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view3d_iterators.c « space_view3d « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup spview3d
 */

#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"

#include "BLI_math_geom.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"

#include "BKE_DerivedMesh.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
#include "BKE_mesh_iterators.h"
#include "BKE_mesh_runtime.h"
#include "BKE_modifier.h"

#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"

#include "bmesh.h"

#include "ED_armature.h"
#include "ED_screen.h"
#include "ED_view3d.h"

typedef struct foreachScreenObjectVert_userData {
  void (*func)(void *userData, MVert *mv, const float screen_co_b[2], int index);
  void *userData;
  ViewContext vc;
  eV3DProjTest clip_flag;
} foreachScreenObjectVert_userData;

typedef struct foreachScreenVert_userData {
  void (*func)(void *userData, BMVert *eve, const float screen_co_b[2], int index);
  void *userData;
  ViewContext vc;
  eV3DProjTest clip_flag;
} foreachScreenVert_userData;

/* user data structures for derived mesh callbacks */
typedef struct foreachScreenEdge_userData {
  void (*func)(void *userData,
               BMEdge *eed,
               const float screen_co_a[2],
               const float screen_co_b[2],
               int index);
  void *userData;
  ViewContext vc;
  rctf win_rect; /* copy of: vc.region->winx/winy, use for faster tests, minx/y will always be 0 */
  eV3DProjTest clip_flag;
} foreachScreenEdge_userData;

typedef struct foreachScreenFace_userData {
  void (*func)(void *userData, BMFace *efa, const float screen_co_b[2], int index);
  void *userData;
  ViewContext vc;
  eV3DProjTest clip_flag;
} foreachScreenFace_userData;

/**
 * \note foreach funcs should be called while drawing or directly after
 * if not, #ED_view3d_init_mats_rv3d() can be used for selection tools
 * but would not give correct results with dupli's for eg. which don't
 * use the object matrix in the usual way.
 */

/* ------------------------------------------------------------------------ */

static void meshobject_foreachScreenVert__mapFunc(void *userData,
                                                  int index,
                                                  const float co[3],
                                                  const float UNUSED(no_f[3]),
                                                  const short UNUSED(no_s[3]))
{
  foreachScreenObjectVert_userData *data = userData;
  struct MVert *mv = &((Mesh *)(data->vc.obact->data))->mvert[index];

  if (!(mv->flag & ME_HIDE)) {
    float screen_co[2];

    if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
        V3D_PROJ_RET_OK) {
      return;
    }

    data->func(data->userData, mv, screen_co, index);
  }
}

void meshobject_foreachScreenVert(
    ViewContext *vc,
    void (*func)(void *userData, MVert *eve, const float screen_co[2], int index),
    void *userData,
    eV3DProjTest clip_flag)
{
  foreachScreenObjectVert_userData data;
  Mesh *me;

  Scene *scene_eval = DEG_get_evaluated_scene(vc->depsgraph);
  Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);

  me = mesh_get_eval_final(vc->depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);

  ED_view3d_check_mats_rv3d(vc->rv3d);

  data.vc = *vc;
  data.func = func;
  data.userData = userData;
  data.clip_flag = clip_flag;

  if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
    ED_view3d_clipping_local(vc->rv3d, vc->obact->obmat);
  }

  BKE_mesh_foreach_mapped_vert(me, meshobject_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
}

static void mesh_foreachScreenVert__mapFunc(void *userData,
                                            int index,
                                            const float co[3],
                                            const float UNUSED(no_f[3]),
                                            const short UNUSED(no_s[3]))
{
  foreachScreenVert_userData *data = userData;
  BMVert *eve = BM_vert_at_index(data->vc.em->bm, index);

  if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
    float screen_co[2];

    if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
        V3D_PROJ_RET_OK) {
      return;
    }

    data->func(data->userData, eve, screen_co, index);
  }
}

void mesh_foreachScreenVert(
    ViewContext *vc,
    void (*func)(void *userData, BMVert *eve, const float screen_co[2], int index),
    void *userData,
    eV3DProjTest clip_flag)
{
  foreachScreenVert_userData data;

  Mesh *me = editbmesh_get_eval_cage_from_orig(
      vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);

  ED_view3d_check_mats_rv3d(vc->rv3d);

  data.vc = *vc;
  data.func = func;
  data.userData = userData;
  data.clip_flag = clip_flag;

  if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
    ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
  }

  BM_mesh_elem_table_ensure(vc->em->bm, BM_VERT);
  BKE_mesh_foreach_mapped_vert(me, mesh_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
}

