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view3d_placement.c « space_view3d « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup spview3d
 *
 * Operator to interactively place data.
 *
 * Currently only adds meshes, but could add other kinds of data
 * including library assets & non-mesh types.
 */

#include "BLI_math_vector.h"
#include "MEM_guardedalloc.h"

#include "DNA_collection_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"

#include "BLI_math.h"
#include "BLI_utildefines.h"

#include "BKE_context.h"
#include "BKE_main.h"

#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"

#include "WM_api.h"
#include "WM_toolsystem.h"
#include "WM_types.h"

#include "ED_gizmo_library.h"
#include "ED_gizmo_utils.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_transform.h"
#include "ED_transform_snap_object_context.h"
#include "ED_view3d.h"

#include "UI_resources.h"

#include "GPU_batch.h"
#include "GPU_immediate.h"
#include "GPU_state.h"

#include "view3d_intern.h"

static const char *view3d_gzgt_placement_id = "VIEW3D_GGT_placement";

/* -------------------------------------------------------------------- */
/** \name Local Types
 * \{ */

enum ePlace_PrimType {
  PLACE_PRIMITIVE_TYPE_CUBE = 1,
  PLACE_PRIMITIVE_TYPE_CYLINDER = 2,
  PLACE_PRIMITIVE_TYPE_CONE = 3,
  PLACE_PRIMITIVE_TYPE_SPHERE_UV = 4,
  PLACE_PRIMITIVE_TYPE_SPHERE_ICO = 5,
};

enum ePlace_Origin {
  PLACE_ORIGIN_BASE = 1,
  PLACE_ORIGIN_CENTER = 2,
};

enum ePlace_Depth {
  PLACE_DEPTH_SURFACE = 1,
  PLACE_DEPTH_CURSOR_PLANE = 2,
  PLACE_DEPTH_CURSOR_VIEW = 3,
};

enum ePlace_Orient {
  PLACE_ORIENT_SURFACE = 1,
  PLACE_ORIENT_DEFAULT = 2,
};

struct InteractivePlaceData {
  /* Window manager variables (set these even when waiting for input). */
  Scene *scene;
  ScrArea *area;
  View3D *v3d;
  ARegion *region;

  /** Draw object preview region draw callback. */
  void *draw_handle_view;

  float co_src[3];

  /** Primary & secondary steps. */
  struct {
    bool is_centered;
    bool is_fixed_aspect;
    float plane[4];
    float co_dst[3];
  } step[2];

  float matrix_orient[3][3];
  int orient_axis;

  /** The tool option, if we start centered, invert toggling behavior. */
  bool is_centered_init;

  bool use_snap, is_snap_found, is_snap_invert;
  float snap_co[3];

  /** Can index into #InteractivePlaceData.step. */
  enum {
    STEP_BASE = 0,
    STEP_DEPTH = 1,
  } step_index;

  enum ePlace_PrimType primitive_type;

  /** Activated from the tool-system. */
  bool use_tool;

  /** Event used to start the operator. */
  short launch_event;

  /** When activated without a tool. */
  bool wait_for_input;

  /** Optional snap gizmo, needed for snapping. */
  wmGizmo *snap_gizmo;
};

/** \} */

/* -------------------------------------------------------------------- */
/** \name Internal Utilities
 * \{ */

/* On-screen snap distance. */
#define MVAL_MAX_PX_DIST 12.0f

static bool idp_snap_point_from_gizmo_ex(wmGizmo *gz, const char *prop_id, float r_location[3])
{
  if (gz->state & WM_GIZMO_STATE_HIGHLIGHT) {
    PropertyRNA *prop_location = RNA_struct_find_property(gz->ptr, prop_id);
    RNA_property_float_get_array(gz->ptr, prop_location, r_location);
    return true;
  }
  return false;
}

static bool idp_snap_point_from_gizmo(wmGizmo *gz, float r_location[3])
{
  return idp_snap_point_from_gizmo_ex(gz, "location", r_location);
}

static bool idp_snap_normal_from_gizmo(wmGizmo *gz, float r_normal[3])
{
  return idp_snap_point_from_gizmo_ex(gz, "normal", r_normal);
}

/**
 * Calculate a 3x3 orientation matrix from the surface under the cursor.
 */
static bool idp_poject_surface_normal(SnapObjectContext *snap_context,
                                      struct Depsgraph *depsgraph,
                                      const float mval_fl[2],
                                      const float mat_fallback[3][3],
                                      const float normal_fallback[3],
                                      float r_mat[3][3])
{
  bool success = false;
  float normal[3] = {0.0f};
  float co_dummy[3];
  /* We could use the index to get the orientation from the face. */
  Object *ob_snap;
  float obmat[4][4];

  if (ED_transform_snap_object_project_view3d_ex(snap_context,
                                                 depsgraph,
                                                 SCE_SNAP_MODE_FACE,
                                                 &(const struct SnapObjectParams){
                                                     .snap_select = SNAP_ALL,
                                                     .use_object_edit_cage = true,
                                                 },
                                                 mval_fl,
                                                 NULL,
                                                 NULL,
                                                 co_dummy,
                                                 normal,
                                                 NULL,
                                                 &ob_snap,
                                                 obmat)) {
    /* pass */
  }
  else if (normal_fallback != NULL) {
    copy_m4_m3(obmat, mat_fallback);
    copy_v3_v3(normal, normal_fallback);
  }

  if (!is_zero_v3(normal)) {
    float mat[3][3];
    copy_m3_m4(mat, obmat);
    normalize_m3(mat);

    float dot_best = fabsf(dot_v3v3(mat[0], normal));
    int i_best = 0;
    for (int i = 1; i < 3; i++) {
      float dot_test = fabsf(dot_v3v3(mat[i], normal));
      if (dot_test > dot_best) {
        i_best = i;
        dot_best = dot_test;
      }
    }
    if (dot_v3v3(mat[i_best], normal) < 0.0f) {
      negate_v3(mat[(i_best + 1) % 3]);
      negate_v3(mat[(i_best + 2) % 3]);
    }
    copy_v3_v3(mat[i_best], normal);
    orthogonalize_m3(mat, i_best);
    normalize_m3(mat);

    copy_v3_v3(r_mat[0], mat[(i_best + 1) % 3]);
    copy_v3_v3(r_mat[1], mat[(i_best + 2) % 3]);
    copy_v3_v3(r_mat[2], mat[i_best]);
    success = true;
  }

  return success;
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Primitive Drawing (Cube, Cone, Cylinder...)
 * \{ */

static void draw_line_loop(const float coords[][3], int coords_len, const float color[4])
{
  GPUVertFormat *format = immVertexFormat();
  uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);

