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//
//  Filename         : SweepLine.h
//  Author(s)        : Stephane Grabli
//  Purpose          : Class to define a Sweep Line
//  Date of creation : 29/08/2002
//
///////////////////////////////////////////////////////////////////////////////


//
//  Copyright (C) : Please refer to the COPYRIGHT file distributed 
//   with this source distribution. 
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////

#ifndef  SWEEPLINE_H
# define SWEEPLINE_H

# include <list>
# include <vector>

/*! Class to define the intersection berween two segments*/
template<class Edge>
class Intersection
{
public:

  template<class EdgeClass>
  Intersection(EdgeClass* eA, real ta, EdgeClass* eB, real tb)
  {
    EdgeA = eA;
    EdgeB = eB;
    tA = ta;
    tB = tb;
    userdata = 0;
  }

  Intersection(const Intersection& iBrother)
  {
    EdgeA = iBrother.EdgeA;
    EdgeB = iBrother.EdgeB;
    tA = iBrother.tA;
    tB = iBrother.tB;
    userdata = 0;
  }

  /*! returns the parameter giving the 
   *  intersection, for the edge iEdge 
   */
  real getParameter(Edge *iEdge) 
  {
    if(iEdge == EdgeA)
      return tA;
    if(iEdge == EdgeB)
      return tB;
    return 0;
  }

public:
  void * userdata; // FIXME

  Edge *EdgeA; // first segment
  Edge *EdgeB; // second segment
  real tA; // parameter defining the intersection point with respect to the segment EdgeA.
  real tB; // parameter defining the intersection point with respect to the segment EdgeB.
};








template<class T, class Point>
class Segment
{
  public:
    Segment()
    {
    }
    Segment(T& s, const Point& iA, const Point& iB) 
    {
      _edge = s;
      if(iA < iB)
      {
        A = iA;
        B = iB;
        _order = true;
      }
      else
      {
        A = iB;
        B = iA;
        _order = false;
      }
    }

    Segment(Segment<T,Point>& iBrother)
    {
      _edge = iBrother.edge();
      A = iBrother.A;
      B = iBrother.B;
      _Intersections = iBrother._Intersections;
      _order = iBrother._order;
    }

    Segment(const Segment<T,Point>& iBrother)
    {
      _edge = iBrother._edge;
      A = iBrother.A;
      B = iBrother.B;
      _Intersections = iBrother._Intersections;
      _order = iBrother._order;
    }

    ~Segment() {
      _Intersections.clear();
    }

    inline Point operator[](const unsigned short int& i) const
    {
      return i%2==0 ? A : B;
    }

    inline bool operator==(const Segment<T,Point>& iBrother)
    {
      if(_edge == iBrother._edge)
        return true;

      return false;
    }
  
    /* Adds an intersection for this segment */
    inline void AddIntersection(Intersection<Segment<T,Point> > *i) {_Intersections.push_back(i);}

    /*! Checks for a common vertex with another edge */
    inline bool CommonVertex(const Segment<T,Point>& S, Point& CP)
    {
      if((A == S[0]) || (A == S[1]))
      {
        CP = A;
        return true;
      }
      if((B == S[0]) || (B == S[1]))
      {
        CP = B;
        return true;
      }

      return false;
    }

    inline vector<Intersection<Segment<T,Point> >*>& intersections() {return _Intersections;}
    inline bool order() {return _order;}
    inline T& edge() {return _edge;}

  private:
    T _edge;
    Point A;
    Point B;
    std::vector<Intersection<Segment<T,Point> >*> _Intersections; // list of intersections parameters
    bool _order; // true if A and B are in the same order than _edge.A and _edge.B. false otherwise.
};

/*! defines a binary function that can be overload 
 *  by the user to specify at each condition 
 *  the intersection between 2 edges must be computed
 */
template<class T1, class T2>
struct binary_rule 
{
  binary_rule() {}
  template<class T3,class T4>
  binary_rule(const binary_rule<T3,T4>& brother) {}
  virtual ~binary_rule() {}

  virtual bool operator()(T1&, T2&)
  {
    return true;
  }
};


template<class T,class Point>
class SweepLine 
{
public:

