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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BKE_global.h"
#include "UI_text.h"
/* ********* general editor util funcs, not BKE stuff please! ********* */
/* ***** XXX: functions are using old blender names, cleanup later ***** */
/* now only used in 2d spaces, like time, ipo, nla, sima... */
/* XXX clean G.qual */
void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert)
{
/* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */
int ctrl;
if(invert) {
if(G.qual & LR_CTRLKEY) ctrl= 0;
else ctrl= 1;
}
else ctrl= (G.qual & LR_CTRLKEY);
if(ctrl && (G.qual & LR_SHIFTKEY)) {
if(fac3!= 0.0) *val= fac3*floor(*val/fac3 +.5);
}
else if(ctrl) {
if(fac2!= 0.0) *val= fac2*floor(*val/fac2 +.5);
}
else {
if(fac1!= 0.0) *val= fac1*floor(*val/fac1 +.5);
}
}
int GetButStringLength(char *str)
{
int rt;
rt= UI_GetStringWidth(G.font, str, (U.transopts & USER_TR_BUTTONS));
return rt + 15;
}
char *windowtype_pup(void)
{
return(
"Window type:%t" //14
"|3D View %x1" //30
"|%l" // 33
"|Ipo Curve Editor %x2" //54
"|Action Editor %x12" //73
"|NLA Editor %x13" //94
"|%l" //97
"|UV/Image Editor %x6" //117
"|Video Sequence Editor %x8" //143
"|Timeline %x15" //163
"|Audio Window %x11" //163
"|Text Editor %x9" //179
"|%l" //192
"|User Preferences %x7" //213
"|Outliner %x3" //232
"|Buttons Window %x4" //251
"|Node Editor %x16"
"|%l" //254
"|Image Browser %x10" //273
"|File Browser %x5" //290
"|%l" //293
"|Scripts Window %x14"//313
);
}
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