1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2010 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/blender_interface/BlenderTextureManager.cpp
* \ingroup freestyle
*/
#include "BlenderTextureManager.h"
BlenderTextureManager::BlenderTextureManager()
: TextureManager()
{
//_brushes_path = Config::getInstance()...
}
BlenderTextureManager::~BlenderTextureManager()
{
}
void BlenderTextureManager::loadStandardBrushes()
{
#if 0
getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::HUMID_MEDIUM);
getBrushTextureIndex(TEXTURES_DIR "/brushes/washbrushAlpha.bmp", Stroke::HUMID_MEDIUM);
getBrushTextureIndex(TEXTURES_DIR "/brushes/oil.bmp", Stroke::HUMID_MEDIUM);
getBrushTextureIndex(TEXTURES_DIR "/brushes/oilnoblend.bmp", Stroke::HUMID_MEDIUM);
getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::DRY_MEDIUM);
getBrushTextureIndex(TEXTURES_DIR "/brushes/washbrushAlpha.bmp", Stroke::DRY_MEDIUM);
getBrushTextureIndex(TEXTURES_DIR "/brushes/opaqueDryBrushAlpha.bmp", Stroke::OPAQUE_MEDIUM);
getBrushTextureIndex(TEXTURES_DIR "/brushes/opaqueBrushAlpha.bmp", Stroke::OPAQUE_MEDIUM);
_defaultTextureId = getBrushTextureIndex("smoothAlpha.bmp", Stroke::OPAQUE_MEDIUM);
#endif
}
unsigned int BlenderTextureManager::loadBrush(string sname, Stroke::MediumType mediumType)
{
#if 0
GLuint texId;
glGenTextures(1, &texId);
bool found = false;
vector<string> pathnames;
string path; //soc
StringUtils::getPathName(TextureManager::Options::getBrushesPath(), sname, pathnames);
for (vector<string>::const_iterator j = pathnames.begin(); j != pathnames.end(); j++) {
path = j->c_str();
//soc if (QFile::exists(path)) {
if (BLI_exists( const_cast<char *>(path.c_str()))) {
found = true;
break;
}
}
if (!found)
return 0;
// Brush texture
cout << "Loading brush texture..." << endl;
switch (mediumType) {
case Stroke::DRY_MEDIUM:
//soc prepareTextureLuminance((const char*)path.toAscii(), texId);
prepareTextureLuminance(StringUtils::toAscii(path), texId);
break;
case Stroke::HUMID_MEDIUM:
case Stroke::OPAQUE_MEDIUM:
default:
//soc prepareTextureAlpha((const char*)path.toAscii(), texId);
prepareTextureAlpha(StringUtils::toAscii(path), texId);
break;
}
cout << "Done." << endl << endl;
return texId;
#else
return 0;
#endif
}
|