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#!/usr/bin/python
import sys
Import ('env')
sources = []
defs = []
incs = ''
incs += '../blenkernel ../blenloader ../blenlib ../imbuf ../makesdna ../makesrna ../python '
incs += '../render/extern/include ../render/intern/include ../include ../src'
incs += ' #/extern/glew/include #/intern/guardedalloc'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_PNG_INC']
########################################################
# folders sources
########################################################
# system
prefix = 'intern/system'
system_sources = env.Glob(prefix + '/*.cpp')
# image
prefix = 'intern/image'
image_sources = env.Glob(prefix + '/*.cpp')
# geometry
prefix = 'intern/geometry'
geometry_sources = env.Glob(prefix + '/*.cpp')
# scene_graph
prefix = 'intern/scene_graph'
scene_graph_sources = env.Glob(prefix + '/*.cpp')
# winged_edge
prefix = 'intern/winged_edge'
winged_edge_sources = env.Glob(prefix + '/*.cpp')
# view_map
prefix = 'intern/view_map'
view_map_sources = env.Glob(prefix + '/*.cpp')
# stroke
prefix = 'intern/stroke'
stroke_sources = env.Glob(prefix + '/*.cpp')
# rendering
prefix = 'intern/rendering'
rendering_sources = env.Glob(prefix + '/GL*.cpp')
# app / app_blender
prefix = 'intern/app_blender'
app_sources = env.Glob(prefix + '/*.cpp')
# Python
prefix = 'intern/python'
python_sources = env.Glob(prefix + '/*.cpp') \
+ env.Glob(prefix + '/*/*.cpp') \
+ env.Glob(prefix + '/*/*/*.cpp') \
+ env.Glob(prefix + '/*/*/*/*.cpp')
sources = system_sources + image_sources + geometry_sources + scene_graph_sources \
+ winged_edge_sources + view_map_sources + stroke_sources + rendering_sources \
+ app_sources + python_sources
env.BlenderLib (libname="bf_freestyle",
sources=sources,
includes=Split(incs),
defines=defs,
libtype=['core'],
priority = [25]
)
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