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2008-03-06 - freestyle-2.2.0
* Fixed a bug related to the ViewShape IDs that caused the ray casting to crash.
* Fixed a bug in the style module insertion.
2008-03-02 - freestyle-2.1.1
* Added the management of texture coordinates in the scene graph and the rendering.
* The reps in the scene graph are now assigned ids based on the lib3ds nodes ids. These ids are transmitted to the WingedEdge Shapes.
2007-10-05 - freestyle-2.0.1
* Enforced node construction from lib3ds (thanks to Thomas Netter)
* Reverted to not using bundles by default on MacOSX. Activating bundles can be made by uncommenting the lib_bundle line of the CONFIG variable in Config.pri
* Added a NodeCamera to the scene graph.
* Made sure the display lists were compiled AND executed (GL_COMPILE -> GL_COMPILE_AND_EXECUTE) for IndexedFaceSet.
* Added a visitor to deallocate memory on the graphics card (display lists right now).
* Modified the grid to use a visitor pattern for ray casting and grid traversal.
2007-05-06 - freestyle-2.0.0
* Switched to Qt 4.2.3, swig 1.3.31, visual c++ 2005, gcc 4.0.1, qglviewer 2.2.5-1
* Added texture coordinates to scene graph
* Made the grid more robust
* Now compiles on MacOSX
* Fixed the brush texture problem: the full path to the texture was used instead of the base name and that was breaking the search path algorithm
2006-06-18 - freestyle-1.0.2
* Fixed a bug related to the loading of OpenGL extensions.
2005-07-25 - freestyle-1.0.1
* Upgrade to QGLViewer 2.0.4
* Added the FREESTYLE_DIR environment variable.
It must be set to the freestyle directory for
all releases except the pre-compiled windows version.
* Fixed the unix path separator.
* Added the "Help>Control bindings" menu action.
* Fixed the style modules according to Python 2.4 standards.
2005-04-05 - freestyle-1.0.0
* Initial release
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