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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __APPCANVAS_H__
#define __APPCANVAS_H__
/** \file blender/freestyle/intern/application/AppCanvas.h
* \ingroup freestyle
*/
#include "../stroke/Canvas.h"
#include "AppView.h"
namespace Freestyle {
class AppCanvas : public Canvas
{
public:
AppCanvas();
AppCanvas(AppView *iViewer);
AppCanvas(const AppCanvas& iBrother);
virtual ~AppCanvas();
/*! operations that need to be done before a draw */
virtual void preDraw();
/*! operations that need to be done after a draw */
virtual void postDraw();
/*! Erases the layers and clears the canvas */
virtual void Erase();
/* init the canvas */
virtual void init();
/*! Reads a pixel area from the canvas */
virtual void readColorPixels(int x, int y, int w, int h, RGBImage& oImage) const;
/*! Reads a depth pixel area from the canvas */
virtual void readDepthPixels(int x, int y, int w, int h, GrayImage& oImage) const;
virtual BBox<Vec3r> scene3DBBox() const;
/* abstract */
virtual void RenderStroke(Stroke *);
virtual void update();
/*! accessors */
virtual int width() const;
virtual int height() const;
virtual BBox<Vec2i> border() const;
virtual float thickness() const;
AppView *_pViewer;
inline const AppView *viewer() const {return _pViewer;}
/*! modifiers */
void setViewer(AppView *iViewer);
/* soc */
void setPassDiffuse(float *buf, int width, int height) {
_pass_diffuse.buf = buf;
_pass_diffuse.width = width;
_pass_diffuse.height = height;
}
void setPassZ(float *buf, int width, int height) {
_pass_z.buf = buf;
_pass_z.width = width;
_pass_z.height = height;
}
private:
struct {
float *buf;
int width, height;
} _pass_diffuse, _pass_z;
};
} /* namespace Freestyle */
#endif // __APPCANVAS_H__
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