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#!/usr/bin/python
import sys
Import ('env')
sources = []
defs = []
incs = ''
incs += '../blenkernel ../blenlib ../imbuf ../makesdna'
incs += ' #/extern/freestyle/lib3ds'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_LIB3DS_INC']
incs += ' ' + env['BF_PNG_INC']
########################################################
# folders sources
########################################################
# system
prefix = 'intern/system'
system_sources = env.Glob(prefix + '/*.cpp')
# image
prefix = 'intern/image'
image_sources = env.Glob(prefix + '/*.cpp')
# geometry
prefix = 'intern/geometry'
geometry_sources = env.Glob(prefix + '/*.cpp')
# scene_graph
prefix = 'intern/scene_graph'
scene_graph_sources = env.Glob(prefix + '/*.cpp')
# winged_edge
prefix = 'intern/winged_edge'
winged_edge_sources = env.Glob(prefix + '/*.cpp')
# view_map
prefix = 'intern/view_map'
view_map_sources = env.Glob(prefix + '/*.cpp')
# stroke
prefix = 'intern/stroke'
stroke_sources = env.Glob(prefix + '/*.cpp')
# rendering
prefix = 'intern/rendering'
stroke_sources = env.Glob(prefix + '/GL*.cpp')
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
stroke_sources = env.Glob(prefix + '/extgl.cpp')
# app
sources = system_sources + image_sources + geometry_sources + scene_graph_sources + \
winged_edge_sources + view_map_sources + stroke_sources
#print sources
env.BlenderLib (libname="bf_freestyle",
sources=sources,
includes=Split(incs),
defines=defs,
libtype=['blender'],
priority = [15] )
########################################################
# SWIG
########################################################
# swig
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