  GPUVertBuf *vert = GPU_vertbuf_create_with_format(format);
  GPU_vertbuf_data_alloc(vert, coords_len);

  for (int i = 0; i < coords_len; i++) {
    GPU_vertbuf_attr_set(vert, pos, i, coords[i]);
  }

  GPU_blend(true);
  GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_LINE_LOOP, vert, NULL, GPU_BATCH_OWNS_VBO);
  GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);

  GPU_batch_bind(batch);

  GPU_batch_uniform_4fv(batch, "color", color);

  float viewport[4];
  GPU_viewport_size_get_f(viewport);
  GPU_batch_uniform_2fv(batch, "viewportSize", &viewport[2]);
  GPU_batch_uniform_1f(batch, "lineWidth", U.pixelsize);

  GPU_batch_draw(batch);

  GPU_batch_program_use_end(batch);

  GPU_batch_discard(batch);
  GPU_blend(false);
}

static void draw_line_pairs(const float coords_a[][3],
                            float coords_b[][3],
                            int coords_len,
                            const float color[4])
{
  GPUVertFormat *format = immVertexFormat();
  uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);

  GPUVertBuf *vert = GPU_vertbuf_create_with_format(format);
  GPU_vertbuf_data_alloc(vert, coords_len * 2);

  for (int i = 0; i < coords_len; i++) {
    GPU_vertbuf_attr_set(vert, pos, i * 2, coords_a[i]);
    GPU_vertbuf_attr_set(vert, pos, (i * 2) + 1, coords_b[i]);
  }

  GPU_blend(true);
  GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_LINES, vert, NULL, GPU_BATCH_OWNS_VBO);
  GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);

  GPU_batch_bind(batch);

  GPU_batch_uniform_4fv(batch, "color", color);

  float viewport[4];
  GPU_viewport_size_get_f(viewport);
  GPU_batch_uniform_2fv(batch, "viewportSize", &viewport[2]);
  GPU_batch_uniform_1f(batch, "lineWidth", U.pixelsize);

  GPU_batch_draw(batch);

  GPU_batch_program_use_end(batch);

  GPU_batch_discard(batch);
  GPU_blend(false);
}

static void draw_line_bounds(const BoundBox *bounds, const float color[4])
{
  GPUVertFormat *format = immVertexFormat();
  uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);

  const int edges[12][2] = {
      /* First side. */
      {0, 1},
      {1, 2},
      {2, 3},
      {3, 0},
      /* Second side. */
      {4, 5},
      {5, 6},
      {6, 7},
      {7, 4},
      /* Edges between. */
      {0, 4},
      {1, 5},
      {2, 6},
      {3, 7},
  };

  GPUVertBuf *vert = GPU_vertbuf_create_with_format(format);
  GPU_vertbuf_data_alloc(vert, ARRAY_SIZE(edges) * 2);

  for (int i = 0, j = 0; i < ARRAY_SIZE(edges); i++) {
    GPU_vertbuf_attr_set(vert, pos, j++, bounds->vec[edges[i][0]]);
    GPU_vertbuf_attr_set(vert, pos, j++, bounds->vec[edges[i][1]]);
  }

  GPU_blend(true);
  GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_LINES, vert, NULL, GPU_BATCH_OWNS_VBO);
  GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);

  GPU_batch_bind(batch);

  GPU_batch_uniform_4fv(batch, "color", color);

  float viewport[4];
  GPU_viewport_size_get_f(viewport);
  GPU_batch_uniform_2fv(batch, "viewportSize", &viewport[2]);
  GPU_batch_uniform_1f(batch, "lineWidth", U.pixelsize);

  GPU_batch_draw(batch);

  GPU_batch_program_use_end(batch);

  GPU_batch_discard(batch);
  GPU_blend(false);
}

static bool calc_bbox(struct InteractivePlaceData *ipd, BoundBox *bounds)
{
  memset(bounds, 0x0, sizeof(*bounds));

  if (compare_v3v3(ipd->co_src, ipd->step[0].co_dst, FLT_EPSILON)) {
    return false;
  }

  float matrix_orient_inv[3][3];
  invert_m3_m3(matrix_orient_inv, ipd->matrix_orient);

  const int x_axis = (ipd->orient_axis + 1) % 3;
  const int y_axis = (ipd->orient_axis + 2) % 3;

  float quad_base[4][3];
  float quad_secondary[4][3];

  copy_v3_v3(quad_base[0], ipd->co_src);
  copy_v3_v3(quad_base[2], ipd->step[0].co_dst);

  /* Only set when we have a fixed aspect. */
  float fixed_aspect_dimension;

  /* *** Primary *** */

  {
    float delta_local[3];
    float delta_a[3];
    float delta_b[3];

    sub_v3_v3v3(delta_local, ipd->step[0].co_dst, ipd->co_src);
    mul_m3_v3(matrix_orient_inv, delta_local);

    copy_v3_v3(delta_a, delta_local);
    copy_v3_v3(delta_b, delta_local);
    delta_a[ipd->orient_axis] = 0.0f;
    delta_b[ipd->orient_axis] = 0.0f;

    delta_a[x_axis] = 0.0f;
    delta_b[y_axis] = 0.0f;

