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//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "Bezier.h"
#include "FitCurve.h"
using namespace std;
BezierCurveSegment::BezierCurveSegment()
{
}
BezierCurveSegment::~BezierCurveSegment()
{
}
void BezierCurveSegment::AddControlPoint(const Vec2d& iPoint)
{
_ControlPolygon.push_back(iPoint);
if(_ControlPolygon.size() == 4)
Build();
}
void BezierCurveSegment::Build()
{
if(_ControlPolygon.size() != 4)
return;
// Compute the rightmost part of the matrix:
vector<Vec2d>::const_iterator p0,p1,p2,p3;
p0 = _ControlPolygon.begin();
p1 = p0;++p1;
p2 = p1;++p2;
p3 = p2;++p3;
float x[4], y[4];
x[0] = -p0->x()+3*p1->x()-3*p2->x()+p3->x();
x[1] = 3*p0->x()-6*p1->x()+3*p2->x();
x[2] = -3*p0->x()+3*p1->x();
x[3] = p0->x();
y[0] = -p0->y()+3*p1->y()-3*p2->y()+p3->y();
y[1] = 3*p0->y()-6*p1->y()+3*p2->y();
y[2] = -3*p0->y()+3*p1->y();
y[3] = p0->y();
int nvertices = 12;
float increment = 1.0/(float)nvertices;
float t = 0.f;
for(int i=0; i<=nvertices; ++i)
{
_Vertices.push_back(Vec2d((x[3] + t*(x[2] + t*(x[1] + t*x[0]))),
(y[3] + t*(y[2] + t*(y[1] + t*y[0])))));
t+=increment;
}
}
BezierCurve::BezierCurve()
{
_currentSegment = new BezierCurveSegment;
}
BezierCurve::BezierCurve(vector<Vec2d>& iPoints, double error)
{
FitCurveWrapper fitcurve;
_currentSegment = new BezierCurveSegment;
vector<Vec2d> curve;
fitcurve.FitCurve(iPoints, curve, error);
int i=0;
vector<Vec2d>::iterator v,vend;
for(v=curve.begin(),vend=curve.end();
v!=vend;
++v)
{
if((i == 0) || (i%4 != 0))
AddControlPoint(*v);
++i;
}
}
BezierCurve::~BezierCurve()
{
if(_currentSegment)
delete _currentSegment;
}
void BezierCurve::AddControlPoint(const Vec2d& iPoint)
{
_ControlPolygon.push_back(iPoint);
_currentSegment->AddControlPoint(iPoint);
if(_currentSegment->size() == 4)
{
_Segments.push_back(_currentSegment);
_currentSegment = new BezierCurveSegment;
_currentSegment->AddControlPoint(iPoint);
}
}
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