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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2001-2002 NaN Holding BV. All rights reserved. */

/** \file
 * \ingroup edtransform
 */

#include <stdlib.h>

#include "BLI_math.h"
#include "BLI_string.h"

#include "BKE_context.h"
#include "BKE_unit.h"

#include "ED_screen.h"

#include "UI_interface.h"

#include "BLT_translation.h"

#include "transform.h"
#include "transform_convert.h"
#include "transform_snap.h"

#include "transform_mode.h"

/* -------------------------------------------------------------------- */
/** \name Transform (Bake-Time)
 * \{ */

static void applyBakeTime(TransInfo *t, const int mval[2])
{
  float time;
  int i;
  char str[UI_MAX_DRAW_STR];

  float fac = 0.1f;

  /* XXX, disable precision for now,
   * this isn't even accessible by the user */
#if 0
  if (t->mouse.precision) {
    /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
    time = (float)(t->center2d[0] - t->mouse.precision_mval[0]) * fac;
    time += 0.1f * ((float)(t->center2d[0] * fac - mval[0]) - time);
  }
  else
#endif
  {
    time = (float)(t->center2d[0] - mval[0]) * fac;
  }

  transform_snap_increment(t, &time);

  applyNumInput(&t->num, &time);

  /* header print for NumInput */
  if (hasNumInput(&t->num)) {
    char c[NUM_STR_REP_LEN];

    outputNumInput(&(t->num), c, &t->scene->unit);

    if (time >= 0.0f) {
      BLI_snprintf(str, sizeof(str), TIP_("Time: +%s %s"), c, t->proptext);
    }
    else {
      BLI_snprintf(str, sizeof(str), TIP_("Time: %s %s"), c, t->proptext);
    }
  }
  else {
    /* default header print */
    if (time >= 0.0f) {
      BLI_snprintf(str, sizeof(str), TIP_("Time: +%.3f %s"), time, t->proptext);
    }
    else {
      BLI_snprintf(str, sizeof(str), TIP_("Time: %.3f %s"), time, t->proptext);
    }
  }

  FOREACH_TRANS_DATA_CONTAINER (t, tc) {
    TransData *td = tc->data;
    for (i = 0; i < tc->data_len; i++, td++) {
      if (td->flag & TD_SKIP) {
        continue;
      }

      if (td->val) {
        *td->val = td->ival + time * td->factor;
        if (td->ext->size && *td->val < *td->ext->size) {
          *td->val = *td->ext->size;
        }
        if (td->ext->quat && *td->val > *td->ext->quat) {
          *td->val = *td->ext->quat;
        }
      }
    }
  }

  recalcData(t);

  ED_area_status_text(t->area, str);
}

void initBakeTime(TransInfo *t)
{
  t->transform = applyBakeTime;
  initMouseInputMode(t, &t->mouse, INPUT_NONE);

  t->idx_max = 0;
  t->num.idx_max = 0;
  t->snap[0] = 1.0f;
  t->snap[1] = t->snap[0] * 0.1f;

  copy_v3_fl(t->num.val_inc, t->snap[0]);
  t->num.unit_sys = t->scene->unit.system;
  t->num.unit_type[0] = B_UNIT_NONE; /* Don't think this uses units? */
}

/** \} */