    /* Assign here in case secondary  */
    fixed_aspect_dimension = max_ff(fabsf(delta_a[y_axis]), fabsf(delta_b[x_axis]));

    if (ipd->step[0].is_fixed_aspect) {
      delta_a[y_axis] = copysignf(fixed_aspect_dimension, delta_a[y_axis]);
      delta_b[x_axis] = copysignf(fixed_aspect_dimension, delta_b[x_axis]);
    }

    mul_m3_v3(ipd->matrix_orient, delta_a);
    mul_m3_v3(ipd->matrix_orient, delta_b);

    if (ipd->step[0].is_fixed_aspect) {
      /* Recalculate the destination point. */
      copy_v3_v3(quad_base[2], ipd->co_src);
      add_v3_v3(quad_base[2], delta_a);
      add_v3_v3(quad_base[2], delta_b);
    }

    add_v3_v3v3(quad_base[1], ipd->co_src, delta_a);
    add_v3_v3v3(quad_base[3], ipd->co_src, delta_b);
  }

  if (ipd->step[0].is_centered) {
    /* Use a copy in case aspect was applied to the quad. */
    float base_co_dst[3];
    copy_v3_v3(base_co_dst, quad_base[2]);
    for (int i = 0; i < 4; i++) {
      sub_v3_v3(quad_base[i], base_co_dst);
      mul_v3_fl(quad_base[i], 2.0f);
      add_v3_v3(quad_base[i], base_co_dst);
    }
  }

  /* *** Secondary *** */

  float delta_local[3];
  if (ipd->step_index == STEP_DEPTH) {
    sub_v3_v3v3(delta_local, ipd->step[1].co_dst, ipd->step[0].co_dst);
  }
  else {
    zero_v3(delta_local);
  }

  if (ipd->step[1].is_fixed_aspect) {
    if (!is_zero_v3(delta_local)) {
      normalize_v3_length(delta_local, fixed_aspect_dimension);
    }
  }

  if (ipd->step[1].is_centered) {
    for (int i = 0; i < ARRAY_SIZE(quad_base); i++) {
      sub_v3_v3(quad_base[i], delta_local);
    }
    mul_v3_fl(delta_local, 2.0f);
  }

  if ((ipd->step_index == STEP_DEPTH) &&
      (compare_v3v3(ipd->step[0].co_dst, ipd->step[1].co_dst, FLT_EPSILON) == false)) {

    for (int i = 0; i < ARRAY_SIZE(quad_base); i++) {
      add_v3_v3v3(quad_secondary[i], quad_base[i], delta_local);
    }
  }
  else {
    copy_v3_v3(quad_secondary[0], quad_base[0]);
    copy_v3_v3(quad_secondary[1], quad_base[1]);
    copy_v3_v3(quad_secondary[2], quad_base[2]);
    copy_v3_v3(quad_secondary[3], quad_base[3]);
  }

  for (int i = 0; i < 4; i++) {
    copy_v3_v3(bounds->vec[i], quad_base[i]);
    copy_v3_v3(bounds->vec[i + 4], quad_secondary[i]);
  }

  return true;
}

static void draw_circle_in_quad(const float v1[2],
                                const float v2[2],
                                const float v3[2],
                                const float v4[2],
                                const int resolution,
                                const float color[4])
{
  /* This isn't so efficient. */
  const float quad[4][2] = {
      {-1, -1},
      {+1, -1},
      {+1, +1},
      {-1, +1},
  };

  float(*coords)[3] = MEM_mallocN(sizeof(float[3]) * (resolution + 1), __func__);
  for (int i = 0; i <= resolution; i++) {
    float theta = ((2.0f * M_PI) * ((float)i / (float)resolution)) + 0.01f;
    float x = cosf(theta);
    float y = sinf(theta);
    const float pt[2] = {x, y};
    float w[4];
    barycentric_weights_v2_quad(UNPACK4(quad), pt, w);

    float *co = coords[i];
    zero_v3(co);
    madd_v3_v3fl(co, v1, w[0]);
    madd_v3_v3fl(co, v2, w[1]);
    madd_v3_v3fl(co, v3, w[2]);
    madd_v3_v3fl(co, v4, w[3]);
  }
  draw_line_loop(coords, resolution + 1, color);
  MEM_freeN(coords);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Drawing Callbacks
 * \{ */

static void draw_primitive_view_impl(const struct bContext *C,
                                     struct InteractivePlaceData *ipd,
                                     const float color[4])
{
  UNUSED_VARS(C);

  BoundBox bounds;
  calc_bbox(ipd, &bounds);
  draw_line_bounds(&bounds, color);

  if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CUBE) {
    /* pass */
  }
  else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CYLINDER) {
    draw_circle_in_quad(UNPACK4(bounds.vec), 32, color);
    draw_circle_in_quad(UNPACK4((&bounds.vec[4])), 32, color);
  }
  else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CONE) {
    draw_circle_in_quad(UNPACK4(bounds.vec), 32, color);

    float center[3];
    mid_v3_v3v3v3v3(center, UNPACK4((&bounds.vec[4])));

    float coords_a[4][3];
    float coords_b[4][3];

    for (int i = 0; i < 4; i++) {
      copy_v3_v3(coords_a[i], center);
      mid_v3_v3v3(coords_b[i], bounds.vec[i], bounds.vec[(i + 1) % 4]);
    }

    draw_line_pairs(coords_a, coords_b, 4, color);
  }
  else if (ELEM(ipd->primitive_type,
                PLACE_PRIMITIVE_TYPE_SPHERE_UV,
                PLACE_PRIMITIVE_TYPE_SPHERE_ICO)) {
    /* See bound-box diagram for reference. */