/* ------------------------------------------------------------------------ */

static void mesh_foreachScreenEdge__mapFunc(void *userData,
                                            int index,
                                            const float v0co[3],
                                            const float v1co[3])
{
  foreachScreenEdge_userData *data = userData;
  BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);

  if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
    float screen_co_a[2];
    float screen_co_b[2];
    eV3DProjTest clip_flag_nowin = data->clip_flag & ~V3D_PROJ_TEST_CLIP_WIN;

    if (ED_view3d_project_float_object(data->vc.region, v0co, screen_co_a, clip_flag_nowin) !=
        V3D_PROJ_RET_OK) {
      return;
    }
    if (ED_view3d_project_float_object(data->vc.region, v1co, screen_co_b, clip_flag_nowin) !=
        V3D_PROJ_RET_OK) {
      return;
    }

    if (data->clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
      if (!BLI_rctf_isect_segment(&data->win_rect, screen_co_a, screen_co_b)) {
        return;
      }
    }

    data->func(data->userData, eed, screen_co_a, screen_co_b, index);
  }
}

void mesh_foreachScreenEdge(ViewContext *vc,
                            void (*func)(void *userData,
                                         BMEdge *eed,
                                         const float screen_co_a[2],
                                         const float screen_co_b[2],
                                         int index),
                            void *userData,
                            eV3DProjTest clip_flag)
{
  foreachScreenEdge_userData data;

  Mesh *me = editbmesh_get_eval_cage_from_orig(
      vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);

  ED_view3d_check_mats_rv3d(vc->rv3d);

  data.vc = *vc;

  data.win_rect.xmin = 0;
  data.win_rect.ymin = 0;
  data.win_rect.xmax = vc->region->winx;
  data.win_rect.ymax = vc->region->winy;

  data.func = func;
  data.userData = userData;
  data.clip_flag = clip_flag;

  if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
    ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
  }

  BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
  BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge__mapFunc, &data);
}

/* ------------------------------------------------------------------------ */

/**
 * Only call for bound-box clipping.
 * Otherwise call #mesh_foreachScreenEdge__mapFunc
 */
static void mesh_foreachScreenEdge_clip_bb_segment__mapFunc(void *userData,
                                                            int index,
                                                            const float v0co[3],
                                                            const float v1co[3])
{
  foreachScreenEdge_userData *data = userData;
  BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);

  BLI_assert(data->clip_flag & V3D_PROJ_TEST_CLIP_BB);

  if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
    float v0co_clip[3];
    float v1co_clip[3];

    if (!clip_segment_v3_plane_n(v0co, v1co, data->vc.rv3d->clip_local, 4, v0co_clip, v1co_clip)) {
      return;
    }

    float screen_co_a[2];
    float screen_co_b[2];

    /* Clipping already handled, no need to check in projection. */
    eV3DProjTest clip_flag_nowin = data->clip_flag &
                                   ~(V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_BB);

    if (ED_view3d_project_float_object(data->vc.region, v0co_clip, screen_co_a, clip_flag_nowin) !=
        V3D_PROJ_RET_OK) {
      return;
    }
    if (ED_view3d_project_float_object(data->vc.region, v1co_clip, screen_co_b, clip_flag_nowin) !=
        V3D_PROJ_RET_OK) {
      return;
    }

    if (data->clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
      if (!BLI_rctf_isect_segment(&data->win_rect, screen_co_a, screen_co_b)) {
        return;
      }
    }

    data->func(data->userData, eed, screen_co_a, screen_co_b, index);
  }
}

/**
 * A version of #mesh_foreachScreenEdge that clips the segment when
 * there is a clipping bounding box.
 */
void mesh_foreachScreenEdge_clip_bb_segment(ViewContext *vc,
                                            void (*func)(void *userData,
                                                         BMEdge *eed,
                                                         const float screen_co_a[2],
                                                         const float screen_co_b[2],
                                                         int index),
                                            void *userData,
                                            eV3DProjTest clip_flag)
{
  foreachScreenEdge_userData data;

  Mesh *me = editbmesh_get_eval_cage_from_orig(
      vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);

  ED_view3d_check_mats_rv3d(vc->rv3d);

  data.vc = *vc;

  data.win_rect.xmin = 0;
  data.win_rect.ymin = 0;
  data.win_rect.xmax = vc->region->winx;
  data.win_rect.ymax = vc->region->winy;

  data.func = func;
  data.userData = userData;
  data.clip_flag = clip_flag;

  BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);

  if ((clip_flag & V3D_PROJ_TEST_CLIP_BB) && (vc->rv3d->clipbb != NULL)) {
    ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups. */
    BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge_clip_bb_segment__mapFunc, &data);
  }
  else {
    BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge__mapFunc, &data);
  }
}

