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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup edtransform
*/
#include <stdlib.h>
#include "BLI_math.h"
#include "BLI_string.h"
#include "BKE_context.h"
#include "BKE_unit.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "BLT_translation.h"
#include "transform.h"
#include "transform_convert.h"
#include "transform_snap.h"
#include "transform_mode.h"
/* -------------------------------------------------------------------- */
/** \name Transform (Bake-Time)
* \{ */
static void applyBakeTime(TransInfo *t, const int mval[2])
{
float time;
int i;
char str[UI_MAX_DRAW_STR];
float fac = 0.1f;
/* XXX, disable precision for now,
* this isn't even accessible by the user */
#if 0
if (t->mouse.precision) {
/* calculate ratio for shiftkey pos, and for total, and blend these for precision */
time = (float)(t->center2d[0] - t->mouse.precision_mval[0]) * fac;
time += 0.1f * ((float)(t->center2d[0] * fac - mval[0]) - time);
}
else
#endif
{
time = (float)(t->center2d[0] - mval[0]) * fac;
}
transform_snap_increment(t, &time);
applyNumInput(&t->num, &time);
/* header print for NumInput */
if (hasNumInput(&t->num)) {
char c[NUM_STR_REP_LEN];
outputNumInput(&(t->num), c, &t->scene->unit);
if (time >= 0.0f) {
BLI_snprintf(str, sizeof(str), TIP_("Time: +%s %s"), c, t->proptext);
}
else {
BLI_snprintf(str, sizeof(str), TIP_("Time: %s %s"), c, t->proptext);
}
}
else {
/* default header print */
if (time >= 0.0f) {
BLI_snprintf(str, sizeof(str), TIP_("Time: +%.3f %s"), time, t->proptext);
}
else {
BLI_snprintf(str, sizeof(str), TIP_("Time: %.3f %s"), time, t->proptext);
}
}
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (i = 0; i < tc->data_len; i++, td++) {
if (td->flag & TD_SKIP) {
continue;
}
if (td->val) {
*td->val = td->ival + time * td->factor;
if (td->ext->size && *td->val < *td->ext->size) {
*td->val = *td->ext->size;
}
if (td->ext->quat && *td->val > *td->ext->quat) {
*td->val = *td->ext->quat;
}
}
}
}
recalcData(t);
ED_area_status_text(t->area, str);
}
void initBakeTime(TransInfo *t)
{
t->transform = applyBakeTime;
initMouseInputMode(t, &t->mouse, INPUT_NONE);
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 1.0f;
t->snap[1] = t->snap[0] * 0.1f;
copy_v3_fl(t->num.val_inc, t->snap[0]);
t->num.unit_sys = t->scene->unit.system;
t->num.unit_type[0] = B_UNIT_NONE; /* Don't think this uses units? */
}
/** \} */
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