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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2010 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/application/AppConfig.cpp
* \ingroup freestyle
*/
#include "AppConfig.h"
#include <iostream>
#include "../system/StringUtils.h"
using namespace std;
extern "C" {
#include "BLI_path_util.h"
}
namespace Config {
Path* Path::_pInstance = 0;
Path::Path()
{
// get the root directory
// soc
setRootDir(BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL));
_pInstance = this;
}
void Path::setRootDir(const string& iRootDir)
{
_ProjectDir = iRootDir + string(DIR_SEP.c_str()) + "freestyle";
_ModelsPath = "";
_PatternsPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" +
string(DIR_SEP.c_str()) + "variation_patterns" + string(DIR_SEP.c_str());
_BrushesPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" +
string(DIR_SEP.c_str()) + "brushes" + string(DIR_SEP.c_str());
_PythonPath = _ProjectDir + string(DIR_SEP.c_str()) + "style_modules" + string(DIR_SEP.c_str());
if (getenv("PYTHONPATH")) {
_PythonPath += string(PATH_SEP.c_str()) + string(getenv("PYTHONPATH"));
}
#ifdef WIN32
_BrowserCmd = "C:\\Program Files\\Internet Explorer\\iexplore.exe %s";
#else
_BrowserCmd = "mozilla %s";
#endif
_HelpIndexPath = _ProjectDir + string(DIR_SEP.c_str()) + "doc" + string(DIR_SEP.c_str()) + "html" +
string(DIR_SEP.c_str()) + "index.html";
_EnvMapDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "env_map" +
string(DIR_SEP.c_str());
_MapsDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "maps" +
string(DIR_SEP.c_str());
}
void Path::setHomeDir(const string& iHomeDir)
{
_HomeDir = iHomeDir;
}
Path::~Path()
{
_pInstance = 0;
}
Path* Path::getInstance()
{
return _pInstance;
}
string Path::getEnvVar(const string& iEnvVarName)
{
string value;
if (!getenv(StringUtils::toAscii(iEnvVarName).c_str())) {
cerr << "Warning: You may want to set the $"
<< StringUtils::toAscii(iEnvVarName)
<< " environment variable to use Freestyle." << endl
<< " Otherwise, the current directory will be used instead."
<< endl;
value = ".";
}
else {
value = getenv(StringUtils::toAscii(iEnvVarName).c_str());
}
return value;
}
} // End of namepace Config
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