Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BPy_Convert.h « python « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: b43f7bab29189db6265af9d946c0074807bb8b9a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
#ifndef FREESTYLE_PYTHON_CONVERT_H
#define FREESTYLE_PYTHON_CONVERT_H


#include "../geometry/Geom.h"
using namespace Geometry;

// BBox
#include "../geometry/BBox.h"

// FEdge, FEdgeSharp, FEdgeSmooth, SShape, SVertex, FEdgeInternal::SVertexIterator
#include "../view_map/Silhouette.h" 

// Id
#include "../system/Id.h"

// Interface0D, Interface0DIteratorNested, Interface0DIterator
#include "../view_map/Interface0D.h"

// Material
#include "../scene_graph/Material.h"

// Stroke, StrokeAttribute, StrokeVertex
#include "../stroke/Stroke.h"

// NonTVertex, TVertex, ViewEdge, ViewMap, ViewShape, ViewVertex
#include "../view_map/ViewMap.h"

// ViewVertexInternal::orientedViewEdgeIterator
// ViewEdgeInternal::SVertexIterator
// ViewEdgeInternal::ViewEdgeIterator
#include "../view_map/ViewMapIterators.h"
//#####################    IMPORTANT   #####################
//  Do not use the following namespaces within this file :
//   - ViewVertexInternal 
//   - ViewEdgeInternal
//##########################################################

// StrokeInternal::StrokeVertexIterator
#include "../stroke/StrokeIterators.h"



#ifdef __cplusplus
extern "C" {
#endif

///////////////////////////////////////////////////////////////////////////////////////////

#include <Python.h>
#include "api2_2x/vector.h"
#include "api2_2x/gen_utils.h"

PyObject * PyBool_from_bool( bool b );
bool bool_from_PyBool( PyObject *b );

PyObject * Vector_from_Vec2f( Vec2f& v );
PyObject * Vector_from_Vec3f( Vec3f& v );
PyObject * Vector_from_Vec3r( Vec3r& v );

IntegrationType IntegrationType_from_BPy_IntegrationType( PyObject* obj );
Stroke::MediumType MediumType_from_BPy_MediumType( PyObject* obj );

PyObject * BPy_BBox_from_BBox( BBox< Vec3r > &bb );
PyObject * BPy_FEdge_from_FEdge( FEdge& fe );
PyObject * BPy_Id_from_Id( Id& id );
PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D );
PyObject * BPy_IntegrationType_from_IntegrationType( int i );
PyObject * BPy_FrsMaterial_from_Material( Material& m );
PyObject * BPy_Nature_from_Nature( unsigned short n );
PyObject * BPy_MediumType_from_MediumType( int n );
PyObject * BPy_SShape_from_SShape( SShape& ss );
PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa );
PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv );
PyObject * BPy_SVertex_from_SVertex( SVertex& sv );
PyObject * BPy_ViewVertex_from_ViewVertex_ptr( ViewVertex *vv );
PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve );
PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs );

PyObject * BPy_Interface0DIterator_from_Interface0DIterator( Interface0DIterator& if0D_it );
PyObject * BPy_orientedViewEdgeIterator_from_orientedViewEdgeIterator( ViewVertexInternal::orientedViewEdgeIterator& ove_it );
PyObject * BPy_StrokeVertexIterator_from_StrokeVertexIterator( StrokeInternal::StrokeVertexIterator& sv_it);

///////////////////////////////////////////////////////////////////////////////////////////

#ifdef __cplusplus
}
#endif


#endif /* FREESTYLE_PYTHON_CONVERT_H */