    /* Primary Side. */
    float v01[3], v12[3], v23[3], v30[3];
    mid_v3_v3v3(v01, bounds.vec[0], bounds.vec[1]);
    mid_v3_v3v3(v12, bounds.vec[1], bounds.vec[2]);
    mid_v3_v3v3(v23, bounds.vec[2], bounds.vec[3]);
    mid_v3_v3v3(v30, bounds.vec[3], bounds.vec[0]);
    /* Secondary Side. */
    float v45[3], v56[3], v67[3], v74[3];
    mid_v3_v3v3(v45, bounds.vec[4], bounds.vec[5]);
    mid_v3_v3v3(v56, bounds.vec[5], bounds.vec[6]);
    mid_v3_v3v3(v67, bounds.vec[6], bounds.vec[7]);
    mid_v3_v3v3(v74, bounds.vec[7], bounds.vec[4]);
    /* Edges between. */
    float v04[3], v15[3], v26[3], v37[3];
    mid_v3_v3v3(v04, bounds.vec[0], bounds.vec[4]);
    mid_v3_v3v3(v15, bounds.vec[1], bounds.vec[5]);
    mid_v3_v3v3(v26, bounds.vec[2], bounds.vec[6]);
    mid_v3_v3v3(v37, bounds.vec[3], bounds.vec[7]);

    draw_circle_in_quad(v01, v45, v67, v23, 32, color);
    draw_circle_in_quad(v30, v12, v56, v74, 32, color);
    draw_circle_in_quad(v04, v15, v26, v37, 32, color);
  }
}

static void draw_primitive_view(const struct bContext *C, ARegion *UNUSED(region), void *arg)
{
  struct InteractivePlaceData *ipd = arg;
  float color[4];
  UI_GetThemeColor3fv(TH_GIZMO_PRIMARY, color);

  const bool use_depth = !XRAY_ENABLED(ipd->v3d);
  const bool depth_test_enabled = GPU_depth_test_enabled();

  if (use_depth) {
    GPU_depth_test(false);
    color[3] = 0.15f;
    draw_primitive_view_impl(C, ipd, color);
  }

  if (use_depth) {
    GPU_depth_test(true);
  }
  color[3] = 1.0f;
  draw_primitive_view_impl(C, ipd, color);

  if (use_depth) {
    if (depth_test_enabled == false) {
      GPU_depth_test(false);
    }
  }
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Add Object Modal Operator
 * \{ */

/**
 *
 *  */
static void view3d_interactive_add_begin(bContext *C, wmOperator *op, const wmEvent *event)
{

  const int plane_axis = RNA_enum_get(op->ptr, "plane_axis");
  const enum ePlace_Depth plane_depth = RNA_enum_get(op->ptr, "plane_depth");
  const enum ePlace_Origin plane_origin = RNA_enum_get(op->ptr, "plane_origin");
  const enum ePlace_Orient plane_orient = RNA_enum_get(op->ptr, "plane_orientation");

  const float mval_fl[2] = {UNPACK2(event->mval)};

  struct InteractivePlaceData *ipd = op->customdata;

  RegionView3D *rv3d = ipd->region->regiondata;

  /* Assign snap gizmo which is may be used as part of the tool. */
  {
    wmGizmoMap *gzmap = ipd->region->gizmo_map;
    wmGizmoGroup *gzgroup = gzmap ? WM_gizmomap_group_find(gzmap, view3d_gzgt_placement_id) : NULL;
    if ((gzgroup != NULL) && gzgroup->gizmos.first) {
      ipd->snap_gizmo = gzgroup->gizmos.first;
    }
  }

  ipd->launch_event = WM_userdef_event_type_from_keymap_type(event->type);

  ED_transform_calc_orientation_from_type(C, ipd->matrix_orient);

  /* Set the orientation. */
  if (plane_orient == PLACE_ORIENT_SURFACE) {
    bool snap_context_free = false;
    SnapObjectContext *snap_context =
        (ipd->snap_gizmo ? ED_gizmotypes_snap_3d_context_ensure(
                               ipd->scene, ipd->region, ipd->v3d, ipd->snap_gizmo) :
                           NULL);
    if (snap_context == NULL) {
      snap_context = ED_transform_snap_object_context_create_view3d(
          ipd->scene, 0, ipd->region, ipd->v3d);
      snap_context_free = true;
    }

    float matrix_orient_surface[3][3];

    /* Use the snap normal as a fallback in case the cursor isn't over a surface
     * but snapping is enabled. */
    float normal_fallback[3];
    bool use_normal_fallback = ipd->snap_gizmo ?
                                   idp_snap_normal_from_gizmo(ipd->snap_gizmo, normal_fallback) :
                                   false;

    if (idp_poject_surface_normal(snap_context,
                                  CTX_data_ensure_evaluated_depsgraph(C),
                                  mval_fl,
                                  use_normal_fallback ? ipd->matrix_orient : NULL,
                                  use_normal_fallback ? normal_fallback : NULL,
                                  matrix_orient_surface)) {
      copy_m3_m3(ipd->matrix_orient, matrix_orient_surface);
    }

    if (snap_context_free) {
      ED_transform_snap_object_context_destroy(snap_context);
    }
  }

  ipd->orient_axis = plane_axis;
  ipd->is_centered_init = (plane_origin == PLACE_ORIGIN_CENTER);
  ipd->step[0].is_centered = ipd->is_centered_init;
  ipd->step[1].is_centered = ipd->is_centered_init;
  ipd->step_index = STEP_BASE;

  {
    PropertyRNA *prop = RNA_struct_find_property(op->ptr, "primitive_type");
    if (RNA_property_is_set(op->ptr, prop)) {
      ipd->primitive_type = RNA_property_enum_get(op->ptr, prop);
      ipd->use_tool = false;
    }
    else {
      ipd->use_tool = true;

      /* Get from the tool, a bit of a non-standard way of operating. */
      const bToolRef *tref = ipd->area->runtime.tool;
      if (tref && STREQ(tref->idname, "builtin.primitive_cube_add")) {
        ipd->primitive_type = PLACE_PRIMITIVE_TYPE_CUBE;
      }
      else if (tref && STREQ(tref->idname, "builtin.primitive_cylinder_add")) {
        ipd->primitive_type = PLACE_PRIMITIVE_TYPE_CYLINDER;
      }
      else if (tref && STREQ(tref->idname, "builtin.primitive_cone_add")) {
        ipd->primitive_type = PLACE_PRIMITIVE_TYPE_CONE;
      }
      else if (tref && STREQ(tref->idname, "builtin.primitive_uv_sphere_add")) {
        ipd->primitive_type = PLACE_PRIMITIVE_TYPE_SPHERE_UV;
      }
      else if (tref && STREQ(tref->idname, "builtin.primitive_ico_sphere_add")) {
        ipd->primitive_type = PLACE_PRIMITIVE_TYPE_SPHERE_ICO;
      }
      else {
        /* If the user runs this as an operator they should set the 'primitive_type',
         * however running from operator search will end up at this point.  */
        ipd->primitive_type = PLACE_PRIMITIVE_TYPE_CUBE;
        ipd->use_tool = false;
      }
    }
  }