/* ------------------------------------------------------------------------ */

static void mesh_foreachScreenFace__mapFunc(void *userData,
                                            int index,
                                            const float cent[3],
                                            const float UNUSED(no[3]))
{
  foreachScreenFace_userData *data = userData;
  BMFace *efa = BM_face_at_index(data->vc.em->bm, index);

  if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
    float screen_co[2];
    if (ED_view3d_project_float_object(data->vc.region, cent, screen_co, data->clip_flag) ==
        V3D_PROJ_RET_OK) {
      data->func(data->userData, efa, screen_co, index);
    }
  }
}

void mesh_foreachScreenFace(
    ViewContext *vc,
    void (*func)(void *userData, BMFace *efa, const float screen_co_b[2], int index),
    void *userData,
    const eV3DProjTest clip_flag)
{
  foreachScreenFace_userData data;

  Mesh *me = editbmesh_get_eval_cage_from_orig(
      vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
  ED_view3d_check_mats_rv3d(vc->rv3d);

  data.vc = *vc;
  data.func = func;
  data.userData = userData;
  data.clip_flag = clip_flag;

  BM_mesh_elem_table_ensure(vc->em->bm, BM_FACE);

  if (BKE_modifiers_uses_subsurf_facedots(vc->scene, vc->obedit)) {
    BKE_mesh_foreach_mapped_subdiv_face_center(
        me, mesh_foreachScreenFace__mapFunc, &data, MESH_FOREACH_NOP);
  }
  else {
    BKE_mesh_foreach_mapped_face_center(
        me, mesh_foreachScreenFace__mapFunc, &data, MESH_FOREACH_NOP);
  }
}

/* ------------------------------------------------------------------------ */

void nurbs_foreachScreenVert(ViewContext *vc,
                             void (*func)(void *userData,
                                          Nurb *nu,
                                          BPoint *bp,
                                          BezTriple *bezt,
                                          int beztindex,
                                          const float screen_co_b[2]),
                             void *userData,
                             const eV3DProjTest clip_flag)
{
  Curve *cu = vc->obedit->data;
  Nurb *nu;
  int i;
  ListBase *nurbs = BKE_curve_editNurbs_get(cu);

  ED_view3d_check_mats_rv3d(vc->rv3d);

  if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
    ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
  }

  for (nu = nurbs->first; nu; nu = nu->next) {
    if (nu->type == CU_BEZIER) {
      for (i = 0; i < nu->pntsu; i++) {
        BezTriple *bezt = &nu->bezt[i];

        if (bezt->hide == 0) {
          float screen_co[2];

          if ((vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) {
            if (ED_view3d_project_float_object(vc->region,
                                               bezt->vec[1],
                                               screen_co,
                                               V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) ==
                V3D_PROJ_RET_OK) {
              func(userData, nu, NULL, bezt, 1, screen_co);
            }
          }
          else {
            if (ED_view3d_project_float_object(vc->region,
                                               bezt->vec[0],
                                               screen_co,
                                               V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) ==
                V3D_PROJ_RET_OK) {
              func(userData, nu, NULL, bezt, 0, screen_co);
            }
            if (ED_view3d_project_float_object(vc->region,
                                               bezt->vec[1],
                                               screen_co,
                                               V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) ==
                V3D_PROJ_RET_OK) {
              func(userData, nu, NULL, bezt, 1, screen_co);
            }
            if (ED_view3d_project_float_object(vc->region,
                                               bezt->vec[2],
                                               screen_co,
                                               V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) ==
                V3D_PROJ_RET_OK) {
              func(userData, nu, NULL, bezt, 2, screen_co);
            }
          }
        }
      }
    }
    else {
      for (i = 0; i < nu->pntsu * nu->pntsv; i++) {
        BPoint *bp = &nu->bp[i];

        if (bp->hide == 0) {
          float screen_co[2];
          if (ED_view3d_project_float_object(
                  vc->region, bp->vec, screen_co, V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) ==
              V3D_PROJ_RET_OK) {
            func(userData, nu, bp, NULL, -1, screen_co);
          }
        }
      }
    }
  }
}

/* ------------------------------------------------------------------------ */

/* ED_view3d_init_mats_rv3d must be called first */
void mball_foreachScreenElem(struct ViewContext *vc,
                             void (*func)(void *userData,
                                          struct MetaElem *ml,
                                          const float screen_co_b[2]),
                             void *userData,
                             const eV3DProjTest clip_flag)
{
  MetaBall *mb = (MetaBall *)vc->obedit->data;
  MetaElem *ml;

  ED_view3d_check_mats_rv3d(vc->rv3d);

  for (ml = mb->editelems->first; ml; ml = ml->next) {
    float screen_co[2];
    if (ED_view3d_project_float_object(vc->region, &ml->x, screen_co, clip_flag) ==
        V3D_PROJ_RET_OK) {
      func(userData, ml, screen_co);
    }
  }
}

