1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_UVEDIT_INTERN_H
#define ED_UVEDIT_INTERN_H
struct SpaceImage;
struct MTexPoly;
struct Scene;
struct Image;
struct Object;
struct wmOperatorType;
struct BMEditMesh;
struct BMFace;
struct BMLoop;
struct BMEdge;
struct BMVert;
#define UV_SELECT_ALL 1
#define UV_SELECT_PINNED 2
/* id can be from 0 to 3 */
#define TF_PIN_MASK(id) (TF_PIN1 << id)
#define TF_SEL_MASK(id) (TF_SEL1 << id)
/* visibility and selection */
int uvedit_face_visible_nolocal(struct Scene *scene, struct BMFace *efa);
/*all the uvedit_xxxx_[de]selected functions are
declared in ED_uvedit.h*/
int uvedit_face_select(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
int uvedit_face_deselect(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
void uvedit_edge_select(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
void uvedit_edge_deselect(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
void uvedit_uv_select(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
void uvedit_uv_deselect(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
/* geometric utilities */
void uv_center(float uv[][2], float cent[2], int quad);
float uv_area(float uv[][2], int quad);
void uv_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy);
float poly_uv_area(float uv[][2], int len);
void poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len);
void poly_uv_center(struct BMEditMesh *em, struct BMFace *f, float cent[2]);
/* operators */
void UV_OT_average_islands_scale(struct wmOperatorType *ot);
void UV_OT_cube_project(struct wmOperatorType *ot);
void UV_OT_cylinder_project(struct wmOperatorType *ot);
void UV_OT_from_view(struct wmOperatorType *ot);
void UV_OT_minimize_stretch(struct wmOperatorType *ot);
void UV_OT_pack_islands(struct wmOperatorType *ot);
void UV_OT_reset(struct wmOperatorType *ot);
void UV_OT_sphere_project(struct wmOperatorType *ot);
void UV_OT_unwrap(struct wmOperatorType *ot);
#endif /* ED_UVEDIT_INTERN_H */
|