  UNUSED_VARS(C, event);

  ipd->draw_handle_view = ED_region_draw_cb_activate(
      ipd->region->type, draw_primitive_view, ipd, REGION_DRAW_POST_VIEW);

  ED_region_tag_redraw(ipd->region);

  plane_from_point_normal_v3(
      ipd->step[0].plane, ipd->scene->cursor.location, ipd->matrix_orient[ipd->orient_axis]);

  const bool is_snap_found = ipd->snap_gizmo ?
                                 idp_snap_point_from_gizmo(ipd->snap_gizmo, ipd->co_src) :
                                 false;
  ipd->is_snap_invert = ipd->snap_gizmo ? ED_gizmotypes_snap_3d_invert_snap_get(ipd->snap_gizmo) :
                                          false;
  {
    const ToolSettings *ts = ipd->scene->toolsettings;
    ipd->use_snap = (ipd->is_snap_invert == !(ts->snap_flag & SCE_SNAP));
  }

  if (is_snap_found) {
    /* pass */
  }
  else {
    bool use_depth_fallback = true;
    if (plane_depth == PLACE_DEPTH_CURSOR_VIEW) {
      /* View plane. */
      ED_view3d_win_to_3d(
          ipd->v3d, ipd->region, ipd->scene->cursor.location, mval_fl, ipd->co_src);
      use_depth_fallback = false;
    }
    else if (plane_depth == PLACE_DEPTH_SURFACE) {
      SnapObjectContext *snap_context =
          (ipd->snap_gizmo ? ED_gizmotypes_snap_3d_context_ensure(
                                 ipd->scene, ipd->region, ipd->v3d, ipd->snap_gizmo) :
                             NULL);
      if ((snap_context != NULL) &&
          ED_transform_snap_object_project_view3d(snap_context,
                                                  CTX_data_ensure_evaluated_depsgraph(C),
                                                  SCE_SNAP_MODE_FACE,
                                                  &(const struct SnapObjectParams){
                                                      .snap_select = SNAP_ALL,
                                                      .use_object_edit_cage = true,
                                                  },
                                                  mval_fl,
                                                  NULL,
                                                  NULL,
                                                  ipd->co_src,
                                                  NULL)) {
        use_depth_fallback = false;
      }
    }

    /* Use as fallback to surface. */
    if (use_depth_fallback || (plane_depth == PLACE_DEPTH_CURSOR_PLANE)) {
      /* Cursor plane. */
      float plane[4];
      plane_from_point_normal_v3(
          plane, ipd->scene->cursor.location, ipd->matrix_orient[ipd->orient_axis]);
      if (ED_view3d_win_to_3d_on_plane(ipd->region, plane, mval_fl, false, ipd->co_src)) {
        use_depth_fallback = false;
      }
      /* Even if the calculation works, it's possible the point found is behind the view. */
      if (rv3d->is_persp) {
        float dir[3];
        sub_v3_v3v3(dir, rv3d->viewinv[3], ipd->co_src);
        if (dot_v3v3(dir, rv3d->viewinv[2]) < ipd->v3d->clip_start) {
          use_depth_fallback = true;
        }
      }
    }

    if (use_depth_fallback) {
      float co_depth[3];
      /* Fallback to view center. */
      negate_v3_v3(co_depth, rv3d->ofs);
      ED_view3d_win_to_3d(ipd->v3d, ipd->region, co_depth, mval_fl, ipd->co_src);
    }
  }

  plane_from_point_normal_v3(
      ipd->step[0].plane, ipd->co_src, ipd->matrix_orient[ipd->orient_axis]);

  copy_v3_v3(ipd->step[0].co_dst, ipd->co_src);
}

static int view3d_interactive_add_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
  const bool wait_for_input = RNA_boolean_get(op->ptr, "wait_for_input");

  struct InteractivePlaceData *ipd = MEM_callocN(sizeof(*ipd), __func__);
  op->customdata = ipd;

  ipd->scene = CTX_data_scene(C);
  ipd->area = CTX_wm_area(C);
  ipd->region = CTX_wm_region(C);
  ipd->v3d = CTX_wm_view3d(C);

  if (wait_for_input) {
    ipd->wait_for_input = true;
    /* TODO: support snapping when not using with tool. */
#if 0
    WM_gizmo_group_type_ensure(view3d_gzgt_placement_id);
#endif
  }
  else {
    view3d_interactive_add_begin(C, op, event);
  }

  WM_event_add_modal_handler(C, op);

  return OPERATOR_RUNNING_MODAL;
}

static void view3d_interactive_add_exit(bContext *C, wmOperator *op)
{
  UNUSED_VARS(C);

  struct InteractivePlaceData *ipd = op->customdata;

  ED_region_draw_cb_exit(ipd->region->type, ipd->draw_handle_view);

  ED_region_tag_redraw(ipd->region);

