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//
//  Filename         : Geom.h
//  Author(s)        : Sylvain Paris
//                     Emmanuel Turquin
//                     Stephane Grabli 
//  Purpose          : Vectors and Matrices (useful type definitions)
//  Date of creation : 20/05/2003
//
///////////////////////////////////////////////////////////////////////////////


//
//  Copyright (C) : Please refer to the COPYRIGHT file distributed 
//   with this source distribution. 
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////

#ifndef  GEOM_H
# define GEOM_H

# include "VecMat.h"
# include "../system/Precision.h"

namespace Geometry {

  typedef VecMat::Vec2<unsigned>	Vec2u;
  typedef VecMat::Vec2<int>		Vec2i;
  typedef VecMat::Vec2<float>		Vec2f;
  typedef VecMat::Vec2<double>		Vec2d;
  typedef VecMat::Vec2<real>		Vec2r;

  typedef VecMat::Vec3<unsigned>	Vec3u;
  typedef VecMat::Vec3<int>		Vec3i;
  typedef VecMat::Vec3<float>		Vec3f;
  typedef VecMat::Vec3<double>		Vec3d;
  typedef VecMat::Vec3<real>		Vec3r;

  typedef VecMat::HVec3<unsigned>	HVec3u;
  typedef VecMat::HVec3<int>		HVec3i;
  typedef VecMat::HVec3<float>		HVec3f;
  typedef VecMat::HVec3<double>		HVec3d;
  typedef VecMat::HVec3<real>		HVec3r;

  typedef VecMat::SquareMatrix<unsigned, 2>	Matrix22u;
  typedef VecMat::SquareMatrix<int, 2>		Matrix22i;
  typedef VecMat::SquareMatrix<float, 2>	Matrix22f;
  typedef VecMat::SquareMatrix<double, 2>	Matrix22d;
  typedef VecMat::SquareMatrix<real, 2>		Matrix22r;

  typedef VecMat::SquareMatrix<unsigned, 3>	Matrix33u;
  typedef VecMat::SquareMatrix<int, 3>		Matrix33i;
  typedef VecMat::SquareMatrix<float, 3>	Matrix33f;
  typedef VecMat::SquareMatrix<double, 3>	Matrix33d;
  typedef VecMat::SquareMatrix<real, 3>		Matrix33r;

  typedef VecMat::SquareMatrix<unsigned, 4>	Matrix44u;
  typedef VecMat::SquareMatrix<int, 4>		Matrix44i;
  typedef VecMat::SquareMatrix<float, 4>	Matrix44f;
  typedef VecMat::SquareMatrix<double, 4>	Matrix44d;
  typedef VecMat::SquareMatrix<real, 4>		Matrix44r;

} // end of namespace Geometry

#endif // GEOM_H