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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#pragma once
extern "C" {
#include <Python.h>
}
#include "../system/FreestyleConfig.h"
#include "../stroke/StrokeShader.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
extern PyTypeObject StrokeShader_Type;
#define BPy_StrokeShader_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&StrokeShader_Type))
/*---------------------------Python BPy_StrokeShader structure definition----------*/
typedef struct {
PyObject_HEAD
Freestyle::StrokeShader *ss;
} BPy_StrokeShader;
/*---------------------------Python BPy_StrokeShader visible prototypes-----------*/
int StrokeShader_Init(PyObject *module);
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
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