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/* -------------------------------------------------------------------- */
/** \name Auto-Key (Pixel Space)
* \{ */
/* just draw a little warning message in the top-right corner of the viewport
* to warn that autokeying is enabled */
static void drawAutoKeyWarning(TransInfo *UNUSED(t), ARegion *ar)
{
const char *printable = IFACE_("Auto Keying On");
float printable_size[2];
int xco, yco;
const rcti *rect = ED_region_visible_rect(ar);
const int font_id = BLF_default();
BLF_width_and_height(
font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
xco = (rect->xmax - U.widget_unit) - (int)printable_size[0];
yco = (rect->ymax - U.widget_unit);
/* warning text (to clarify meaning of overlays)
* - original color was red to match the icon, but that clashes badly with a less nasty border
*/
unsigned char color[3];
UI_GetThemeColorShade3ubv(TH_TEXT_HI, -50, color);
BLF_color3ubv(font_id, color);
#ifdef WITH_INTERNATIONAL
BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#else
BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#endif
/* autokey recording icon... */
GPU_blend_set_func_separate(
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
GPU_blend(true);
xco -= U.widget_unit;
yco -= (int)printable_size[1] / 2;
UI_icon_draw(xco, yco, ICON_REC);
GPU_blend(false);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Constraints (View Space)
* \{ */
/* called from drawview.c, as an extra per-window draw option */
void drawPropCircle(const struct bContext *C, TransInfo *t)
{
if (t->flag & T_PROP_EDIT) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
float tmat[4][4], imat[4][4];
int depth_test_enabled;
if (t->spacetype == SPACE_VIEW3D && rv3d != NULL) {
copy_m4_m4(tmat, rv3d->viewmat);
invert_m4_m4(imat, tmat);
}
else {
unit_m4(tmat);
unit_m4(imat);
}
GPU_matrix_push();
if (t->spacetype == SPACE_VIEW3D) {
/* pass */
}
else if (t->spacetype == SPACE_IMAGE) {
GPU_matrix_scale_2f(1.0f / t->aspect[0], 1.0f / t->aspect[1]);
}
else if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_ACTION)) {
/* only scale y */
rcti *mask = &t->ar->v2d.mask;
rctf *datamask = &t->ar->v2d.cur;
float xsize = BLI_rctf_size_x(datamask);
float ysize = BLI_rctf_size_y(datamask);
float xmask = BLI_rcti_size_x(mask);
float ymask = BLI_rcti_size_y(mask);
GPU_matrix_scale_2f(1.0f, (ysize / xsize) * (xmask / ymask));
}
depth_test_enabled = GPU_depth_test_enabled();
if (depth_test_enabled) {
GPU_depth_test(false);
}
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColor(TH_GRID);
GPU_logic_op_invert_set(true);
imm_drawcircball(t->center_global, t->prop_size, imat, pos);
GPU_logic_op_invert_set(false);
immUnbindProgram();
if (depth_test_enabled) {
GPU_depth_test(true);
}
GPU_matrix_pop();
}
}
/** \} */
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