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#ifndef BLENDERTEXTUREMANAGER_H
#define BLENDERTEXTUREMANAGER_H
# include "../stroke/StrokeRenderer.h"
# include "../stroke/StrokeRep.h"
# include "../system/FreestyleConfig.h"
/*! Class to load textures
*/
class LIB_RENDERING_EXPORT BlenderTextureManager : public TextureManager
{
public:
BlenderTextureManager ();
virtual ~BlenderTextureManager ();
protected:
virtual unsigned loadBrush(string fileName, Stroke::MediumType = Stroke::OPAQUE_MEDIUM);
protected:
virtual void loadStandardBrushes();
};
#endif // BLENDERTEXTUREMANAGER_H
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