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//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "AppConfig.h"
#include <iostream>
#include "../system/StringUtils.h"
using namespace std;
namespace Config{
Path* Path::_pInstance = 0;
Path::Path(){
// get the home directory
_HomeDir = getEnvVar("HOME");
// get the root directory
//soc
setRootDir(getEnvVar("FREESTYLE_BLENDER_DIR"));
_pInstance = this;
}
void Path::setRootDir(const string& iRootDir){
_ProjectDir = iRootDir;
_ModelsPath = "";
_PatternsPath = _ProjectDir +
string(DIR_SEP.c_str()) +
"data" +
string(DIR_SEP.c_str()) +
"textures" +
string(DIR_SEP.c_str()) +
"variation_patterns" +
string(DIR_SEP.c_str());
_BrushesPath = _ProjectDir +
string(DIR_SEP.c_str()) +
"data" +
string(DIR_SEP.c_str()) +
"textures" +
string(DIR_SEP.c_str()) +
"brushes" +
string(DIR_SEP.c_str());
_PythonPath = _ProjectDir +
string(DIR_SEP.c_str()) +
"python" +
string(PATH_SEP.c_str()) +
_ProjectDir +
string(DIR_SEP.c_str()) +
"style_modules" +
string(DIR_SEP.c_str()) ;
if (getenv("PYTHONPATH")) {
_PythonPath += string(PATH_SEP.c_str()) + string(getenv("PYTHONPATH"));
}
#ifdef WIN32
_BrowserCmd = "C:\\Program Files\\Internet Explorer\\iexplore.exe %s";
#else
_BrowserCmd = "mozilla %s";
#endif
_HelpIndexPath = _ProjectDir +
string(DIR_SEP.c_str()) +
"doc" +
string(DIR_SEP.c_str()) +
"html" +
string(DIR_SEP.c_str()) +
"index.html";
_PapersDir = _ProjectDir +
string(DIR_SEP.c_str()) +
"data" +
string(DIR_SEP.c_str()) +
"textures" +
string(DIR_SEP.c_str()) +
"papers" +
string(DIR_SEP.c_str());
_EnvMapDir = _ProjectDir +
string(DIR_SEP.c_str()) +
"data" +
string(DIR_SEP.c_str()) +
"env_map" +
string(DIR_SEP.c_str());
_MapsDir = _ProjectDir +
string(DIR_SEP.c_str()) +
"data" +
string(DIR_SEP.c_str()) +
"maps" +
string(DIR_SEP.c_str());
}
void Path::setHomeDir(const string& iHomeDir){
_HomeDir = iHomeDir;
}
Path::~Path(){
_pInstance = 0;
}
Path* Path::getInstance() {
return _pInstance;
}
string Path::getEnvVar(const string& iEnvVarName){
string value;
if (!getenv( StringUtils::toAscii(iEnvVarName).c_str() ) ) {
cerr << "Warning: You may want to set the $"<< StringUtils::toAscii(iEnvVarName)
<< " environment variable to use " << string(Config::APPLICATION_NAME) << "." << endl
<< " Otherwise, the current directory will be used instead." << endl;
value = ".";
}else{
value = getenv( StringUtils::toAscii(iEnvVarName).c_str() );
}
return value;
}
} // End of namepace Config
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