  MEM_freeN(ipd);
}

static void view3d_interactive_add_cancel(bContext *C, wmOperator *op)
{
  view3d_interactive_add_exit(C, op);
}

enum {
  PLACE_MODAL_SNAP_ON,
  PLACE_MODAL_SNAP_OFF,
  PLACE_MODAL_FIXED_ASPECT_ON,
  PLACE_MODAL_FIXED_ASPECT_OFF,
  PLACE_MODAL_PIVOT_CENTER_ON,
  PLACE_MODAL_PIVOT_CENTER_OFF,
};

void viewplace_modal_keymap(wmKeyConfig *keyconf)
{
  static const EnumPropertyItem modal_items[] = {
      {PLACE_MODAL_SNAP_ON, "SNAP_ON", 0, "Snap On", ""},
      {PLACE_MODAL_SNAP_OFF, "SNAP_OFF", 0, "Snap Off", ""},
      {PLACE_MODAL_FIXED_ASPECT_ON, "FIXED_ASPECT_ON", 0, "Fixed Aspect On", ""},
      {PLACE_MODAL_FIXED_ASPECT_OFF, "FIXED_ASPECT_OFF", 0, "Fixed Aspect Off", ""},
      {PLACE_MODAL_PIVOT_CENTER_ON, "PIVOT_CENTER_ON", 0, "Center Pivot On", ""},
      {PLACE_MODAL_PIVOT_CENTER_OFF, "PIVOT_CENTER_OFF", 0, "Center Pivot Off", ""},
      {0, NULL, 0, NULL, NULL},
  };

  const char *keymap_name = "View3D Placement Modal Map";
  wmKeyMap *keymap = WM_modalkeymap_find(keyconf, keymap_name);

  /* This function is called for each space-type, only needs to add map once. */
  if (keymap && keymap->modal_items) {
    return;
  }

  keymap = WM_modalkeymap_ensure(keyconf, keymap_name, modal_items);

  WM_modalkeymap_assign(keymap, "VIEW3D_OT_interactive_add");
}

static int view3d_interactive_add_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
  UNUSED_VARS(C, op);

  struct InteractivePlaceData *ipd = op->customdata;

  ARegion *region = ipd->region;
  bool do_redraw = false;
  bool do_cursor_update = false;

  /* Handle modal key-map. */
  if (event->type == EVT_MODAL_MAP) {
    bool is_fallthrough = false;
    switch (event->val) {
      case PLACE_MODAL_FIXED_ASPECT_ON: {
        is_fallthrough = true;
        ATTR_FALLTHROUGH;
      }
      case PLACE_MODAL_FIXED_ASPECT_OFF: {
        ipd->step[ipd->step_index].is_fixed_aspect = is_fallthrough;
        do_redraw = true;
        break;
      }
      case PLACE_MODAL_PIVOT_CENTER_ON: {
        is_fallthrough = true;
        ATTR_FALLTHROUGH;
      }
      case PLACE_MODAL_PIVOT_CENTER_OFF: {
        ipd->step[ipd->step_index].is_centered = is_fallthrough;
        do_redraw = true;
        break;
      }
      case PLACE_MODAL_SNAP_ON: {
        is_fallthrough = true;
        ATTR_FALLTHROUGH;
      }
      case PLACE_MODAL_SNAP_OFF: {
        const ToolSettings *ts = ipd->scene->toolsettings;
        ipd->is_snap_invert = is_fallthrough;
        ipd->use_snap = (ipd->is_snap_invert == !(ts->snap_flag & SCE_SNAP));
        do_cursor_update = true;
        break;
      }
    }
  }

  if (ELEM(event->type, EVT_ESCKEY, RIGHTMOUSE)) {
    view3d_interactive_add_exit(C, op);
    return OPERATOR_CANCELLED;
  }
  if (event->type == MOUSEMOVE) {
    do_cursor_update = true;
  }

  if (ipd->wait_for_input) {
    if (ELEM(event->type, LEFTMOUSE)) {
      if (event->val == KM_PRESS) {
        view3d_interactive_add_begin(C, op, event);
        ipd->wait_for_input = false;
        return OPERATOR_RUNNING_MODAL;
      }
    }
    return OPERATOR_RUNNING_MODAL;
  }

  if (ipd->step_index == STEP_BASE) {
    if (ELEM(event->type, ipd->launch_event, LEFTMOUSE)) {
      if (event->val == KM_RELEASE) {
        /* Set secondary plane. */

        /* Create normal. */
        {
          RegionView3D *rv3d = region->regiondata;
          float no_temp[3];
          float no[3];
          cross_v3_v3v3(no_temp, ipd->step[0].plane, rv3d->viewinv[2]);
          cross_v3_v3v3(no, no_temp, ipd->step[0].plane);
          normalize_v3(no);

          plane_from_point_normal_v3(ipd->step[1].plane, ipd->step[0].co_dst, no);
        }

        copy_v3_v3(ipd->step[1].co_dst, ipd->step[0].co_dst);
        ipd->step_index = STEP_DEPTH;

        /* Keep these values from the previous step. */
        ipd->step[1].is_centered = ipd->step[0].is_centered;
        ipd->step[1].is_fixed_aspect = ipd->step[0].is_fixed_aspect;
      }
    }
  }
  else if (ipd->step_index == STEP_DEPTH) {
    if (ELEM(event->type, ipd->launch_event, LEFTMOUSE)) {
      if (event->val == KM_PRESS) {

        BoundBox bounds;
        calc_bbox(ipd, &bounds);

        float location[3];
        float rotation[3];
        float scale[3];

        float matrix_orient_axis[3][3];
        copy_m3_m3(matrix_orient_axis, ipd->matrix_orient);
        if (ipd->orient_axis != 2) {
          swap_v3_v3(matrix_orient_axis[2], matrix_orient_axis[ipd->orient_axis]);
          swap_v3_v3(matrix_orient_axis[0], matrix_orient_axis[1]);
        }
        /* Needed for shapes where the sign matters (cone for eg). */
        {
          float delta[3];
          sub_v3_v3v3(delta, bounds.vec[0], bounds.vec[4]);
          if (dot_v3v3(ipd->matrix_orient[ipd->orient_axis], delta) > 0.0f) {
            negate_v3(matrix_orient_axis[2]);

