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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Vectors and Matrices (useful type definitions)
*/
#include "VecMat.h"
#include "../system/Precision.h"
namespace Freestyle {
namespace Geometry {
typedef VecMat::Vec2<unsigned> Vec2u;
typedef VecMat::Vec2<int> Vec2i;
typedef VecMat::Vec2<float> Vec2f;
typedef VecMat::Vec2<double> Vec2d;
typedef VecMat::Vec2<real> Vec2r;
typedef VecMat::Vec3<unsigned> Vec3u;
typedef VecMat::Vec3<int> Vec3i;
typedef VecMat::Vec3<float> Vec3f;
typedef VecMat::Vec3<double> Vec3d;
typedef VecMat::Vec3<real> Vec3r;
typedef VecMat::HVec3<unsigned> HVec3u;
typedef VecMat::HVec3<int> HVec3i;
typedef VecMat::HVec3<float> HVec3f;
typedef VecMat::HVec3<double> HVec3d;
typedef VecMat::HVec3<real> HVec3r;
typedef VecMat::SquareMatrix<unsigned, 2> Matrix22u;
typedef VecMat::SquareMatrix<int, 2> Matrix22i;
typedef VecMat::SquareMatrix<float, 2> Matrix22f;
typedef VecMat::SquareMatrix<double, 2> Matrix22d;
typedef VecMat::SquareMatrix<real, 2> Matrix22r;
typedef VecMat::SquareMatrix<unsigned, 3> Matrix33u;
typedef VecMat::SquareMatrix<int, 3> Matrix33i;
typedef VecMat::SquareMatrix<float, 3> Matrix33f;
typedef VecMat::SquareMatrix<double, 3> Matrix33d;
typedef VecMat::SquareMatrix<real, 3> Matrix33r;
typedef VecMat::SquareMatrix<unsigned, 4> Matrix44u;
typedef VecMat::SquareMatrix<int, 4> Matrix44i;
typedef VecMat::SquareMatrix<float, 4> Matrix44f;
typedef VecMat::SquareMatrix<double, 4> Matrix44d;
typedef VecMat::SquareMatrix<real, 4> Matrix44r;
} // end of namespace Geometry
} /* namespace Freestyle */
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