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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
# ***** END GPL LICENSE BLOCK *****
set(INC
../include
../../blenfont
../../blenkernel
../../blenlib
../../blentranslation
../../bmesh
../../gpu
../../ikplugin
../../makesdna
../../makesrna
../../render/extern/include
../../depsgraph
../../windowmanager
../../../../intern/glew-mx
../../../../intern/guardedalloc
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
)
set(SRC
transform.c
transform_constraints.c
transform_convert.c
transform_convert_action.c
transform_convert_armature.c
transform_convert_cursor.c
transform_convert_curve.c
transform_convert_gpencil.c
transform_convert_graph.c
transform_convert_lattice.c
transform_convert_mask.c
transform_convert_mball.c
transform_convert_mesh.c
transform_convert_nla.c
transform_convert_node.c
transform_convert_object.c
transform_convert_paintcurve.c
transform_convert_particle.c
transform_convert_sculpt.c
transform_convert_sequencer.c
transform_convert_tracking.c
transform_generics.c
transform_gizmo_2d.c
transform_gizmo_3d.c
transform_gizmo_extrude_3d.c
transform_input.c
transform_ops.c
transform_orientations.c
transform_snap.c
transform_snap_object.c
transform.h
transform_convert.h
transform_snap.h
)
set(LIB
bf_blenfont
bf_blenkernel
bf_blenlib
bf_bmesh
bf_editor_mask
bf_gpu
)
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_editor_transform "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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