/* ------------------------------------------------------------------------ */

void lattice_foreachScreenVert(ViewContext *vc,
                               void (*func)(void *userData, BPoint *bp, const float screen_co[2]),
                               void *userData,
                               const eV3DProjTest clip_flag)
{
  Object *obedit = vc->obedit;
  Lattice *lt = obedit->data;
  BPoint *bp = lt->editlatt->latt->def;
  DispList *dl = obedit->runtime.curve_cache ?
                     BKE_displist_find(&obedit->runtime.curve_cache->disp, DL_VERTS) :
                     NULL;
  const float *co = dl ? dl->verts : NULL;
  int i, N = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;

  ED_view3d_check_mats_rv3d(vc->rv3d);

  if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
    ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */
  }

  for (i = 0; i < N; i++, bp++, co += 3) {
    if (bp->hide == 0) {
      float screen_co[2];
      if (ED_view3d_project_float_object(vc->region, dl ? co : bp->vec, screen_co, clip_flag) ==
          V3D_PROJ_RET_OK) {
        func(userData, bp, screen_co);
      }
    }
  }
}

/* ------------------------------------------------------------------------ */

/* ED_view3d_init_mats_rv3d must be called first */
void armature_foreachScreenBone(struct ViewContext *vc,
                                void (*func)(void *userData,
                                             struct EditBone *ebone,
                                             const float screen_co_a[2],
                                             const float screen_co_b[2]),
                                void *userData,
                                const eV3DProjTest clip_flag)
{
  bArmature *arm = vc->obedit->data;
  EditBone *ebone;

  ED_view3d_check_mats_rv3d(vc->rv3d);

  for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
    if (EBONE_VISIBLE(arm, ebone)) {
      float screen_co_a[2], screen_co_b[2];
      int points_proj_tot = 0;

      /* project head location to screenspace */
      if (ED_view3d_project_float_object(vc->region, ebone->head, screen_co_a, clip_flag) ==
          V3D_PROJ_RET_OK) {
        points_proj_tot++;
      }
      else {
        screen_co_a[0] = IS_CLIPPED; /* weak */
        /* screen_co_a[1]: intentionally dont set this so we get errors on misuse */
      }

      /* project tail location to screenspace */
      if (ED_view3d_project_float_object(vc->region, ebone->tail, screen_co_b, clip_flag) ==
          V3D_PROJ_RET_OK) {
        points_proj_tot++;
      }
      else {
        screen_co_b[0] = IS_CLIPPED; /* weak */
        /* screen_co_b[1]: intentionally dont set this so we get errors on misuse */
      }

      if (points_proj_tot) { /* at least one point's projection worked */
        func(userData, ebone, screen_co_a, screen_co_b);
      }
    }
  }
}

/* ------------------------------------------------------------------------ */

/* ED_view3d_init_mats_rv3d must be called first */
/* almost _exact_ copy of #armature_foreachScreenBone */
void pose_foreachScreenBone(struct ViewContext *vc,
                            void (*func)(void *userData,
                                         struct bPoseChannel *pchan,
                                         const float screen_co_a[2],
                                         const float screen_co_b[2]),
                            void *userData,
                            const eV3DProjTest clip_flag)
{
  const Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);
  const bArmature *arm_eval = ob_eval->data;
  bPose *pose = vc->obact->pose;
  bPoseChannel *pchan;

  ED_view3d_check_mats_rv3d(vc->rv3d);

  for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
    if (PBONE_VISIBLE(arm_eval, pchan->bone)) {
      bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
      float screen_co_a[2], screen_co_b[2];
      int points_proj_tot = 0;

      /* project head location to screenspace */
      if (ED_view3d_project_float_object(
              vc->region, pchan_eval->pose_head, screen_co_a, clip_flag) == V3D_PROJ_RET_OK) {
        points_proj_tot++;
      }
      else {
        screen_co_a[0] = IS_CLIPPED; /* weak */
        /* screen_co_a[1]: intentionally dont set this so we get errors on misuse */
      }

      /* project tail location to screenspace */
      if (ED_view3d_project_float_object(
              vc->region, pchan_eval->pose_tail, screen_co_b, clip_flag) == V3D_PROJ_RET_OK) {
        points_proj_tot++;
      }
      else {
        screen_co_b[0] = IS_CLIPPED; /* weak */
        /* screen_co_b[1]: intentionally dont set this so we get errors on misuse */
      }

      if (points_proj_tot) { /* at least one point's projection worked */
        func(userData, pchan, screen_co_a, screen_co_b);
      }
    }
  }
}