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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BLENDERTEXTUREMANAGER_H__
#define __BLENDERTEXTUREMANAGER_H__
/** \file blender/freestyle/intern/blender_interface/BlenderTextureManager.h
* \ingroup freestyle
*/
# include "../stroke/StrokeRenderer.h"
# include "../stroke/StrokeRep.h"
# include "../system/FreestyleConfig.h"
namespace Freestyle {
/*! Class to load textures */
class BlenderTextureManager : public TextureManager
{
public:
BlenderTextureManager();
virtual ~BlenderTextureManager();
protected:
virtual unsigned int loadBrush(string fileName, Stroke::MediumType=Stroke::OPAQUE_MEDIUM);
protected:
virtual void loadStandardBrushes();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:BlenderTextureManager")
#endif
};
} /* namespace Freestyle */
#endif // __BLENDERTEXTUREMANAGER_H__
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