
cursor_quat[0] *= -1.0f;
const float mval_fl[2] = {UNPACK2(mval)};
float ray_no[3];
float ray_co[3];
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create(scene, 0);
float obmat[4][4];
Object *ob_dummy = NULL;
float dist_px = 0;
if (ED_transform_snap_object_project_view3d_ex(snap_context,
CTX_data_ensure_evaluated_depsgraph(C),
region,
v3d,
SCE_SNAP_MODE_FACE,
&(const struct SnapObjectParams){
.snap_target_select = SCE_SNAP_TARGET_ALL,
.edit_mode_type = SNAP_GEOM_FINAL,
.use_occlusion_test = true,
},
mval_fl,
NULL,
&dist_px,
ray_co,
ray_no,
NULL,
&ob_dummy,
obmat,
NULL) != 0) {
if (use_depth) {
copy_v3_v3(cursor_co, ray_co);
}
/* Math normal (Z). */
{
float tquat[4];
float z_src[3] = {0, 0, 1};
mul_qt_v3(cursor_quat, z_src);
rotation_between_vecs_to_quat(tquat, z_src, ray_no);
mul_qt_qtqt(cursor_quat, tquat, cursor_quat);
}
/* Match object matrix (X). */
{
const float ortho_axis_dot[3] = {
dot_v3v3(ray_no, obmat[0]),
dot_v3v3(ray_no, obmat[1]),
dot_v3v3(ray_no, obmat[2]),
};
const int ortho_axis = axis_dominant_v3_ortho_single(ortho_axis_dot);
float tquat_best[4];
float angle_best = -1.0f;
float tan_dst[3];
project_plane_v3_v3v3(tan_dst, obmat[ortho_axis], ray_no);
normalize_v3(tan_dst);
/* As the tangent is arbitrary from the users point of view,
* make the cursor 'roll' on the shortest angle.
* otherwise this can cause noticeable 'flipping', see T72419. */
for (int axis = 0; axis < 2; axis++) {
float tan_src[3] = {0, 0, 0};
tan_src[axis] = 1.0f;
mul_qt_v3(cursor_quat, tan_src);
for (int axis_sign = 0; axis_sign < 2; axis_sign++) {
float tquat_test[4];
rotation_between_vecs_to_quat(tquat_test, tan_src, tan_dst);
const float angle_test = angle_normalized_qt(tquat_test);
if (angle_test < angle_best || angle_best == -1.0f) {
angle_best = angle_test;
copy_qt_qt(tquat_best, tquat_test);
}
negate_v3(tan_src);
}
}
mul_qt_qtqt(cursor_quat, tquat_best, cursor_quat);
}
}
ED_transform_snap_object_context_destroy(snap_context);
}
}
void ED_view3d_cursor3d_update(bContext *C,
const int mval[2],
const bool use_depth,
enum eV3DCursorOrient orientation)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ARegion *region = CTX_wm_region(C);
RegionView3D *rv3d = region->regiondata;
View3DCursor *cursor_curr = &scene->cursor;
View3DCursor cursor_prev = *cursor_curr;
{
float quat[4], quat_prev[4];
BKE_scene_cursor_rot_to_quat(cursor_curr, quat);
copy_qt_qt(quat_prev, quat);
ED_view3d_cursor3d_position_rotation(
C, mval, use_depth, orientation, cursor_curr->location, quat);
if (!equals_v4v4(quat_prev, quat)) {
if ((cursor_curr->rotation_mode == ROT_MODE_AXISANGLE) && RV3D_VIEW_IS_AXIS(rv3d->view)) {
float tmat[3][3], cmat[3][3];
quat_to_mat3(tmat, quat);
negate_v3_v3(cursor_curr->rotation_axis, tmat[2]);
axis_angle_to_mat3(cmat, cursor_curr->rotation_axis, 0.0f);
cursor_curr->rotation_angle = angle_signed_on_axis_v3v3_v3(
cmat[0], tmat[0], cursor_curr->rotation_axis);
}
else {
BKE_scene_cursor_quat_to_rot(cursor_curr, quat, true);
}
}
}
/* offset the cursor lock to avoid jumping to new offset */
if (v3d->ob_center_cursor) {
if (U.uiflag & USER_LOCK_CURSOR_ADJUST) {
float co_2d_curr[2], co_2d_prev[2];
if ((ED_view3d_project_float_global(
region, cursor_prev.location, co_2d_prev, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
(ED_view3d_project_float_global(
region, cursor_curr->location, co_2d_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK)) {
rv3d->ofs_lock[0] += (co_2d_curr[0] - co_2d_prev[0]) / (region->winx * 0.5f);
rv3d->ofs_lock[1] += (co_2d_curr[1] - co_2d_prev[1]) / (region->winy * 0.5f);
}
}
else {
/* Cursor may be outside of the view,
* prevent it getting 'lost', see: T40353 & T45301 */
zero_v2(rv3d->ofs_lock);
}
}
if (v3d->localvd) {
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
}
else {
WM_event_add_notifier(C, NC_SCENE | NA_EDITED, scene);
}
{
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
wmMsgParams_RNA msg_key_params = {{0}};
RNA_pointer_create(&scene->id, &RNA_View3DCursor, &scene->cursor, &msg_key_params.ptr);
WM_msg_publish_rna_params(mbus, &msg_key_params);
}
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
static int view3d_cursor3d_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
bool use_depth = (U.uiflag & USER_DEPTH_CURSOR);
{
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "use_depth");
if (RNA_property_is_set(op->ptr, prop)) {
use_depth = RNA_property_boolean_get(op->ptr, prop);
