1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
|
//
// Filename : Controller.h
// Author : Stephane Grabli
// Purpose : The spinal tap of the system
// Date of creation : 01/07/2002
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef CONTROLLER_H
# define CONTROLLER_H
# include "../view_map/ViewMapBuilder.h"
# include <string>
//# include "ConfigIO.h"
# include "../geometry/FastGrid.h"
# include "../geometry/HashGrid.h"
# include "../system/TimeUtils.h"
# include "../system/ProgressBar.h"
# include "../system/Precision.h"
# include "../system/Interpreter.h"
# include "../view_map/FEdgeXDetector.h"
class AppView;
class NodeGroup;
class WShape;
class SShape;
class ViewMap;
class ViewEdge;
class AppCanvas;
class InteractiveShader;
class Shader;
class StrokeRenderer;
#ifdef __cplusplus
extern "C" {
#endif
#include "render_types.h"
#include "DNA_scene_types.h"
#ifdef __cplusplus
}
#endif
class Controller
{
public:
Controller() ;
~Controller() ;
void setView(AppView *iView);
void setPassDiffuse(float *buf, int width, int height);
void setPassZ(float *buf, int width, int height);
void setContext(bContext *C);
//soc
void init_options();
int LoadMesh( Render *re, SceneRenderLayer* srl );
int Load3DSFile(const char *iFileName);
void CloseFile();
void ComputeViewMap();
void ComputeSteerableViewMap();
void saveSteerableViewMapImages();
void toggleEdgeTesselationNature(Nature::EdgeNature iNature);
void DrawStrokes();
void ResetRenderCount();
Render* RenderStrokes(Render *re);
void SwapStyleModules(unsigned i1, unsigned i2);
void InsertStyleModule(unsigned index, const char *iFileName);
void AddStyleModule(const char *iFileName);
void RemoveStyleModule(unsigned index);
void ReloadStyleModule(unsigned index, const char * iFileName);
void Clear();
void toggleLayer(unsigned index, bool iDisplay);
void setModified(unsigned index, bool iMod);
void resetModified(bool iMod=false);
void updateCausalStyleModules(unsigned index);
void displayDensityCurves(int x, int y);
ViewEdge * SelectViewEdge(real x, real y);
FEdge * SelectFEdge(real x, real y);
NodeGroup* BuildRep(vector<ViewEdge*>::iterator vedges_begin,
vector<ViewEdge*>::iterator vedges_end) ;
NodeGroup* debugNode() {return _DebugNode;}
AppView * view() {return _pView;}
NodeGroup* debugScene() {return _DebugNode;}
Grid& grid() {return _Grid;}
void toggleVisibilityAlgo();
void setQuantitativeInvisibility(bool iBool); // if true, we compute quantitativeInvisibility
bool getQuantitativeInvisibility() const;
void setComputeRidgesAndValleysFlag(bool b);
bool getComputeRidgesAndValleysFlag() const ;
void setComputeSuggestiveContoursFlag(bool b);
bool getComputeSuggestiveContoursFlag() const ;
void setComputeSteerableViewMapFlag(bool iBool);
bool getComputeSteerableViewMapFlag() const;
void setSphereRadius(real s){_sphereRadius=s;}
real getSphereRadius() const {return _sphereRadius;}
void setSuggestiveContourKrDerivativeEpsilon(real dkr){_suggestiveContourKrDerivativeEpsilon=dkr;}
real getSuggestiveContourKrDerivativeEpsilon() const {return _suggestiveContourKrDerivativeEpsilon;}
void setModelsDir(const string& dir);
string getModelsDir() const;
void setModulesDir(const string& dir);
string getModulesDir() const;
void setHelpIndex(const string& dir);
string getHelpIndex() const;
void setBrowserCmd(const string& cmd);
string getBrowserCmd() const;
void resetInterpreter();
public:
// Viewmap data structure
ViewMap * _ViewMap;
// Canvas
AppCanvas *_Canvas;
private:
// Main Window:
//AppMainWindow *_pMainWindow;
// List of models currently loaded
vector<string> _ListOfModels;
// Current directories
//ConfigIO* _current_dirs;
//View
// 3D
AppView *_pView;
// 2D
//Viewer2DWindow *_pView2DWindow;
//Viewer2D *_pView2D;
//Model
// Drawing Structure
NodeGroup *_RootNode;
// Winged-Edge structure
WingedEdge* _winged_edge;
// Silhouette structure:
//std::vector<SShape*> _SShapes;
//NodeGroup *_SRoot;
// Silhouette
NodeGroup *_SilhouetteNode;
NodeGroup *_ProjectedSilhouette;
NodeGroup *_VisibleProjectedSilhouette;
// more Debug info
NodeGroup *_DebugNode;
// debug
// NodeUser<ViewMap> *_ViewMapNode; // FIXME
// Chronometer:
Chronometer _Chrono;
// Progress Bar
ProgressBar *_ProgressBar;
// edges tesselation nature
int _edgeTesselationNature;
FastGrid _Grid;
//HashGrid _Grid;
unsigned int _SceneNumFaces;
real _minEdgeSize;
real _EPSILON;
real _bboxDiag;
int _render_count;
//AppStyleWindow *_pStyleWindow;
//AppOptionsWindow *_pOptionsWindow;
//AppDensityCurvesWindow *_pDensityCurvesWindow;
ViewMapBuilder::visibility_algo _VisibilityAlgo;
// Script Interpreter
Interpreter* _inter;
string _help_index;
string _browser_cmd;
bool _EnableQI;
bool _ComputeRidges;
bool _ComputeSuggestive;
real _sphereRadius;
real _suggestiveContourKrDerivativeEpsilon;
bool _ComputeSteerableViewMap;
FEdgeXDetector edgeDetector;
};
extern Controller *g_pController;
#endif // CONTROLLER_H
|