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//
// Filename : AppGL2DCurvesViewer.h
// Author : Stephane Grabli
// Purpose : 2D GL Curves viewer
// Date of creation : 14/03/2004
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef APPGL2DCURVESVIEWER_H
# define APPGL2DCURVESVIEWER_H
# include <QGLViewer/qglviewer.h>
# include "../scene_graph/NodeDrawingStyle.h"
# include <qstring.h>
class GLRenderer;
class AppGL2DCurvesViewer : public QGLViewer
{
Q_OBJECT
public:
AppGL2DCurvesViewer(QWidget *iParent, const char *iName = 0);
virtual ~AppGL2DCurvesViewer();
/*! Sets the ranges.
*/
void setRange(const Vec2d& vmin, const Vec2d& vmax, const char * xlabel, const char *ylabel);
void setCurve(const Vec2d& vmin, const Vec2d& vmax, const vector<Vec3r>& iPoints, const char *xlabel, const char *ylabel);
void AddNode(Node* iNode);
void DetachNode(Node* iNode);
void RetrieveNodes(vector<Node*>& oNodes);
virtual QSize sizeHint() const {return QSize(200,200);}
virtual QSizePolicy sizePolicy() const {return QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);}
protected:
virtual void init();
virtual void draw();
private:
NodeDrawingStyle _RootNode;
GLRenderer *_pGLRenderer;
vector<Vec3r> _curve;
Vec2d _vmin; // curve bbox min
Vec2d _vmax; // curve bbox max
double _left; // frustum clipping planes (slightly differemt from the bbox for a clear view)
double _right;
double _bottom;
float _xmargin; // margin around plot in x direction
float _ymargin; // margin around plot in y direction
double _top;
QString _xlabel;
QString _ylabel;
};
#endif // APPGL2DCURVESVIEWER_H
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