}
else {
RNA_property_boolean_set(op->ptr, prop, use_depth);
}
}
const enum eV3DCursorOrient orientation = RNA_enum_get(op->ptr, "orientation");
ED_view3d_cursor3d_update(C, event->mval, use_depth, orientation);
/* Use pass-through to allow click-drag to transform the cursor. */
return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
}
void VIEW3D_OT_cursor3d(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set 3D Cursor";
ot->description = "Set the location of the 3D cursor";
ot->idname = "VIEW3D_OT_cursor3d";
/* api callbacks */
ot->invoke = view3d_cursor3d_invoke;
ot->poll = ED_operator_region_view3d_active;
/* flags */
// ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
PropertyRNA *prop;
static const EnumPropertyItem orientation_items[] = {
{V3D_CURSOR_ORIENT_NONE, "NONE", 0, "None", "Leave orientation unchanged"},
{V3D_CURSOR_ORIENT_VIEW, "VIEW", 0, "View", "Orient to the viewport"},
{V3D_CURSOR_ORIENT_XFORM,
"XFORM",
0,
"Transform",
"Orient to the current transform setting"},
{V3D_CURSOR_ORIENT_GEOM, "GEOM", 0, "Geometry", "Match the surface normal"},
{0, NULL, 0, NULL, NULL},
};
prop = RNA_def_boolean(
ot->srna, "use_depth", true, "Surface Project", "Project onto the surface");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_enum(ot->srna,
"orientation",
orientation_items,
V3D_CURSOR_ORIENT_VIEW,
"Orientation",
"Preset viewpoint to use");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Toggle Shading Operator
* \{ */
static const EnumPropertyItem prop_shading_type_items[] = {
{OB_WIRE, "WIREFRAME", 0, "Wireframe", "Toggle wireframe shading"},
{OB_SOLID, "SOLID", 0, "Solid", "Toggle solid shading"},
{OB_MATERIAL, "MATERIAL", 0, "Material Preview", "Toggle material preview shading"},
{OB_RENDER, "RENDERED", 0, "Rendered", "Toggle rendered shading"},
{0, NULL, 0, NULL, NULL},
};
static int toggle_shading_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
View3D *v3d = CTX_wm_view3d(C);
ScrArea *area = CTX_wm_area(C);
int type = RNA_enum_get(op->ptr, "type");
if (type == OB_SOLID) {
if (v3d->shading.type != type) {
v3d->shading.type = type;
}
else if (v3d->shading.type == OB_WIRE) {
v3d->shading.type = OB_SOLID;
}
else {
v3d->shading.type = OB_WIRE;
}
}
else {
char *prev_type = ((type == OB_WIRE) ? &v3d->shading.prev_type_wire : &v3d->shading.prev_type);
if (v3d->shading.type == type) {
if (*prev_type == type || !ELEM(*prev_type, OB_WIRE, OB_SOLID, OB_MATERIAL, OB_RENDER)) {
*prev_type = OB_SOLID;
}
v3d->shading.type = *prev_type;
}
else {
*prev_type = v3d->shading.type;
v3d->shading.type = type;
}
}
ED_view3d_shade_update(bmain, v3d, area);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D | NS_VIEW3D_SHADING, v3d);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_toggle_shading(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Toggle Shading Type";
ot->description = "Toggle shading type in 3D viewport";
ot->idname = "VIEW3D_OT_toggle_shading";
/* api callbacks */
ot->exec = toggle_shading_exec;
ot->poll = ED_operator_view3d_active;
prop = RNA_def_enum(
ot->srna, "type", prop_shading_type_items, 0, "Type", "Shading type to toggle");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Toggle XRay
* \{ */
static int toggle_xray_exec(bContext *C, wmOperator *op)
{
View3D *v3d = CTX_wm_view3d(C);
ScrArea *area = CTX_wm_area(C);
Object *obact = CTX_data_active_object(C);
if (obact && ((obact->mode & OB_MODE_POSE) ||
((obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact)))) {
v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECT;
}
else {
const bool xray_active = ((obact && (obact->mode & OB_MODE_EDIT)) ||
ELEM(v3d->shading.type, OB_WIRE, OB_SOLID));
if (v3d->shading.type == OB_WIRE) {
v3d->shading.flag ^= V3D_SHADING_XRAY_WIREFRAME;
}
else {
v3d->shading.flag ^= V3D_SHADING_XRAY;
}
if (!xray_active) {
BKE_report(op->reports, RPT_INFO, "X-Ray not available in current mode");
}
}
ED_area_tag_redraw(area);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D | NS_VIEW3D_SHADING, v3d);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_toggle_xray(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle X-Ray";
ot->idname = "VIEW3D_OT_toggle_xray";
ot->description = "Transparent scene display. Allow selecting through items";
/* api callbacks */
ot->exec = toggle_xray_exec;
ot->poll = ED_operator_view3d_active;
}
/** \} */
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