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//
// Filename : Controller.h
// Author : Stephane Grabli
// Purpose : The spinal tap of the system
// Date of creation : 01/07/2002
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef CONTROLLER_H
# define CONTROLLER_H
# include "../view_map/ViewMapBuilder.h"
# include <string>
//# include "ConfigIO.h"
# include "../geometry/FastGrid.h"
# include "../geometry/HashGrid.h"
# include "../system/TimeUtils.h"
# include "../system/ProgressBar.h"
# include "../system/Precision.h"
# include "../system/Interpreter.h"
# include "../view_map/FEdgeXDetector.h"
class AppView;
class NodeGroup;
class WShape;
class SShape;
class ViewMap;
class ViewEdge;
class AppCanvas;
class InteractiveShader;
class Shader;
class StrokeRenderer;
#ifdef __cplusplus
extern "C" {
#endif
#include "render_types.h"
#include "DNA_scene_types.h"
#ifdef __cplusplus
}
#endif
class Controller
{
public:
Controller() ;
~Controller() ;
void setView(AppView *iView);
void setPassDiffuse(float *buf, int width, int height);
void setPassZ(float *buf, int width, int height);
void setContext(bContext *C);
//soc
void init_options();
int LoadMesh( Render *re, SceneRenderLayer* srl );
int Load3DSFile(const char *iFileName);
void CloseFile();
void ComputeViewMap();
void ComputeSteerableViewMap();
void saveSteerableViewMapImages();
void toggleEdgeTesselationNature(Nature::EdgeNature iNature);
void DrawStrokes();
void ResetRenderCount();
Render* RenderStrokes(Render *re);
void SwapStyleModules(unsigned i1, unsigned i2);
void InsertStyleModule(unsigned index, const char *iFileName);
void AddStyleModule(const char *iFileName);
void RemoveStyleModule(unsigned index);
void ReloadStyleModule(unsigned index, const char * iFileName);
void Clear();
void toggleLayer(unsigned index, bool iDisplay);
void setModified(unsigned index, bool iMod);
void resetModified(bool iMod=false);
void updateCausalStyleModules(unsigned index);
void displayDensityCurves(int x, int y);
ViewEdge * SelectViewEdge(real x, real y);
FEdge * SelectFEdge(real x, real y);
NodeGroup* BuildRep(vector<ViewEdge*>::iterator vedges_begin,
vector<ViewEdge*>::iterator vedges_end) ;
NodeGroup* debugNode() {return _DebugNode;}
AppView * view() {return _pView;}
NodeGroup* debugScene() {return _DebugNode;}
Grid& grid() {return _Grid;}
void toggleVisibilityAlgo();
void setQuantitativeInvisibility(bool iBool); // if true, we compute quantitativeInvisibility
bool getQuantitativeInvisibility() const;
void setComputeRidgesAndValleysFlag(bool b);
bool getComputeRidgesAndValleysFlag() const ;
void setComputeSuggestiveContoursFlag(bool b);
bool getComputeSuggestiveContoursFlag() const ;
void setComputeMaterialBoundariesFlag(bool b);
bool getComputeMaterialBoundariesFlag() const ;
void setComputeSteerableViewMapFlag(bool iBool);
bool getComputeSteerableViewMapFlag() const;
void setSphereRadius(real s){_sphereRadius=s;}
real getSphereRadius() const {return _sphereRadius;}
void setSuggestiveContourKrDerivativeEpsilon(real dkr){_suggestiveContourKrDerivativeEpsilon=dkr;}
real getSuggestiveContourKrDerivativeEpsilon() const {return _suggestiveContourKrDerivativeEpsilon;}
void setModelsDir(const string& dir);
string getModelsDir() const;
void setModulesDir(const string& dir);
string getModulesDir() const;
void setHelpIndex(const string& dir);
string getHelpIndex() const;
void setBrowserCmd(const string& cmd);
string getBrowserCmd() const;
void resetInterpreter();
public:
// Viewmap data structure
ViewMap * _ViewMap;
// Canvas
AppCanvas *_Canvas;
private:
// Main Window:
//AppMainWindow *_pMainWindow;
// List of models currently loaded
vector<string> _ListOfModels;
// Current directories
//ConfigIO* _current_dirs;
//View
// 3D
AppView *_pView;
// 2D
//Viewer2DWindow *_pView2DWindow;
//Viewer2D *_pView2D;
//Model
// Drawing Structure
NodeGroup *_RootNode;
// Winged-Edge structure
WingedEdge* _winged_edge;
// Silhouette structure:
//std::vector<SShape*> _SShapes;
//NodeGroup *_SRoot;
// Silhouette
NodeGroup *_SilhouetteNode;
NodeGroup *_ProjectedSilhouette;
NodeGroup *_VisibleProjectedSilhouette;
// more Debug info
NodeGroup *_DebugNode;
// debug
// NodeUser<ViewMap> *_ViewMapNode; // FIXME
// Chronometer:
Chronometer _Chrono;
// Progress Bar
ProgressBar *_ProgressBar;
// edges tesselation nature
int _edgeTesselationNature;
FastGrid _Grid;
//HashGrid _Grid;
unsigned int _SceneNumFaces;
real _minEdgeSize;
real _EPSILON;
real _bboxDiag;
int _render_count;
//AppStyleWindow *_pStyleWindow;
//AppOptionsWindow *_pOptionsWindow;
//AppDensityCurvesWindow *_pDensityCurvesWindow;
ViewMapBuilder::visibility_algo _VisibilityAlgo;
// Script Interpreter
Interpreter* _inter;
string _help_index;
string _browser_cmd;
bool _EnableQI;
bool _ComputeRidges;
bool _ComputeSuggestive;
bool _ComputeMaterialBoundaries;
real _sphereRadius;
real _suggestiveContourKrDerivativeEpsilon;
bool _ComputeSteerableViewMap;
FEdgeXDetector edgeDetector;
};
extern Controller *g_pController;
#endif // CONTROLLER_H
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