  SweepLine() {}
  ~SweepLine() 
  {
    for(typename vector<Intersection<Segment<T,Point> >*>::iterator i=_Intersections.begin(),iend=_Intersections.end();
    i!=iend;
    i++)
    {
      delete (*i);
    }
    _Intersections.clear();

    for(typename vector<Segment<T,Point>* >::iterator ie=_IntersectedEdges.begin(),ieend=_IntersectedEdges.end();
    ie!=ieend;
    ie++)
    {
      delete (*ie);
    }
    _IntersectedEdges.clear();

    _set.clear();
  }

  
  inline void process(Point& p, 
                      vector<Segment<T,Point>*>& segments, 
                      binary_rule<Segment<T,Point>,Segment<T,Point> >& binrule,
                      //binary_rule<Segment<T,Point>,Segment<T,Point> >& binrule = binary_rule<Segment<T,Point>,Segment<T,Point> >(),
                      real epsilon = M_EPSILON
                      ) 
  {
    // first we remove the segments that need to be removed and then 
    // we add the segments to add
    vector<Segment<T,Point>*> toadd;
    typename vector<Segment<T,Point>*>::iterator s, send;
    for(s=segments.begin(), send=segments.end();
    s!=send;
    s++)
    {
       if(p == (*(*s))[0])
        toadd.push_back((*s));
      else
        remove((*s));
    }
    for(s=toadd.begin(), send=toadd.end();
    s!=send;
    s++)
    {
      add((*s), binrule, epsilon);
    }
  }
  
  inline void add(Segment<T,Point>* S,
                  binary_rule<Segment<T,Point>,Segment<T,Point> >& binrule,
                  //binary_rule<Segment<T,Point>,Segment<T,Point> >& binrule = binary_rule<Segment<T,Point>, Segment<T,Point> >(),
                  real epsilon
                  )
  {
    real t,u;
    Point CP;
    Vec2r v0, v1, v2, v3;
    if(true == S->order())
    {
      v0[0] = ((*S)[0])[0];
      v0[1] = ((*S)[0])[1];
      v1[0] = ((*S)[1])[0];
      v1[1] = ((*S)[1])[1];
    }
    else
    {
      v1[0] = ((*S)[0])[0];
      v1[1] = ((*S)[0])[1];
      v0[0] = ((*S)[1])[0];
      v0[1] = ((*S)[1])[1];
    }
    for(typename std::list<Segment<T,Point>* >::iterator s=_set.begin(), send=_set.end();
    s!=send;
    s++)
    {
      Segment<T,Point>* currentS = (*s);
      if(true != binrule(*S, *currentS))
        continue;

      if(true == currentS->order())
      {
        v2[0] = ((*currentS)[0])[0];
	v2[1] = ((*currentS)[0])[1];
        v3[0] = ((*currentS)[1])[0];
	v3[1] = ((*currentS)[1])[1];
      }
      else
      {
        v3[0] = ((*currentS)[0])[0];
	v3[1] = ((*currentS)[0])[1];
        v2[0] = ((*currentS)[1])[0];
	v2[1] = ((*currentS)[1])[1];
      }
      if(S->CommonVertex(*currentS, CP))
        continue; // the two edges have a common vertex->no need to check
      
	  if(GeomUtils::intersect2dSeg2dSegParametric(v0, v1, v2, v3, t, u, epsilon) == GeomUtils::DO_INTERSECT)
      {
        // create the intersection
        Intersection<Segment<T,Point> > * inter = new Intersection<Segment<T,Point> >(S,t,currentS,u);
        // add it to the intersections list
        _Intersections.push_back(inter);
        // add this intersection to the first edge intersections list
        S->AddIntersection(inter);
        // add this intersection to the second edge intersections list
        currentS->AddIntersection(inter);        
      }
    }
    // add the added segment to the list of active segments
    _set.push_back(S);
  }
  
  inline void remove(Segment<T,Point>* s) 
  {
    if(s->intersections().size() > 0)
      _IntersectedEdges.push_back(s);
    _set.remove(s);
  }

  vector<Segment<T,Point>* >& intersectedEdges() {return _IntersectedEdges;}
  vector<Intersection<Segment<T,Point> >*>& intersections() {return _Intersections;}
  

private:
  std::list<Segment<T,Point>* > _set; // set of active edges for a given position of the sweep line
  std::vector<Segment<T,Point>* > _IntersectedEdges; // the list of intersected edges
  std::vector<Intersection<Segment<T,Point> >*> _Intersections; // the list of all intersections.
};

#endif // SWEEPLINE_H