            /* Only flip Y so we don't flip a single axis which causes problems. */
            negate_v3(matrix_orient_axis[1]);
          }
        }

        mat3_to_eul(rotation, matrix_orient_axis);

        mid_v3_v3v3(location, bounds.vec[0], bounds.vec[6]);
        const int cube_verts[3] = {3, 1, 4};
        for (int i = 0; i < 3; i++) {
          scale[i] = len_v3v3(bounds.vec[0], bounds.vec[cube_verts[i]]);
        }

        wmOperatorType *ot = NULL;
        PointerRNA op_props;
        if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CUBE) {
          ot = WM_operatortype_find("MESH_OT_primitive_cube_add", false);
        }
        else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CYLINDER) {
          ot = WM_operatortype_find("MESH_OT_primitive_cylinder_add", false);
        }
        else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CONE) {
          ot = WM_operatortype_find("MESH_OT_primitive_cone_add", false);
        }
        else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_SPHERE_UV) {
          ot = WM_operatortype_find("MESH_OT_primitive_uv_sphere_add", false);
        }
        else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_SPHERE_ICO) {
          ot = WM_operatortype_find("MESH_OT_primitive_ico_sphere_add", false);
        }

        if (ot != NULL) {
          WM_operator_properties_create_ptr(&op_props, ot);

          if (ipd->use_tool) {
            bToolRef *tref = ipd->area->runtime.tool;
            PointerRNA temp_props;
            WM_toolsystem_ref_properties_init_for_keymap(tref, &temp_props, &op_props, ot);
            SWAP(PointerRNA, temp_props, op_props);
            WM_operator_properties_free(&temp_props);
          }

          RNA_float_set_array(&op_props, "rotation", rotation);
          RNA_float_set_array(&op_props, "location", location);
          RNA_float_set_array(&op_props, "scale", scale);
          /* Always use default size here. */
          RNA_float_set(&op_props, "size", 2.0f);
          WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_DEFAULT, &op_props);
          WM_operator_properties_free(&op_props);
        }
        else {
          BLI_assert(0);
        }

        view3d_interactive_add_exit(C, op);
        return OPERATOR_FINISHED;
      }
    }
  }
  else {
    BLI_assert(0);
  }

  if (do_cursor_update) {
    const float mval_fl[2] = {UNPACK2(event->mval)};

    /* Calculate the snap location on mouse-move or when toggling snap. */
    bool is_snap_found_prev = ipd->is_snap_found;
    ipd->is_snap_found = false;
    if (ipd->use_snap) {
      if (ipd->snap_gizmo != NULL) {
        ED_gizmotypes_snap_3d_toggle_set(ipd->snap_gizmo, ipd->use_snap);
        if (ED_gizmotypes_snap_3d_update(ipd->snap_gizmo,
                                         CTX_data_ensure_evaluated_depsgraph(C),
                                         ipd->region,
                                         ipd->v3d,
                                         NULL,
                                         mval_fl,
                                         ipd->snap_co,
                                         NULL)) {
          ipd->is_snap_found = true;
        }
        ED_gizmotypes_snap_3d_toggle_clear(ipd->snap_gizmo);
      }
    }

    /* Workaround because test_select doesn't run at the same time as the modal operator. */
    if (is_snap_found_prev != ipd->is_snap_found) {
      wmGizmoMap *gzmap = ipd->region->gizmo_map;
      WM_gizmo_highlight_set(gzmap, ipd->is_snap_found ? ipd->snap_gizmo : NULL);
    }

    if (ipd->step_index == STEP_BASE) {
      if (ipd->is_snap_found) {
        closest_to_plane_normalized_v3(ipd->step[0].co_dst, ipd->step[0].plane, ipd->snap_co);
      }
      else {
        if (ED_view3d_win_to_3d_on_plane(
                region, ipd->step[0].plane, mval_fl, false, ipd->step[0].co_dst)) {
          /* pass */
        }
      }
    }
    else if (ipd->step_index == STEP_DEPTH) {
      if (ipd->is_snap_found) {
        closest_to_plane_normalized_v3(ipd->step[1].co_dst, ipd->step[1].plane, ipd->snap_co);
      }
      else {
        if (ED_view3d_win_to_3d_on_plane(
                region, ipd->step[1].plane, mval_fl, false, ipd->step[1].co_dst)) {
          /* pass */
        }
      }

      /* Correct the point so it's aligned with the 'ipd->step[0].co_dst'. */
      float close[3], delta[3];
      closest_to_plane_normalized_v3(close, ipd->step[0].plane, ipd->step[1].co_dst);
      sub_v3_v3v3(delta, close, ipd->step[0].co_dst);
      sub_v3_v3(ipd->step[1].co_dst, delta);
    }
    do_redraw = true;
  }

  if (do_redraw) {
    ED_region_tag_redraw(region);
  }

  return OPERATOR_RUNNING_MODAL;
}

static bool view3d_interactive_add_poll(bContext *C)
{
  const enum eContextObjectMode mode = CTX_data_mode_enum(C);
  return ELEM(mode, CTX_MODE_OBJECT, CTX_MODE_EDIT_MESH);
}

void VIEW3D_OT_interactive_add(struct wmOperatorType *ot)
{
  /* identifiers */
  ot->name = "Add Primitive Object";
  ot->description = "Interactively add an object";
  ot->idname = "VIEW3D_OT_interactive_add";

  /* api callbacks */
  ot->invoke = view3d_interactive_add_invoke;
  ot->modal = view3d_interactive_add_modal;
  ot->cancel = view3d_interactive_add_cancel;
  ot->poll = view3d_interactive_add_poll;

  /* Note, let the operator we call handle undo and registering it's self. */
  /* flags */
  ot->flag = 0;

  /* properties */
  PropertyRNA *prop;

