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//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "AppConfig.h"
#include <iostream>
#include "../system/StringUtils.h"
using namespace std;
extern "C" {
#include "BLI_path_util.h"
}
namespace Config {
Path* Path::_pInstance = 0;
Path::Path() {
// get the root directory
//soc
setRootDir( BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL) );
_pInstance = this;
}
void Path::setRootDir(const string& iRootDir) {
_ProjectDir = iRootDir + string(DIR_SEP.c_str()) + "freestyle";
_ModelsPath = "";
_PatternsPath = _ProjectDir + string(DIR_SEP.c_str()) + "data"
+ string(DIR_SEP.c_str()) + "textures" + string(DIR_SEP.c_str())
+ "variation_patterns" + string(DIR_SEP.c_str());
_BrushesPath = _ProjectDir + string(DIR_SEP.c_str()) + "data"
+ string(DIR_SEP.c_str()) + "textures" + string(DIR_SEP.c_str())
+ "brushes" + string(DIR_SEP.c_str());
_PythonPath = _ProjectDir + string(DIR_SEP.c_str())
+ "style_modules" + string(DIR_SEP.c_str()) ;
if (getenv("PYTHONPATH")) {
_PythonPath += string(PATH_SEP.c_str()) + string(getenv("PYTHONPATH"));
}
#ifdef WIN32
_BrowserCmd = "C:\\Program Files\\Internet Explorer\\iexplore.exe %s";
#else
_BrowserCmd = "mozilla %s";
#endif
_HelpIndexPath = _ProjectDir + string(DIR_SEP.c_str()) + "doc"
+ string(DIR_SEP.c_str()) + "html" + string(DIR_SEP.c_str())
+ "index.html";
_EnvMapDir = _ProjectDir + string(DIR_SEP.c_str()) + "data"
+ string(DIR_SEP.c_str()) + "env_map" + string(DIR_SEP.c_str());
_MapsDir = _ProjectDir + string(DIR_SEP.c_str()) + "data"
+ string(DIR_SEP.c_str()) + "maps" + string(DIR_SEP.c_str());
}
void Path::setHomeDir(const string& iHomeDir) {
_HomeDir = iHomeDir;
}
Path::~Path() {
_pInstance = 0;
}
Path* Path::getInstance() {
return _pInstance;
}
string Path::getEnvVar(const string& iEnvVarName) {
string value;
if (!getenv(StringUtils::toAscii(iEnvVarName).c_str() ) ) {
cerr << "Warning: You may want to set the $"
<< StringUtils::toAscii(iEnvVarName)
<< " environment variable to use Freestyle." << endl
<< " Otherwise, the current directory will be used instead."
<< endl;
value = ".";
} else {
value = getenv(StringUtils::toAscii(iEnvVarName).c_str() );
}
return value;
}
} // End of namepace Config
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