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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edtransform
*/
#include <stdlib.h>
#include "BLI_math.h"
#include "BLI_string.h"
#include "BKE_context.h"
#include "BKE_unit.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "BLT_translation.h"
#include "transform.h"
#include "transform_mode.h"
#include "transform_snap.h"
/* -------------------------------------------------------------------- */
/* Transform (EditBone Roll) */
/** \name Transform EditBone Roll
* \{ */
static void applyBoneRoll(TransInfo *t, const int UNUSED(mval[2]))
{
int i;
char str[UI_MAX_DRAW_STR];
float final;
final = t->values[0];
snapGridIncrement(t, &final);
applyNumInput(&t->num, &final);
t->values_final[0] = final;
if (hasNumInput(&t->num)) {
char c[NUM_STR_REP_LEN];
outputNumInput(&(t->num), c, &t->scene->unit);
BLI_snprintf(str, sizeof(str), TIP_("Roll: %s"), &c[0]);
}
else {
BLI_snprintf(str, sizeof(str), TIP_("Roll: %.2f"), RAD2DEGF(final));
}
/* set roll values */
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (i = 0; i < tc->data_len; i++, td++) {
if (td->flag & TD_NOACTION) {
break;
}
if (td->flag & TD_SKIP) {
continue;
}
*(td->val) = td->ival - final;
}
}
recalcData(t);
ED_area_status_text(t->sa, str);
}
void initBoneRoll(TransInfo *t)
{
t->mode = TFM_BONE_ROLL;
t->transform = applyBoneRoll;
initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = DEG2RAD(5.0);
t->snap[2] = DEG2RAD(1.0);
copy_v3_fl(t->num.val_inc, t->snap[1]);
t->num.unit_sys = t->scene->unit.system;
t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS);
t->num.unit_type[0] = B_UNIT_ROTATION;
t->flag |= T_NO_CONSTRAINT | T_NO_PROJECT;
}
/** \} */
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