  /* Normally not accessed directly, leave unset and check the active tool. */
  static const EnumPropertyItem primitive_type[] = {
      {PLACE_PRIMITIVE_TYPE_CUBE, "CUBE", 0, "Cube", ""},
      {PLACE_PRIMITIVE_TYPE_CYLINDER, "CYLINDER", 0, "Cylinder", ""},
      {PLACE_PRIMITIVE_TYPE_CONE, "CONE", 0, "Cone", ""},
      {PLACE_PRIMITIVE_TYPE_SPHERE_UV, "SPHERE_UV", 0, "UV Sphere", ""},
      {PLACE_PRIMITIVE_TYPE_SPHERE_ICO, "SPHERE_ICO", 0, "ICO Sphere", ""},
      {0, NULL, 0, NULL, NULL},
  };
  prop = RNA_def_property(ot->srna, "primitive_type", PROP_ENUM, PROP_NONE);
  RNA_def_property_ui_text(prop, "Primitive", "");
  RNA_def_property_enum_items(prop, primitive_type);
  RNA_def_property_flag(prop, PROP_SKIP_SAVE);

  prop = RNA_def_property(ot->srna, "plane_axis", PROP_ENUM, PROP_NONE);
  RNA_def_property_ui_text(prop, "Plane Axis", "The axis used for placing the base region");
  RNA_def_property_enum_default(prop, 2);
  RNA_def_property_enum_items(prop, rna_enum_axis_xyz_items);
  RNA_def_property_flag(prop, PROP_SKIP_SAVE);

  static const EnumPropertyItem plane_depth_items[] = {
      {PLACE_DEPTH_SURFACE,
       "SURFACE",
       0,
       "Surface",
       "Start placing on the surface, using the 3D cursor position as a fallback"},
      {PLACE_DEPTH_CURSOR_PLANE,
       "CURSOR_PLANE",
       0,
       "3D Cursor Plane",
       "Start placement using a point projected onto the selected axis at the 3D cursor position"},
      {PLACE_DEPTH_CURSOR_VIEW,
       "CURSOR_VIEW",
       0,
       "3D Cursor View",
       "Start placement using the mouse cursor projected onto the view plane"},
      {0, NULL, 0, NULL, NULL},
  };
  prop = RNA_def_property(ot->srna, "plane_depth", PROP_ENUM, PROP_NONE);
  RNA_def_property_ui_text(prop, "Position", "The initial depth used when placing the cursor");
  RNA_def_property_enum_default(prop, PLACE_DEPTH_SURFACE);
  RNA_def_property_enum_items(prop, plane_depth_items);
  RNA_def_property_flag(prop, PROP_SKIP_SAVE);

  static const EnumPropertyItem origin_items[] = {
      {PLACE_ORIGIN_BASE, "BASE", 0, "Base", "Start placing the corner position"},
      {PLACE_ORIGIN_CENTER, "CENTER", 0, "Center", "Start placing the center position"},
      {0, NULL, 0, NULL, NULL},
  };
  prop = RNA_def_property(ot->srna, "plane_origin", PROP_ENUM, PROP_NONE);
  RNA_def_property_ui_text(prop, "Origin", "The initial position for placement");
  RNA_def_property_enum_default(prop, PLACE_ORIGIN_BASE);
  RNA_def_property_enum_items(prop, origin_items);
  RNA_def_property_flag(prop, PROP_SKIP_SAVE);

  static const EnumPropertyItem plane_orientation_items[] = {
      {PLACE_ORIENT_SURFACE,
       "SURFACE",
       ICON_SNAP_NORMAL,
       "Surface",
       "Use the surface normal (the transform orientation as a fallback)"},
      {PLACE_ORIENT_DEFAULT,
       "DEFAULT",
       ICON_ORIENTATION_GLOBAL,
       "Default",
       "Use the current transform orientation"},
      {0, NULL, 0, NULL, NULL},
  };
  prop = RNA_def_property(ot->srna, "plane_orientation", PROP_ENUM, PROP_NONE);
  RNA_def_property_ui_text(prop, "Orientation", "The initial depth used when placing the cursor");
  RNA_def_property_enum_default(prop, PLACE_ORIENT_SURFACE);
  RNA_def_property_enum_items(prop, plane_orientation_items);
  RNA_def_property_flag(prop, PROP_SKIP_SAVE);

  /* When not accessed via a tool. */
  prop = RNA_def_boolean(ot->srna, "wait_for_input", true, "Wait for Input", "");
  RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Placement Gizmo Group
 *
 * This is currently only used for snapping before the tool is initialized,
 * we could show a placement plane here.
 * \{ */

static void WIDGETGROUP_placement_setup(const bContext *UNUSED(C), wmGizmoGroup *gzgroup)
{
  wmGizmo *gizmo;

  {
    /* The gizmo snap has to be the first gizmo. */
    const wmGizmoType *gzt_snap;
    gzt_snap = WM_gizmotype_find("GIZMO_GT_snap_3d", true);
    gizmo = WM_gizmo_new_ptr(gzt_snap, gzgroup, NULL);
    RNA_enum_set(gizmo->ptr,
                 "snap_elements_force",
                 (SCE_SNAP_MODE_VERTEX | SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_FACE |
                  /* SCE_SNAP_MODE_VOLUME | SCE_SNAP_MODE_GRID | SCE_SNAP_MODE_INCREMENT | */
                  SCE_SNAP_MODE_EDGE_PERPENDICULAR | SCE_SNAP_MODE_EDGE_MIDPOINT));

    WM_gizmo_set_color(gizmo, (float[4]){1.0f, 1.0f, 1.0f, 1.0f});

    /* Don't handle any events, this is for display only. */
    gizmo->flag |= WM_GIZMO_HIDDEN_KEYMAP;
  }
}

void VIEW3D_GGT_placement(wmGizmoGroupType *gzgt)
{
  gzgt->name = "Placement Widget";
  gzgt->idname = view3d_gzgt_placement_id;

  gzgt->flag |= WM_GIZMOGROUPTYPE_3D | WM_GIZMOGROUPTYPE_SCALE | WM_GIZMOGROUPTYPE_DRAW_MODAL_ALL;

  gzgt->gzmap_params.spaceid = SPACE_VIEW3D;
  gzgt->gzmap_params.regionid = RGN_TYPE_WINDOW;

  gzgt->poll = ED_gizmo_poll_or_unlink_delayed_from_tool;
  gzgt->setup = WIDGETGROUP_placement_setup;
}

/** \} */