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#ifndef ARTCANVAS_H
#define ARTCANVAS_H
//------------------------------------------------------------------------------------------//
//
// FileName : AppCanvas.h
// Author : Stephane Grabli
// Purpose : Class to define the App Canvas.
// Date Of Creation : 05/01/2003
//
//------------------------------------------------------------------------------------------//
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "../stroke/Canvas.h"
class AppGLWidget;
class AppCanvas : public Canvas
{
private:
mutable AppGLWidget *_pViewer;
bool _blendEquation;
public:
AppCanvas();
AppCanvas(AppGLWidget *iViewer);
AppCanvas(const AppCanvas& iBrother);
virtual ~AppCanvas();
/*! operations that need to be done before a draw */
virtual void preDraw();
/*! operations that need to be done after a draw */
virtual void postDraw();
/*! Erases the layers and clears the canvas */
virtual void Erase();
/* init the canvas */
virtual void init();
/*! Reads a pixel area from the canvas */
virtual void readColorPixels(int x,int y,int w, int h, RGBImage& oImage) const;
/*! Reads a depth pixel area from the canvas */
virtual void readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) const;
virtual BBox<Vec3r> scene3DBBox() const ;
/*! update the canvas (display) */
virtual void update() ;
/*! Renders the created strokes */
virtual void Render(const StrokeRenderer *iRenderer);
virtual void RenderBasic(const StrokeRenderer *iRenderer);
virtual void RenderStroke(Stroke *iStroke) ;
/*! accessors */
virtual int width() const ;
virtual int height() const ;
inline const AppGLWidget * viewer() const {return _pViewer;}
/*! modifiers */
void SetViewer(AppGLWidget *iViewer) ;
};
#endif
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