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GeomCleaner.cpp « geometry « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup freestyle
 * \brief Class to define a cleaner of geometry providing a set of useful tools
 */

#if 0
#  if defined(__GNUC__) && (__GNUC__ >= 3)
// hash_map is not part of the C++ standard anymore;
// hash_map.h has been kept though for backward compatibility
#    include <hash_map.h>
#  else
#    include <hash_map>
#  endif
#endif

#include <cstdio>
#include <list>
#include <map>

#include "GeomCleaner.h"

#include "../system/TimeUtils.h"

#include "BKE_global.h"

using namespace std;

namespace Freestyle {

void GeomCleaner::SortIndexedVertexArray(const float *iVertices,
                                         unsigned iVSize,
                                         const unsigned *iIndices,
                                         unsigned iISize,
                                         float **oVertices,
                                         unsigned **oIndices)
{
  // First, we build a list of IndexVertex:
  list<IndexedVertex> indexedVertices;
  unsigned i;
  for (i = 0; i < iVSize; i += 3) {
    indexedVertices.emplace_back(Vec3f(iVertices[i], iVertices[i + 1], iVertices[i + 2]), i / 3);
  }

  // q-sort
  indexedVertices.sort();

  // build the indices mapping array:
  unsigned *mapIndices = new unsigned[iVSize / 3];
  *oVertices = new float[iVSize];
  list<IndexedVertex>::iterator iv;
  unsigned newIndex = 0;
  unsigned vIndex = 0;
  for (iv = indexedVertices.begin(); iv != indexedVertices.end(); iv++) {
    // Build the final results:
    (*oVertices)[vIndex] = iv->x();
    (*oVertices)[vIndex + 1] = iv->y();
    (*oVertices)[vIndex + 2] = iv->z();

    mapIndices[iv->index()] = newIndex;
    newIndex++;
    vIndex += 3;
  }

  // Build the final index array:
  *oIndices = new unsigned[iISize];
  for (i = 0; i < iISize; i++) {
    (*oIndices)[i] = 3 * mapIndices[iIndices[i] / 3];
  }

  delete[] mapIndices;
}

void GeomCleaner::CompressIndexedVertexArray(const float *iVertices,
                                             unsigned iVSize,
                                             const unsigned *iIndices,
                                             unsigned iISize,
                                             float **oVertices,
                                             unsigned *oVSize,
                                             unsigned **oIndices)
{
  // First, we build a list of IndexVertex:
  vector<Vec3f> vertices;
  unsigned i;
  for (i = 0; i < iVSize; i += 3) {
    vertices.emplace_back(iVertices[i], iVertices[i + 1], iVertices[i + 2]);
  }

  unsigned *mapVertex = new unsigned[iVSize];
  vector<Vec3f>::iterator v = vertices.begin();

  vector<Vec3f> compressedVertices;
  Vec3f previous = *v;
  mapVertex[0] = 0;
  compressedVertices.push_back(vertices.front());

  v++;
  Vec3f current;
  i = 1;
  for (; v != vertices.end(); v++) {
    current = *v;
    if (current == previous) {
      mapVertex[i] = compressedVertices.size() - 1;
    }
    else {
      compressedVertices.push_back(current);
      mapVertex[i] = compressedVertices.size() - 1;
    }
    previous = current;
    i++;
  }

  // Builds the resulting vertex array:
  *oVSize = 3 * compressedVertices.size();
  *oVertices = new float[*oVSize];
  i = 0;
  for (v = compressedVertices.begin(); v != compressedVertices.end(); v++) {
    (*oVertices)[i] = (*v)[0];
    (*oVertices)[i + 1] = (*v)[1];
    (*oVertices)[i + 2] = (*v)[2];
    i += 3;
  }

  // Map the index array:
  *oIndices = new unsigned[iISize];
  for (i = 0; i < iISize; i++) {
    (*oIndices)[i] = 3 * mapVertex[iIndices[i] / 3];
  }

  delete[] mapVertex;
}

void GeomCleaner::SortAndCompressIndexedVertexArray(const float *iVertices,
                                                    unsigned iVSize,
                                                    const unsigned *iIndices,
                                                    unsigned iISize,
                                                    float **oVertices,
                                                    unsigned *oVSize,
                                                    unsigned **oIndices)
{
  // tmp arrays used to store the sorted data:
  float *tmpVertices;
  unsigned *tmpIndices;

  Chronometer chrono;
  // Sort data
  chrono.start();
  GeomCleaner::SortIndexedVertexArray(
      iVertices, iVSize, iIndices, iISize, &tmpVertices, &tmpIndices);
  if (G.debug & G_DEBUG_FREESTYLE) {
    printf("Sorting: %lf sec.\n", chrono.stop());
  }

  // compress data
  chrono.start();
  GeomCleaner::CompressIndexedVertexArray(
      tmpVertices, iVSize, tmpIndices, iISize, oVertices, oVSize, oIndices);
  real duration = chrono.stop();
  if (G.debug & G_DEBUG_FREESTYLE) {
    printf("Merging: %lf sec.\n", duration);
  }

  // deallocates memory:
  delete[] tmpVertices;
  delete[] tmpIndices;
}

/** Defines a hash table used for searching the Cells */
struct GeomCleanerHasher {
#define _MUL 950706376UL
#define _MOD 2147483647UL
  inline size_t operator()(const Vec3r &p) const
  {
    size_t res = ((unsigned long)(p[0] * _MUL)) % _MOD;
    res = ((res + (unsigned long)(p[1]) * _MUL)) % _MOD;
    return ((res + (unsigned long)(p[2]) * _MUL)) % _MOD;
  }
#undef _MUL
#undef _MOD
};

void GeomCleaner::CleanIndexedVertexArray(const float *iVertices,
                                          unsigned iVSize,
                                          const unsigned *iIndices,
                                          unsigned iISize,
                                          float **oVertices,
                                          unsigned *oVSize,
                                          unsigned **oIndices)
{
  using cleanHashTable = map<Vec3f, unsigned>;
  vector<Vec3f> vertices;
  unsigned i;
  for (i = 0; i < iVSize; i += 3) {
    vertices.emplace_back(iVertices[i], iVertices[i + 1], iVertices[i + 2]);
  }

  cleanHashTable ht;
  vector<unsigned> newIndices;
  vector<Vec3f> newVertices;

  // elimination of needless points
  unsigned currentIndex = 0;
  vector<Vec3f>::const_iterator v = vertices.begin();
  vector<Vec3f>::const_iterator end = vertices.end();
  cleanHashTable::const_iterator found;
  for (; v != end; v++) {
    found = ht.find(*v);
    if (found != ht.end()) {
      // The vertex is already in the new array.
      newIndices.push_back((*found).second);
    }
    else {
      newVertices.push_back(*v);
      newIndices.push_back(currentIndex);
      ht[*v] = currentIndex;
      currentIndex++;
    }
  }

  // creation of oVertices array:
  *oVSize = 3 * newVertices.size();
  *oVertices = new float[*oVSize];
  currentIndex = 0;
  end = newVertices.end();
  for (v = newVertices.begin(); v != end; v++) {
    (*oVertices)[currentIndex++] = (*v)[0];
    (*oVertices)[currentIndex++] = (*v)[1];
    (*oVertices)[currentIndex++] = (*v)[2];
  }

  // map new indices:
  *oIndices = new unsigned[iISize];
  for (i = 0; i < iISize; i++) {
    (*oIndices)[i] = 3 * newIndices[iIndices[i] / 3];
  }
}

} /* namespace Freestyle */