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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edtransform
*/
#pragma once
struct TransInfo;
/**
* Sets the matrix of the specified space orientation.
* If the matrix cannot be obtained, an orientation different from the one informed is returned.
*/
short transform_orientation_matrix_get(struct bContext *C,
struct TransInfo *t,
short orient_index,
const float custom[3][3],
float r_spacemtx[3][3]);
const char *transform_orientations_spacename_get(struct TransInfo *t, const short orient_type);
void transform_orientations_current_set(struct TransInfo *t, const short orient_index);
/**
* Those two fill in mat and return non-zero on success.
*/
bool transform_orientations_create_from_axis(float mat[3][3],
const float x[3],
const float y[3],
const float z[3]);
bool createSpaceNormal(float mat[3][3], const float normal[3]);
/**
* \note To recreate an orientation from the matrix:
* - (plane == mat[1])
* - (normal == mat[2])
*/
bool createSpaceNormalTangent(float mat[3][3], const float normal[3], const float tangent[3]);
struct TransformOrientation *addMatrixSpace(struct bContext *C,
float mat[3][3],
const char *name,
const bool overwrite);
void applyTransformOrientation(const struct TransformOrientation *ts,
float r_mat[3][3],
char r_name[64]);
enum {
ORIENTATION_NONE = 0,
ORIENTATION_NORMAL = 1,
ORIENTATION_VERT = 2,
ORIENTATION_EDGE = 3,
ORIENTATION_FACE = 4,
};
#define ORIENTATION_USE_PLANE(ty) ELEM(ty, ORIENTATION_NORMAL, ORIENTATION_EDGE, ORIENTATION_FACE)
int getTransformOrientation_ex(ViewLayer *view_layer,
const View3D *v3d,
struct Object *ob,
struct Object *obedit,
float normal[3],
float plane[3],
const short around);
int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3]);
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